Posts for feos

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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nach wrote:
How's it going here? Is there a file you guys want to offer to replace the submission with?
Zlomus was silent for 2 weeks in my ICQ, so I guess he's currently satisfied with this one, unless he succeeds in the Reset glitches (which isn't going to happen soon, if at all possible). The movie I linked doesn't have additional frame, so here's the fixed movie: http://tasvideos.org/userfiles/info/1802319023889578 EDIT: As MESHUGGAH significantly improved the movie and his input was added to the final one, I think he also must be considered a co-author, despite he doesn't claim it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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CubaIsDeath wrote:
very interesting bug. I never saw it coming really lol. is there any way this could be done on console using that one guy's (I totally forget his name, I'm sorry) robot that reads the inputs? or is there too much risk of corrupting the cart to do so?
The cart won't suffer at all. But note that Battletoads are almost impossible to sync perfectly because of inaccurate emulation. Jumping into a hole definitely works though. But the result is that complex you can't be sure. I'd predict desync on the way TO the hole. If not, then the resulting effects would be totally different anyway.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Mine was even faster, haha.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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They don't. My run obsoleted the SNES one. I didn't know about any differences in the engine btw. I probably must test it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That would never happen with any toads wip or info I see hehe.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Then make sure to post all the progress, that'd allow to compare, as I'm familiar with almost all aspects you may meet, and I'll report if the game is missing some speedwise things or having new ones. I'd expect the physics to be basically the same, but who knows.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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They can't co-exist due to equal engine and gameplay (I didn't check if there are any differences). Though, after porting, the game lost so many effects and features, that I can't stand it at all. Even the 7-bit samples - it ROCKS thanks to those lag delays! The whole thing looks and sounds brutal and cool, while both ports look just like a soap. Fie!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dooty wrote:
SNES, 2 Players, as fast as my free time allows me to dedicate myself to the run. and by the by, I love to watch NES runs, really, but I only play SNES games, maybe because I never owned a real NES? I do not know, I never owned a Genesis also, so that may be it :)
Then again, how would a judge compare the time at all? If you TAS it on SNES using 90% of tricks, even 100% of tricks woudn't be faster on NES! Because EVERY final blow has ~8 frames of lag on NES.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dooty wrote:
Battletoads & Double Dragon on BizHawk
What platform? What goal? For NES, BH doesn't emulate that game ideally because of not perfect implementation of mapper 7. If SNES, the runs won't be comparable with the NES one, because of no laggy samples. Also, the NES game was original.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Why this keeps happening? Equal in Chrome, Opera & Mozilla. http://rghost.ru/40836682.view
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Oh gosh, I recognize that style! >_> Overall it looks really awesome, except that I missed flying on the higherst speed all around the screen in level 2 and in the jet race. Try adding more speedy fooling around.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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rainwarrior wrote:
Hey, someone told me I should post here about the Battletoads Disassembly at google code. I did a small amount of work, figuring out and annotating the code that decodes the text in the game. There's an thread on the nesdev forums with all the info. Just thought you might want to use it.
Oh hi! I can add you to contributors to actually take your part. We were basically transcribin the game logics (but the levels seem transcribed too), so you can add text and other graphics info and whatever. We use IDA 5.2.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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[22:28] <Ilari> Heh, if/when Nethack is submitted, the submission comments are going to be so long that those are split into couple wiki pages...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Here's our partially disasmed code, if you'd feel like looking into it: http://code.google.com/p/feos-tas/source/browse/trunk#trunk%2FDisAssemble%2FBattletoads
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Pasky13, can something like that be done for isometric games like Battletoads? At least for vertical and horizontal dimentions. If necessary, we have an IDB file with many discovered addresses.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The thread lloks so mad, wooh!
Spikestuff wrote:
Guga wrote:
The fact that you were the WR holder doesn't actually help with your argument. In fact, it makes you look stupid.
Which now make sense on why it's on Crappy YouTube videos thread now.
Some other thread was moved into here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fixed.
Marx wrote:
I would like to see you TASing other games too.
Can you share your plans, Scum?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: General feedback on the release so far
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natt wrote:
registerexecute() might not be here for a while, depending on core. if you're looking at a particular ingame timer counter, why not just read that value in a registerafter() instead?
I guess it would be good too, since BH can run multiple scripts. EDIT: General feedback on the release so far. Once I try to record a movie from Now, I get this error: http://pastebin.com/4RaDUEwd Soft reset in BTDD doesn't work. Also some sound from it sounds wrong in BH. http://rghost.ru/40787710 Thanks for 7-bit samples support though! Where can I see the screenshots integrated with savestates? I'm also suggesting to keep all DLLs and text files in a special folder, not to litter the root folder, that's pretty annoying to me. Another suggestion - in the lower menu, add rightclick to save a state.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Then please add arguments like RAM address or ROM execution address to determine lag by. Like here:
Language: lua

no_lag = false function draw() Xspd = memory.readbytesigned(0x53b) Yspd = memory.readbytesigned(0x53c) X = memory.readbyte(0x58f) Y = memory.readbyte(0x59b) camX = memory.readbyte(0x31f) + memory.readbyte(0x320)*0x100 camY = memory.readbyte(0x31b) InvTmr=memory.readbyte(0x4b2) gui.text(1,1,"X: "..X+camX.."\nY: "..Y+camY) gui.text(50,1,"InvTmr:\n"..InvTmr) end function set_nolag() no_lag = true; draw() end memory.registerexecute(0xC6E9, set_nolag); -- 07:C6E9 INC $0322 (ingame timer) function determine_lagflag() if (no_lag) then emu.setlagflag(false); no_lag = false; -- no_lag only affects once else emu.setlagflag(true); end end memory.registerexecute(0xDE58, determine_lagflag); -- 07:DE58 End of the cycle of reading from $4016-4017 (the point where FCEUX sets lagFlag to 0) emu.registerafter(draw);
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does BizHawk have a sort of emu.setlagflag(bool value) as FCEUX now has?
Manual wrote:
Some games poll input even in lag frames, so standard way of detecting lag (used by FCEUX and other emulators) does not work for those games, and you have to determine lag frames manually. First, find RAM addresses that help you distinguish between lag and non-lag frames (e.g. an in-game frame counter that only increments in non-lag frames). Then register memory hooks that will change lag flag when needed.
That would allow to compare lagcounts for different branches internally, while a simple lua lag counter can't handle savestates without some non-trivial workarounds.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Randil wrote:
Clash Man stage music played using the NES game Ikinari Musician (sorry for the slightly low volume). See the video comments for details if you're interested in how it was made. http://www.youtube.com/watch?v=qEAgCKhCQf4
FCEUX 2.1.6 has sound library added by gocha. It rocks!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I suggest to give Judge Dredd a shot!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thank you Opera. Chrome sees them.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Images don't work.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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