Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Encoding all (doing fast encode as well)! Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Is it going to have a better sound emulation than Kega? If so, dumping VGM must be added for OST rippers.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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<feos> scrimpy: better sell me ur mom <scrimpy> feos: 70k rubles and we got a deal.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warp wrote:
feos wrote:
glitched runs of insane depths
If it completes the game, then it's a legit speedrun, not a concept demo (no matter how glitched.)
I'd love to make the vertical axis of tiers clear enough: Gameplay Speed Records. I always emphasize that TASing provides DIFFERENT types of enjoyment, that, if messed up, cause heavy confusion among both TASers and viewers. Watching a TAS people have fun of:
  • How the puzzles the gameplay internally provides get solved in the most unexpected way. You need to glitch things up to a CERTAIN level, to make the viewer go WOW WTH, but still be able to figure out what's going on by more precise watch (rewinding/frameadvancing in the emulator)
  • How everything can be JUST BROKEN CRYING FOR HELP. And the most incredible thing here is that you can do that to the game INTERNALLY, just with input.
  • How things can be farsightedly planned and executed. Item, life, HP management, wise route planning.
Now, what people involved into TASing seem to enjoy:
  • Setting a world record
  • Improving
  • Messing around
Wait what?? These are not the same! TASers and viewers like DIFFERENT things! Some TASers AT ALL don't care how the result looks! Some AT ALL wanth all Any% branches obsoleted by Glitched as long as they're faster. Wait what?? Something is wrong here guys. We want the site to be the MOST ENJOYABLE, so why roll it down to stupid RECORDS ONLY? The first sense of TASing for me (since I became the TAS viewer) is TAS FASHION. We can sacrifise some fashion if one Any% run is improved by another Any% run. But not between different TAS TYPES. Some guys here were caught suggesting tripple obsoletions. Huh? Conclusion: Keeping the most intelligible runs in the MAIN (vertical) tier axis emphasizes what WE like of what we do - as viewers of our own TASes. That inspires people to put more attention to HOW IT LOOKS while TASing. So, glitching everything up is kind of a SIDE tier, clearly thinking.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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I also feel we have to add a true Demo tier for all sorts of messing around, rules ignorence, hacks and fucks, glitched runs of insane depths, as long as the audience LIKES the result.
Language: lua

if CommentsAppereciation >= CheckVal then Enjoyable end if SubmissionVotes >= CheckPercent then Enjoyable end if RejectReason then Reject else if not Enjoyable then Tier = Vault else if MessesAround then Tier = Demos else Tier = Moons end end end Publish(Tier)
I don't know whether Playarounds should be preliminarily included into Demos (where the Glitched runs must settle IMO) or into Moons (unlikely for me). I think if we inspire experimenting, a part of that would be more Playarounds, and if we get enough of them, they can be moved to a separate tier. But first we need to bring up the idea that messing around is fun (accept SM GT code)!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Automated the size choice:
Language: avisynth

subFont = "helvR" subSize = (last.width <= 240) ? 8 : 10 subFontFile = "./fonts/" + subFont + String(subSize) + ".bdf"
and
Language: avisynth

hd ? ng_bighalo( \ subString1, x=(subXpos * factor), y=(subYos * factor), \ align=subAlign, first_frame=subFF, last_frame=(subFF + subLength), \ size=(subSize * factor), text_color=$00FFFFFF, halo_color=$00000000, lsp=2 \ ) : FreeSub( \ subString1, x=(subXpos * factor), y=(subYos * factor), \ font=subFontFile, halo_width=(subHaloSize * factor), halo_height=(subHaloSize * factor), \ align=subAlign, first_frame=subFF, last_frame=(subFF + subLength), \ size=factor, text_color=$00FFFFFF, halo_color=$00000000, lsp=2 \ )
Updated: http://code.google.com/p/feos-tas/downloads/detail?name=TASEncodingPackage.7z
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
But you don't need bighalo for freesub, since its halo is already adjustable (I use 2).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Напиши аделикату ЛС про сегу (звук и так ясно, там вроде каналы не все), векна работает над ней, но просили чтобы пока всему миру не рекламировали. Просто потесть как чо работает, а то я без бессмертия вообще не могу в них играть :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Could you post a snapshot? I'm bad at testing others' scripts. Also I stopped using bitmap fonts for HD (haven't uploaded anything after that yet).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
TAStudio lacks some features.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Ты про это?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Wait, do we have Aglar's movie improved here? EDIT: Watched. OHMYFREAKINGHELL this was impressive play around!! I'd moon that run for providing that intense run for such a shitty and hopeless game.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
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After the newcomer actually READS the rest, he understands it was a joke. Because this thought comes into nearly every head that first sees a TAS, thinking it is real time, then discovers it was played with savestates and gets disappointed. They are disappointed simply because they have NO IDEA of what actually TASing is. And I instantly explain that, no cuts. My point was to prevent ANY disappointment: IT'S NOT REAL-TIME. But in a personal style of speaking, I HATE bureaucracy!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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The page is going to surprise you. Its content is pretty audacious. But I will assure you guys, what I put there is EXACTLY what casual gamers need to know first about TASing. I was conversing with tons of them on that matter, showing them different TASes and explaining the SENSE. Most of them always wonder: Why at all? Why not just play the damn game? Why rape it? It's not raping. It's improving the idea we used to have about these games. http://tasvideos.org/Feos/NewcomerCorner.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
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The Accepted submission list (sort by status): http://tasvideos.org/Subs-Acc.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
TAS IT HARDER
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
I'd want it to be a page with 2 tabs. The first is called "See" (with the newbie-rec module) and the second is something like "Explore" (with all kinds of info the newcomer may need).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
zallard1 at YouTube wrote:
Hey I'm not sure if this was overlooked or not (or if it was omitted because it looks ugly), from 10:40 to 12:37, you can skip the entire trip back by killing yourself in the river of fire next to the desert palace to save a bunch of time after talking to the password guy in the town where the king is sick.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Did anyone watch it reading the comments, huh?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Actually!!! I can't understand why we forgot the most obvious one: The legend: 1. What does the newcomer do when he arrives? He lurks around. He is interested. He has questions: "Where am I? What is this place?" So the icon represents that he must follow somewhere with those questions, to find the fair answers. "Interested? Bump me!" 2. First time you launch SMB you don't know what is inside those question boxes. Each one can be a surprise. And even when you play for quite some time, but haven't discover ALL yet, you still don't know what is inside the box. So when you arrive at TASVideos for the first time, the icon is hinting about the site content: "Looks familiar, huh? You have NO IDEA of what you're gonna see!" PS: This icon HAS to be animated (mine is of 8 frames, we still can get rid of a few more in the first half), to attract the full attention it can and to look REALLY awesome.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Another one from adelikat:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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