Posts for feos

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Zinfidel has resigned from his publishing duties. We thank you sir for your hard work in encoding and publishing movies, and we will miss you!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Latest master is dead and useless. I had a dream about having libs for both 64 and 32 bit in one package but never got around to it. So it remains branch x64. Actual instructions are here anyway (including the proper link) https://tasvideos.org/EncodingGuide/PublicationManual
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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warmCabin wrote:
This is the TASEncoding package everyone uses these days, correct?
Yes.
warmCabin wrote:
Would you want me to upload the X resolutions output by it or do you just need a logo + disclaimer on the 4K one for YouTube?
Output, which will include logo and subs. Do you have an approved logo?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If resyncing is not trivial this can be left as a future improvement.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Kibuka is the only boss that is slower than the human record (by 1 second), but I watched them side by side and couldn't figure out why. ikuyo halp
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH wrote:
Was reading a github issue when found this. Don't like the name "Playground". My usual minority opinion is playground, where children can play with various toys are kinda different than what this demo tier supposed to embrace. Isn't there any synonyms or just an area inside a playground that fits better, anything like sandbox?
Sandbox is userfiles where there's no rules at all (aside from legal ones). Reference to children is accurate and intentional https://tasvideos.org/WelcomeToTASVideos#Why
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warepire wrote:
Is it within the rules to allow these replays to be submitted here? (Assuming the Trackmania people would like to)
Thread #22894: Potential support for single game/series/engine tasing tools
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Looks quick and varied, tho also kinda long. Need more opinions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Probably because I block saveram creation (nvram in mame). Will be supported eventually but may not happen soon.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Since the game is so short, I completed the last 2 levels too. Full improvement is 312 frames. https://tasvideos.org/UserFiles/Info/637817528248831250 I think even without checking every delay and how it affects the new level layout, testing which slot you want to take when is simple enough that losing 300 frames in such a short game feels like too much. At least I showcased this game's potential a bit more, so hopefully the author will get back to it in the future.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This game is annoying. Saved about 40 frames in the first 2 levels, then it was reduced to 2 frames in the middle of level 3, and then I saved a bit more and level 4 starts 15 frames sooner. https://tasvideos.org/UserFiles/Info/637816761628744912 I couldn't find any invisible turtles in the first 3 levels. Maybe object patterns can be manipulated to change, but I only got slight shifting by adding frame delays before the level starts. This game requires a certain optimization technique. You can only move on a square grid. But platforms move slowly. So in places where you have to wait, you need to adjust your timing to be able to get closer to the very edge of the platform. Then when you arrive to a new platform, you're now closer to it, so you can jump on it sooner. In addition to that, one should test various paths, because objects on the road can allow for a whole bunch of paths, and one can be faster than another. MrTASer, would you like to try beating my times and learn techniques I used to beat yours? PS: Figuring out object hitboxes can indeed be really hard if you don't know assembly language and debugging. I'd rather just manually test those things here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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DrD2k9 wrote:
I mostly agree with this. There's no reason to have 10 different people with Playground runs of the same category doing roughly the same thing. I'd rather see the Playground be more a variety of unique content for a given game than soething that ammounts to little more than a congested leaderboard of similar runs having slightly different times.
So should we reject previous, beaten runs from PG when new ones appear?
DrD2k9 wrote:
However, if two runs that would otherwise be in the same niche category for a game manage to achieve that goal using significantly differing methods (or the slower of the two contains an interesting techinique that isn't seen in other runs in the Playground), it may be wise to keep both runs in order to archive the differing/interesting techniques.
That sounds non-trivial to resolve in practice. Comparing every new run to every old run in that category looking for differences, is going to get exhausting very quickly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thoughts about optimality. If submissions that fail to beat a published movie are just sent to playground, there's zero incentive to make better movies, and it can be flooded with low effort stuff that's basically the same. Even tho I don't see the need for obsoletion in playground, I think we should only send there movies that are better than whatever already exists in playground. If it's slower than that or a published movie of the same goal, it doesn't allow us to showcase any niche goals better, and it's better to just reject.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I got the movie to sync without doing anything specific. rythin, please put sync info in the submission description: https://tasvideos.org/EmulatorResources/LibTAS#DocumentSyncRequirements It used to be required to be right inside .ltm, but after some reevaluation we decided it should not be required to be in the annotations at all times. EDIT: I still get no audio in the encode even though I dumped on latest interim... --audio-driver ALSA is indeed required for proper audio dumping (makes it properly mute in libtas too).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MrTASer wrote:
Is there any way to record NDS touch screen while TAS Studio running. Is there any method to do so with TAS Studio? I tried touch X and touch Y but it didnt showed anything on the roll. Whats the alternative?
Double-click analog cell then use mouse drag or numeric keys (or arrows) to enter input.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Try just waiting longer.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Desyncs in the same place for me. I want to suggest also enabling "Runtime -> Busy loop detection". It may make dumping and software renderer unnecessary for replay but feel free to have both enabled. Also what resolution are you using for the resync? 1280x720?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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adelikat brought up a very important problem with hacks. There's no guarantee against patch files containing copyrighted material, so we can't host them on tasvideos. And if the hack is so damn obscure that it only exists in a single place and even that place is a patched ROM already, not a patch file, there are potential legal problems in supporting such hacks, or problems with ability to replay them if the link goes down.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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CoolKirby wrote:
I thought we only created new Games on first publication of a game, at least since c. 2012 when every submission was given a Game (which is most of why we still have Games like this with no published runs). Do we want to elevate Playground area Games to the same status as published Games? Like you said, it would facilitate game-based navigation. But should we worry about a large number of ROMhacks for e.g. SMB clogging up the Game list (or at least the NES list)? Actually, what is the current consensus on what to do with Game pages with only submissions, userfiles, or a Game Resources page but no publications?
Game based navigation will only be fully usable if we collect whatever we have for a given game on its page. If it's just a userfile, it makes sense to link it for posterity, so other people could easily find it in the same hub with all other games. "Too many games" is easily solved if we have a bunch of nested tabs (or some other equally handy UI): Company -> Device -> Letter -> Games for that letter. SRC's game based navigation is unusable because you have to infinitely hit "load more" to actually see all the games for the platform and find your game there. The only usable option there is search. We want both approaches to be easy to use. If we finally get expandable spoilers, we can just hide hacks for some game and show them on demand.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We link to the list of submissions on game pages. If it's organized to sort by branch and by time (or date), it will be easy to see it as speedrun history, some kind of a leaderboard too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I've been running it for 6 hours straight with all the tweaks I could think of. Never got this clip to work
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Natetheman223 wrote:
Fortamn wrote:
Of course, either of these only seems justifiable in extreme cases. Even the "10 hours" argument seems reasonable only because this is a game emulated by Dolphin, which isn't quite the most sync friendly. If it is some game from older platforms without much emulation syncing issue, the number of hours of required gameplay in a verification movie would need to be much higher for practices like this to be justifiable IMO.
What's the harm in allowing it? If it does get abused and an effect slips into the real movie despite cheats being disabled, either A.) no one cares enough to test it or B.) someone does care enough, gives their proof, and the movie is disqualified. Or maybe it should be required to test for any verification movie that uses external cheats (but that's just more work for the judges, oops).
This is a borderline between "nobody cares enough to prove it's legit" and "nobody cares enough to prove it's not legit". The latter is post-moderation, it's when we want content to be presented "as is", without our dictatorship (basically speedrun.com). The former is when we want it to have our dictatorial seal of approval (basically speeddemosarchive.com). Seal of approval means "we verified and yes this movie is legit". We can't really say that if nobody in the world had the time to do the real verification. And I don't think we should be just mixing both concepts together without a clear distinction. So in addition to emulating SDA with publications, we also want to emulate SRC with the Playground. That way we can keep high quality but entirely subjective stuff in one place, and high quality but more objective stuff in another.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Bobo the King wrote:
So my simple feelings toward the (since resolved) question at hand are that archive.org is a great alternative to YouTube in the absence of torrents, but should archive.org go belly-up for whatever reason, expect me to come back here and pound on the table, demanding that we reintegrate torrents.
Did you miss the part where nobody is interested in seeding those torrents anymore? We can't demand publishers to keep all their encodes forever just to seed them, because they would be probably never pulled that way from them until Archive dies, exactly because YT is much easier.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'll try it within a week.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fortranm wrote:
Labeling the any% as something else seems to be a common practice for 2D Mario games in general for some reason.
Because it's a fundamental, objective in-game mechanic that affects gameplay so much that it can define the whole branch. Same as "2 players".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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