Posts for feos

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Will post a fast encode today.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sorry to disappoint, but it already exists, and FLAC OSTs are frequently posted by geeks. http://forums.ffshrine.org/ http://gh.ffshrine.org/
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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AnS wrote:
feos wrote:
plugins rule the world!
Using the VSTs analogy, emulation cores should be plug-ins for a sequencer (TAS Studio), and not the other way around.
Good move. Unfortunately, no emulator is so convertable yet. Furthermore, converting emulators with all their tools into plugins is overkill comparing to converting just one tool and tweaking the emulators. Probably in unforeseeable future...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can you run Qt/wxWidgets plugins inside Win32 emulatros?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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As was discussed on IRC, such a plugin would need to support UI toolkits of target emulators. And the list is down to 3: Win32, GTK and wxWidgets.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Suddenly I realised. TASEditor must be a linux-compatible PLUGIN for any emulator that supports needed callbacks. No one does right now, but many support lua, and lua functions are almost ready to be converted into callbacks. Why? Because plugins rule the world! And you can do whatever to your main plugin, not affecting the existing features of target emulators. Also, by callbacks one emulator instance can be attached to another. But it's another story. Just sharing my vision of future...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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WST wrote:
Sorry for a dumb question, but who is feykomylce in the svn log?
Yeah, dumb question indeed. Фэйкомыльце по-русски же :P
marzojr wrote:
I would also like to volunteer to help with Gens-rr, even though I will probably not have much time to do anything for it in the coming weeks.
Send adelikat your gmail.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Truncated wrote:
One thing: would it be possible to update the info in the Help > About box for new releases? It still says v11a, even though I think this version is 11b. Also, there seem to be different builds for the same version, and it is not possible to differentiate between them other than file size (file names can be changed), and then you still don't know which version is newer. It would be helpful if the build number was also in the About box. (I had a problem previously where I and another person had different results for the same script, even though our emulators seemingly had the same version, 11a. Turns out we had different versions anyway.)
http://code.google.com/p/gens-rerecording/downloads/detail?name=Gens11svn319.zip
Revision number is now displayed in the Gens dialog name for interim Release builds. Otherwise, either "debug" is displayed for Debug builds, or just version number for official releases. Was unable to do it in the "About" dialog and not break its look.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Where it says vault can have different region versions at once? Or you mean one in moons and another in vault? I was referring to the fact that the audience already had a say, and that's what it decided exclusively - that they are similar enough while one of them is better.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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[1920] NES Battletoads "warps, 2 players" by feos & MESHUGGAH in 11:04.72 was unobsoleted, making me a Skilled player. I know I deserved it :P
jlun2 wrote:
Movie Super Puyo Puyo 2 obsoletes Kirby's Avalanche despite looking completely different except gameplay. Just because "Kirby's Avalanche" is pretty much an "Amercianized" version of "Super Puyo Puyo 2" doesn't mean they are the same game. =/ Infact, with that logic, a "Doki Doki Panic" TAS can be submitted to obsolete the SMB2 run.
This question was already set back in 2009:
mmbossman wrote:
I'm setting this back to "new" status so that more discussion can take place regarding whether we need this movie and Kirbys Avalanche published
There were 2 answers that agreed with obsoletion: Post #211052 Post #212110 And one that was against was late to the show by 2 weeks: Post #213250 ...despite of it being in the bench for 2.5 months. So the audience already had a decision and I don't see any need to revise it, since anytime later enough people may appear to contradict ANY decision, it doesn't mean it must be revised each time.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I will accept help if someone wants to make gm2 support (with resets).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Let's see at the ratings to determine the need for moving it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I assure you it won't be -0.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Skipping the level by dying on a jet is also possible for 1p. As is slope glitch in level 4. So 1p warps can still be made faster than 2p warps. But I kind of dislike having 5 (!) branches. 1p warps and warpless are very similar and equally boring, but faster (once all the tricks are applied). 2p warps and warpless are also quite similar, but slower than 1p. So I will be okay with having just 3: Glitched 1p warps 2p warpless And differentiate glitched only by using memory corruption after jet death. Jet death itself is not banned. Though, since strats for entering warps can still be interesting over 1p, maybe 2p warps might also exist. 1p warpless though is completely non-exclusive to me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If no one cares about toads branching I will apply my own decision.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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v11b is easy, but displaying the build number for interims is a whole another feature. Uploading the latest build after each commit is way easier, just make sure you use it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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http://code.google.com/p/gens-rerecording/downloads/detail?name=Gens11svn306.7z
* Graphics: Added "Pink Background" option and hotkey. Flag is stored to config. Color is "Magic pink", r=max, g=0, b=max. * Graphics: Toggled layers now are saved to config as well. TODO: Figure out hex value for pink for mode_555. TODO: Configurable backdrop color (is it needed?)
Heisanevilgenius wrote:
I realize this is a pretty old thread but are there any plans to implement a version that can record reset?
http://code.google.com/p/gens-rerecording/issues/detail?id=70 First of all, we don't know if Reset emulation is any correct. Then, movies contain 3 bytes per frame. Bytes 0 and 1 are for 3-button controllers 1 and 2. Byte 3 is either for 3-button controller 3, or for additional 4 buttons of controllers 1 and 2 (X, Y, Z and Mode). So, there is nowhere to add one more flag for Soft Reset without heavy hacking.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It is the post I linked to :P
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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FCEUX now finally has readword, best for 2-byte positions, even if bytes are not near each other.
memory.readword(int addressLow, [int addressHigh])
memory.readwordunsigned(int addressLow, [int addressHigh])
Get an unsigned word from the RAM at the given address. Returns a 16-bit value regardless of emulator. The value will always be positive. If you only provide a single parameter (addressLow), the function treats it as address of little-endian word. if you provide two parameters, the function reads the low byte from addressLow and the high byte from addressHigh, so you can use it in games which like to store their variables in separate form (a lot of NES games do).
memory.readwordsigned(int addressLow, [int addressHigh])
The same as above, except the returned value is signed, i.e. its most significant bit will serve as the sign.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Discuss if this movie was really made obsolete by the Glitched version. Post #356300
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Again no objections. [1564] GB Super Mario Land 2: 6 Golden Coins by andymac in 21:43.52 was unobsoleted.
[1920] NES Battletoads "warps, 2 players" by feos & MESHUGGAH in 11:04.72 VS. [2100] NES Battletoads "game end glitch" by TheZlomuS & DyLaX in 01:02.68 This situation is pretty similar to SML2. In any%, some trick was used to skip half the level (which is anyway an autoscroller), in glitched the same tricki was used to corrupt memory and run Game End routune. The fun fact is that now, the level skip glitch is even used by real-time speedrunners with quite some consistency, on console. http://www.twitch.tv/jc583/c/2890523 Can you deliberately corrupt memory on console in real time? I have never seen that. To me it kind of means that setup for memory corruption can not be banned as long as memory corruption is not used. And if it is not used, there is no reason for obsoleting any% by glitched. Actually, skipping to the next level is the least one can do with this trick to still save time. It either becomes slower (restart the broken level, game over), or jumps into glitched levels that are farther, or runs the Game End. The question is, would future Battletoads runs be allowed to die on a jet to skip half the level? What about warpless? Surf City can be skipped similary there. Only the autoscroller in Level 07: Volkmire's Inferno can't be skipped like that. Though it can still be glitched to some range (wasn't carefully examined).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Please elaborate what tricks. If you really want to make a good run, I recommend to post WIPs in Genesis games forum thread so that we could help you.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Is 100% run being worked on?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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