Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Since I reassigned read-write hotkey to Shift+Q, I have no problems with it. Also, if your first fm2 file has no author comments, tasedit doesn't touch it. You probably shall just wait more time to open another project. If it's the version of the same TAS, you'll have some frames already greenzoned. Tips. To load your memory off save project each time you get to some successfull point. Otherwise all the session would be kept in your RAM. You may fastforward the fm2 to some part, then engage tasedit & resume playing the movie back, loading only next data to tasedit. This allows it to save projects faster. You even can load a movie starting from savestate & engage tasedit then to work with this movie. As for tutorial... Link to video And yeah, tasvideos already have published a movie done completely in tasedit. See my profile for it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Being in #tasvideos means nothing. He may be not available.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
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The second variant freezes milliseconds. Yes, i need milliseconds, not frames after "." and to have them always as 2 digits, either ".00" or, say, ".70". EDIT:
Language: lua

while true do secs = math.floor(movie.framecount()/60) millisecs = math.floor((movie.framecount()-secs*60)*100/60) gui.text(1,160,string.format("%s.%02d",os.date("!%H:%M:%S",secs),millisecs)) FCEU.frameadvance() end
Is this fair? I don't remember if I shall round the third millisec digit up or not round at all (how does the site count that?).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Yeah, I know about RSS, but it seeds too much enrties and suggests me to monitor WANTED pages changes by myself anyway.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: One more request
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
How to convert framecount to common time display format for lua script - hours:minutes:seconds:miliseconds? Just like the frames option does: 1:09:03.47
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
How about a wiki changes watchlist with e-mail notifications? I'd like to be hip to some pages' changes. Like, subscribe on changes function.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Other TAS comunities online
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
I am the author of Russian page about TAS in Wikipedia. There's a phrase that TASVideos is the largest internet-comunity dedicated to TAS, that was fixed to just large, because there are no sources about other ones. Can you write here other sites about TASing (all over the world)? I recall only SpeedRuns.net by webnations. But I know that there's one in China, though don't remember the address.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Evem if i get out of bounds (L+R, both players) at the pre-last propellers (after the last gear) and fall down between 2 areas to make the 1st duck appear, then go right & swim normally, so that the last duck appears too, the touched END checkpoint isn't activated. Will experiment with this one tomorrow more. EDIT: The only way to activate the END is to keep one toad's Z unshifted. But this shortcut hardly saves time as it takes much time also. Some day I'll compare both optimized this path and normal path of this place. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
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woabclf Here are VISUAL checkpoints (4 white spots). http://i1139.photobucket.com/albums/n547/feos-theos/Battletoads-Level09-TerraTubes-CHECKPOINTS.png But the game detects the way you go, so for example I can't pass some places successfully as well as technically. Now trying the last way I have in mind. EDIT: Shit! Everything fails!!! The damned level needs the exact passing as it looks, all other ways fail to spawn checkpoints & enemies!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Both toads out of bounds!
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Checked one more way to get out of bounds. Press left+right until the floor gets loaded off the memory (common trick of this engine). Here, allows to jump over the vertical tube edge. After landing you have Z value a bit lower than normal & see the sprite lower than the level layout. Worked perfectly, but proved we have to activate ALL checkpoints to finish the level. Link to video EDIT: Will find a better place to use this trick.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Breaking news!
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Just watch it. Link to video You can throw the opponent out whenever you're close enough to the upper border of the pipe. But now we need a script that shows where in this outside area is water, & where's air. Because I keep dropping out of water & fall back into the pipe.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
May I know what exactly gia wants? It isn't very clear through all this text.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
This out-of-bounds trick also failed. The toad drops back into the tube in this place, dies from spikes in others. If he doesn't drop back, he could swim inside the background till the END checkpoint.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
TASManiac, do you really need 3 identical posts? ;)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Osom stuff, beautiful movie!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Where's a poll?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Damn it was cool! After I learned to finish the 9 Level without losing a life, I decided to spend it on this: But now only if I do a Lvl 3 glitch with one more life left I can do this thing. Thanks for idea! EDIT: Going at the top of the level doesn't activate some chackpoint, so only this laggy route below the tube is possible.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
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Link to video Link to video ABSOLUTELY BRILLIANT!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
XYZ wrote:
Feos, are you plan to improve 2P, warpless version?
The 1P isn't done yet, and you are asking about that? No, I don't plan to improve it as it shall simply include the same stuff as 1P in some levels, but the rest levels are too much autoscrolling, which I don't feel like redoing after FODA.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
I can translate his post, but not the pages he linked to. So not sure is this helps. Егор, могу попереводить чо они пишут. Надо?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
I prefer Napoleons Battle. NicePeter rocks, I've posted him already.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Sticky wrote:
Egor305: What language do you speak?
А почему ви спгашиваете? Why are you asking?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
You see what's happening, right? Even pressing left can't prevent me from going forward. This obviously was tested by Phil. His 1P runs look very close to absolute frame perfection.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Guys, look at that lag. The objects of robots don't disappear as there is a check, if you reach the wheel the right (relatively) way. But surely some testing must be done. Though, the simple jump to the propeller from the right border of the tube doesn't help. I mean, we need to activate not only checkoints for the wheels & finish, but to get rid of enemies & lag. This is the case of the stick glitch, it doesn't destroy enemies & brings such a lag that the graphics glitch. PS: nice idea, Sonikku.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
I scroll the screen after the 4th wheel with one toad, while the another activates the checkpoint. Also, I hit the toad to reach the end checkpoint faster & without losing a life. But yeah, the first part of level 9 lags hard. Most of other levels are much faster than with 1P.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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