Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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DarkKobold wrote:
This run is deep. Bill "Mad Dog" Rizer understands that soldiers on the other side are simply doing their job, attempting to stophim. He acknowledges that they are just doing what they are told. He spares those who are not in charge. War is ugly, Bill Rizer is the shining beacon of light. Perhaps the Mad Dog is the Wise Dog.
Add to publication text!!!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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I wonder why this and the previous Wii Megaman have so low rerecord count.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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http://dehacked.2y.net/microstorage.php Yours doesn't work and it's a bit in CHINESE, while I'm a bit Russian.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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I don't know if I'm allowed to add input after movie end. At what exact frame do I need to press Start+Select? BTW, you can upload the fixed movie to microstorage.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
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Encoding HD.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
I'm picking this project. And here's a script displaying the proper data: Download tmnt3.lua
Language: lua

function info() for i = 0, 7 do x = memory.readbyte(0x47b+i) y = memory.readbyte(0x499+i) - memory.readbyte(0x4b7+i) hp = memory.readbyte(0x622+i) timer = memory.readbyte(0x68a+i) id = memory.readbyte(0x52a+i) if x< 6 then x= 6 elseif x>250 then x=250 end if id>0 then gui.text(x-6, y-18, string.format("S%d",i+1)) gui.text(x-6, y- 9, string.format(hp)) gui.text(x-6, y, string.format(timer)) end end end emu.registerafter(info)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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I recorded a movie then switched off some layers, then recorded avi, then used autostitcher. The main trick to record a movie was using a code to fly through all the map by pressing A B С. http://www.youtube.com/watch?v=aGR5PbvFY10&list=PL56690DF60ECAD041
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
How 'would' I do it? Or 'did'?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
FODA wrote:
Just watched it. Guys, the run was insane. Are you sure you're not robots? I couldn't do what you did in a million years. It showcases incredible technical prowess. I didn't know it would be THAT different of a run, but wow. And I had a few laughs throughout!
Have you seen my Bt&DD?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
How can I iterate values from several arrays in one command, like that:
gui.text( array1, array2, array3 )
to take x and y from separate tables as well as the text?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
I ripped the spriteless maps here: http://www.vgmaps.com/Atlas/Genesis/index.htm#Gargoyles If you need very much, I can rip all enemies and items, but it'll take time. SaxxonPike?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
LOL, is editing a text fm2 file in crimson editor easier than this? Wiki: EmulatorResources/TASEdit
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
I don't understand what do you mean exactly (clarify more circumstances please). Also, the only thing comes to my mind when talking about forcing the game over is that: Link to video Do you mean killing Zitz right after the Rat Race? That may be tasted.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Japanese version doesn't allow to call LevelEnd after jet death (or we shall try due to improved method of calling it).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
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http://fceux.com/zip Ah, looks like this is actuaally 2.1.4, as it was uploaded last year. Sorry for vagueness.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
I encoded it with official 2.1.5 release. So, it syncs there. Also, I always thought that Battletoads shall be clarified with player number and warps usage.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
"Any%" means nothing in Battletoads.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
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Game Over on level 11 is caused by an ingame bug preventing player 2 from any movement. Didn't you know?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
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FractalFusion wrote:
Strangely, I saw the game over at stage 11 and thought at first it was a desync. Then, I tried to read the submission text for how this game over saved time, and there was no explanation. Only after thinking about it for a moment, did I realize that the game trolled me.
Not to mention all those kids who struggled to beat it in 2p mode in '90-s and saw this trolololing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
AnS wrote:
I'm having Deja Vu. ;)
Yep, it was done basing on some stuff from your script for BTDD. Can you add mine to SVN with better wording if necessary?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
adelikat wrote:
Very nice run, awesome. And I agree with feos that this movie successfully obsoletes all previous movies. I vote for a triple obsoletion.
Wait. Let's still leave warpless 1p and 2p. Both 1p runs are almost frame perfect, and I don't wanna tas 2p warpless because I couldn't invent better autoscrolling decisions than we all know (well, I can, but it won't be very different. Errr.... okay, maybe I'll try to beat warpless sometimes lol).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Improved HypnoSphere battle to match Phil's time (saved 22 frames overall). http://dehacked.2y.net/microstorage.php/info/463386079/battletoads-2p-warps-feos-meshuggah-39951.fm2 Replace the file please. Updated the comparison so far. http://feos-theos.narod.ru/ToadsTableNew.png
I used this Script for the run: Download Battletoads.lua
Language: lua

-- Battletoads NES -- Positions, speeds and hitboxes (not actual bounding boxes, just object frames) -- The onscreen data is placed above 8th scanline not to cover the lifebars much LastCamX = 0 function ShowBoxes() -- Camera position and display CamX = memory.readbyte(0x87) + 256*memory.readbyte(0x88) CamY = memory.readbyte(0x89) + 256*memory.readbyte(0x90) gui.text(170, 1, "CamX " .. CamX) gui.text(170, 9, "CamY " .. CamY) gui.text(170, 17, "CamS " .. CamX - LastCamX) -- X scrolling speed -- Player 1 position X1 = memory.readbyteunsigned(0x3FD) + 256*memory.readbytesigned(0x3EE) Y1 = memory.readbyteunsigned(0x439) + 256*memory.readbytesigned(0x42A) Z1 = memory.readbyteunsigned(0x493) + 256*memory.readbytesigned(0x40C) ScrX1 = X1 - CamX ScrY1 = memory.readbyteunsigned(0x493) - memory.readbyteunsigned(0x475)+8 -- Player 2 position X2 = memory.readbyteunsigned(0x3FE) + 256*memory.readbytesigned(0x3EF) Y2 = memory.readbyteunsigned(0x43A) + 256*memory.readbytesigned(0x42B) Z2 = memory.readbyteunsigned(0x494) + 256*memory.readbytesigned(0x40D) ScrX2 = X2 - CamX ScrY2 = memory.readbyteunsigned(0x494) - memory.readbyteunsigned(0x476)+8 -- Player 1 display (with subpixels) gui.text( 1, 1, "1X " .. X1 .. "." .. memory.readbyteunsigned(0x448)) gui.text( 1, 9, "1Y " .. Y1 .. "." .. memory.readbyteunsigned(0x4CF)) gui.text( 1, 17, "1Z " .. Z1 .. "." .. memory.readbyteunsigned(0x457)) -- Player 2 display (with subpixels) gui.text( 85, 1, "2X " .. X2 .. "." .. memory.readbyteunsigned(0x449)) gui.text( 85, 9, "2Y " .. Y2 .. "." .. memory.readbyteunsigned(0x4D0)) gui.text( 85, 17, "2Z " .. Z2 .. "." .. memory.readbyteunsigned(0x458)) -- Player 1 hitbox, shadow and horizontal speed gui.box( ScrX1-10, ScrY1-30, ScrX1+10, ScrY1, "#00FF0000") gui.box( ScrX1-10, memory.readbyteunsigned(0x493)+8, ScrX1+10, memory.readbyteunsigned(0x493)+10, "#00FF0000") gui.text(ScrX1- 9, ScrY1-16, memory.readbyteunsigned(0x565), "#00ff00ff") -- Player 2 hitbox, shadow and horizontal speed gui.box( ScrX2-10, ScrY2-30, ScrX2+10, ScrY2, "#FFCC0000") gui.box( ScrX2-10, memory.readbyteunsigned(0x494)+8, ScrX2+10, memory.readbyteunsigned(0x494)+10, "#FFCC0000") gui.text(ScrX2- 9, ScrY2-8, memory.readbyteunsigned(0x566), "#FFdd00ff") LastCamX = CamX end emu.registerafter(ShowBoxes);
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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