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I can't figure out how to describe the goal.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I think we need to have an explanation of whatever term we end up having, linked as something like [?] near the actual definition, similar to how there are tooltips in some apps and on some sites. That way we can have comprehensible sentences without cluttering the decision field itself. Also "unacceptable" has a "don't dare do this" vibe IMO.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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"Declined" sounds ok, tho I'm not a native speaker.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thank you!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Any news so far?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sounds like it's worth a feature request on github,
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sounds confusing.
For non-existent games there's nothing to catalog so yeah we can't do that. For low quality homebrews I don't see why it would become damaging.
Yes. And game resources too.
Agreed. We should always have an ascii-only name cataloged for easier searching if the game was called non-ascii, and having the non-ascii name cataloged on top of that also makes sense for non-ascii searching, whoever can afford it.
There's this potential issue if we're unlucky or too careless.
Depends on how well those tags work on YT itself, and I don't know enough about it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I feel it should be fine. Other opinions?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You probably wanted to say "if the PAL version features enough unique gameplay to feel like a different branch, its movie should co-exist as a different branch". Which is exactly what we've been doing for years. Treating them as separate games (but only under very specific conditions with no clear borderline) does not look required.
I should correct this. The "50% unique content" requirement first appeared when we discussed whether to count certain in-game options as entirely different game modes, and for such, every mode would be treated as a separate game and be vaultable. With Moons branches, we were never required to calculate percentage of unique content, and this movie was rejected based on Moons requirements. Now that Vault is no more, we can still use this cutoff to determine what is a separate mode and can be a different branch in Standard. And in Moons, version differences are treated the same way as regular branch differences.
If selecting a different character results in half of the levels being entirely different, that's a different mode. But this definition has been questioned by staff since then too, so don't treat it as "YES WE WILL ABSOLUTELY DEMAND THIS AT ANY COST". To me it feels like the least arbitrary borderline tho: it's majority if it's more than a half, and minority if it's less than a half.
Is that stated anywhere?
I thought this originally too, but after having compared the 2 movies more closely (a bit after it got rejected) I concluded there's not enough obvious difference to keep them both in then-Moons.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't have a strong opinion, but I need to add that "author's" is usually moved to the end, like in "Aladdin, Disney's". I can see how both positions can be confusing from one or another POV.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yes.
Yes. For game resources too. We don't know what will be come acceptable in the future, and we want old info to be findable, so the best hub for it is game navigation pages.
Looks like an edge case. I'd err on the side of showing more stuff, since more connections is better.
Creating a page for every hack will be needed regardless.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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IIRC it was made to always autorestore on mouse up, because the problems that made this option problematic were resolved.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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With other meta-GB modes we don't specify the mode as a platform, even if it's emulated to run inside GBA or GameCube, we only specify the game type. Making this mode an exception may need some good reasoning.
I think we can say a game is targeting SGB explicitly if it doesn't run (or isn't playable) on regular GB. If it runs fine without the SNES, changing the platform to SGB when the movie uses the SNES may be desired by some people, but I'm not sure.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Do you ever have to slow down?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If using the same major skip glitch as this movie is common across other categories, then it doesn't need a label whenever it's used.
True, in games with explicit in-game options like player count or mode we often label every branch.
I don't think we really cared about this precisely. It only mattered when deciding if something was a new vaultable mode, for Moons branches it only needed to look different, which was not always more than 50% of unique gameplay.
Agreed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If difference between 2 hacks is only like between 2 versions of a regular game, most of the levels are the same, characters are the same or only slightly tweaked, gameplay is the same, then we could obsolete one hack with another. Obsoleting by a hack that has different levels would not happen since that's objectively new gameplay worth seeing, and we don't do that for regular games. Cosmetic hacks therefore would be versions of regular games, and as the rule about bootlegs says, they "must not be direct clones of a licensed game on the same console".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks and congrats!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I feel external memory modification should be separated from rom hacks, because they can't make a new game on an existing engine. And memory modification will absolutely be allowed in Playground as long as it's reproducible. Unlike hacks, memory editing can't be limited to some known respected resource of decent quality works, it's just entirely arbitrary.
But I don't think we ever wanted to ban memory editing from Moons. If you can make it entertaining, it's a good reason to accept it IMO. Post #511417
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ROM hacks and the Standard class
Some time ago we started wondering why ROM hacks, a niche thing made by fans of a given game for fans of a given game, absolutely has to appeal to an average viewer. I'm still not sure why they were banned from Vault exactly. The problem was definitely not in their potential low quality, because for homebrew games we just require that they are not terrible and allow them to Vault Standard:
What will be the issue with hacks if we have the same requirements for them in Standard?
One good point is some hacks are so obscure that they are barely findable already, and we can't guarantee about the future. But then we may just demand that the hack is known to smwcentral, romhacking.net, or GoodTools, and approach exceptions case by case.
Overall quality of site content would be a very weird point to make against hacks. If there's more high quality TASes on the site, we get greater coverage, more people get involved and inspired, more people make more high quality TASes. If we have less high quality TASes by excluding hacks, we attract less new content creators and other contributors. So this is counter-productive.
The thing that's actually lacking right now is usable organization, because it's not displayed which hacks relate to which games. But that can be implemented as needed.
Am I missing anything here? Why would we not want to allow hacks for Standard if they are well made and have following?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This post explains why this movie is currently in Playground.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If creating a custom character can be a part of the movie, probably it makes sense to have a run that quickly creates the quickest possible char and beats the game with it. Something more arbitrary may have to be entertaining.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Will it be aiming for speed or entertainment?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.