Posts for feos

1 2 367 368 369 439 440
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
This movie is indeed very sloppy. Do not bump any corner, just fly right around it, and you gain a bunch of pixels each time. Also, avoid lag in scrolling levels by holding down A button less. I reach the place I tested up to at frame 12737, while in this submission that place is reached at frame 12810. I didn't quite understand how the weapon and refills work, so I wasted some power, but it still proves you should not bump the corners. http://tasvideos.org/userfiles/info/4185098613587708 Use this Lua script to determine your exact position, it shows Camera X : Player onscreen X and the same for Y respectively. Download CaptainPlanet-Position.lua
Language: lua

function draw() camX = memory.readbyte(0x6) camY = memory.readbyte(0x8) x = memory.readbyte(0x23) y = memory.readbyte(0x47) gui.text(x,y, string.format("%3d:%3d\n%3d:%3d",camX,x,camY,y)) end emu.registerafter(draw)
EDIT: Oh, you also should press Start earlier in some places, right after the lag frame, or the next frame. Read how to figure out the first frame to press a button: http://www.fceux.com/web/help/taseditor/index.html?SemiautomaticTASing.html - the passage starting with "A good example..." Also note, that I spend just an hour testing your submission, and already saved so much frames. I was using TASEditor with Auto-restore function (it's built into FCEUX 2.2.0) and the script above.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Bump for the threads merging. Any good news for your adepts, jlun?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Thanks. Appearing twice on the same Staff thread page... hm. Anyway, more superjudging is already in progress!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
When I do something resource intensive, it occupies quite some memory, say ~200 MB while dumping a video. After I finish dumping or even close the ROM, it won't let go the memory until I minimize-hide the application. Then it drops to 9 MB usage only. If I won't force it to release the memory, BH will crash my computer on exit.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
I guess the blue cross means the player still holds his hand on a stone, right? Can it be manipulated so that the CPU decides he finished a move faster?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Bisqwit: Resurrect this thing please!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Funny, weird, hard and VERY annoying game. I love the music. It looks easy and boring after being TASed, but I felt cool throughout the run. I liked dragging the elephants and HP use.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
I will TRY encoding.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
You can try out the most promising ones. If even they save only some frames, it can be considered "possible improvements". However, implementing even them you can save more time than you estimate :)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
TylerArtrip wrote:
Nahoc wrote:
Tyler: do you agree with everything said by Carcinogen? If so, I think your movie may be a bit too sub-optimal.
It seems like there are a bit improvements for this run according to what Carcinogen has pointed out like the "rapid fire bug" which wasn't done in this run and "fight Birkin's claw" "Shooting the claw makes the fight go way faster than just letting Ada shoot it" and several other improvements as well. So yeah I agree with what Carcinogen is saying.
TylerArtrip, do you think you can apply those improvements? You just should have shown your progress to some people experienced in this game to prevent losses. Now it can be taken as posting a WIP and having quite some useful feedback. Also, please estimate the time that can be potentially saved if all of those were applied.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
You did not lose the frame? You didn't record that transition screen from scratch? And didn't copy it from Xipo? I copied it from Scumtron and it's 1 frame faster than yours.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
No to all 3 questions?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
You lose 1 frame at 5339. Did you do those climbings from scratch, of copied from Xipo's movie?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Here is where I got into serious troubles - 6-2B. Not enough HP to play. All previous boosts seem unavoidable. Bird is undodgeable. Walls steal my jumps. Suicide in that room causes corner-clippping jump to fail. http://tasvideos.org/userfiles/info/4033837945331179 But overall, it is a VERY interesting TAS, I advice Scumtron to look into it. Completely different conditions and puzzles. Probably suicides take more time than running those rooms no-damage, I'm out of balls to test every tiny damage management possible, here's when I need a team. EDIT: Here is the finished test tas. http://tasvideos.org/userfiles/info/4037010555029665 Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Saved 56 frames on that boss, thanks. However I have no idea where avoiding damage in 2 can save time. Here is my real project, use fceux 2.2.0. http://code.google.com/p/feos-tas/source/browse/trunk/TAS+WIPs/NinjaGaidenPacifist-compact.fm3 Marx: won't you join? Edit: Revised level 3: 195 saved overall. The link is above. Testing farther levels. EDIT 2: There is a knife thrower in frame 12737. I scrolled her in 3 frames later and got a different pattern. You can try that in level 2. There is a wall-climbing right before, you can notice that I do only 2 jumps and lose time, but even improving that wall-jumping, you would need to sacrifice the saved time to get the desired pattern from the witch. http://www.youtube.com/watch?v=dXMJRGmD0Mg EDIT 3: The link to SVN now has a movie up to level 5. Will resume testing tomorrow, have fun improving it for now :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Do it!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Tyson's actions seem to depend on your position relatively to him. And you can affect the position he spawns at by changing the position the previous enemy in that slot despawns at: http://tasvideos.org/GameResources/NES/NinjaGaiden.html#InheritedSubPixels UPD: tyson's attack also depends on his jumping pattern, that depends on Y pixel & subpixel, subpixel is got from the previous enemy as well. EDIT: Saved 2 frames over your stage 1 + boss! Better bouncing off the last tyson. You touch him when he is jumping, and spend more time with 1.0 speed. I touch him whlie he is on the ground. This saves some of my improvement and helps to prevent additional 1-frame boost you get before hitting the door. The boss is 0.5 pixel closer to me when I enter his room, but I still couldn't hit him sooner. EDIT 2: Revised level 2. We saved overall 70 frames comparing to my first wip. Starting lvl 3. http://tasvideos.org/userfiles/info/3971327318803844
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Okay, then, when I am in mood I will resume test run, try improving it and post here. I would use this scheme anyway, because it's better to do the whole test, then totally redo, than trying to make each level optimized instantly. Marx seems more interested in a no-damage pacifist.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
The source code is available, it's a Multimedia Fusion 2 project, with a few additional extension files. All the logics are present. Will rip from there directly. http://kayin.pyoko.org/iwbtg/forums/index.php?topic=14467.0
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Wiki: TasingGuide/AdvancedTools - see Memory observing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Looks very pleasant. Played that game in 1998 or something.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Wait this still wasn't submitted? Really? EDIT: Anyone still has Kurikinton's WIP? The link is dead. I wanted to map the game.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Block a post if a newbie/lurker says "jersey" in it :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
1 2 367 368 369 439 440