Posts for feos

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There you go: http://tasvideos.org/forum/viewtopic.php?t=14776 Dunno if Demo tier has anything to do with this movie's ending though.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Demo tier's aim is to prove that TASes are a part of Demoscene. Demoscene got its popularity due to various factors: pushing the target hardware to limits, doing things way better than expected, putting huge effort and knowledge into creation of demos, and they all are quite suitable for TASes too. So it is expected that in Demo tier we could put impressive achievements that not just fit into it conceptually, but also deserve it rather than rejection (guefood delight). It's not to allow publishing SMB with game over before the final boss, or any type of sloppy play. Criterias: 1. Technical achievement with uncertain entertainment value (may be high). - Entirely/mostly bruteforced/botted runs [1] [2]. - Runs that glitch to the ending [we all know our heroes]. - Tool showcases [1] [2] [3]. - Total control hacks [we all know our heroes]. 2. Esoteric goals that are still worth having published. - Playarounds? - Minimal presses [1]. - Whatever shows up in the queue. For each movie that's about to go to Demo tier, there must be a discussion on why it's worth it exclusively (unless some branches/classes go there by default). Discuss! All the above is only my own thoughts.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I won't object, we need to know people's opinions on the entire situation to know how to treat submissions for the same branch.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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AngerFist: you pick one of options I mentioned above: reject any run that does things differently than this submission after games were programmed, right? What would one need to do in order to obsolete it then?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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A TAS of a snake game alone? Really? Aiming for what, entertainment? Errr...... Speed? Um... 1. Snake run aiming for entertainment is expected to fill the entire screen. But once one manipulates all apples spawn before one's nose, it's not even close to when a human plays it in real time filling the whole screen. No for entertainment from me. Example. 2. Snake run aiming for speed implies there is an ending. The ending being whatever Masterjun programs. He may program it to be 4 blocks wide for example. There's no point in aiming for speed for games that can be reprogrammed the either way. And yeah, currently there's no way to beat the snake minigame. So I don't even see it acceptable for publication. This TAS is so special because of the original goal: program a game inside SMW and TAS it. If this submission is accepted as is (I have no problems with that), anyone could still TAS the snake game inside the same movie, and we'd have no choice but to accept that as an improvement. Or reject that another submission because sloppy-ish play of a minigame is somehow better that tasing it (sounds odd considering our standards). While if snake gets really tased now, one wouldn't be able to obsolete it only by improving the snake minigame. Only by programming something better. Which is our goal: do the best and let only what's better obsolete it. PS: 3. I see no benefit in cutting this submission once minigames were programmed, since it won't conceptually differ from the "glitched ending" category.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Then it must avoid the last apple only and die from something.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Suddenly I'm requesting the snake minigame be played with better luck (apples every block) and snake filling the whole screen. Because without apples every frame it would take too much time. What do you think?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If it gets TASing with public WIPs and posts in a thread, the chance of not losing time at all would become way higher. We won't be seeing various people coming and telling how much time was lost.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Cyber_Kun wrote:
While I agree that this is a massively important run for the TAS community, the run itself does not bring or show much new. The first Pokemon total control was huge. The improved Pi version was also quite nice, but at that point, the total control hacks reached the limit. Once you can program anything you want, what makes Snake more impressive than a Pi showcase? This is on top of this run being the same run as before. While the memory corruption run was quite impressive, just seeing it again with a different ending is not. The run is important, but I don't think it should considered better than it is because it is important.
Visually it's not something out of this world (even though many people consider it is), the main point of this movie is to make a playable game inside SMW. And with time limits this is what was possible to do visually. Both previous total control hacks were just streaming precoded demoscenish stuff.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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gbreeze, what are your plans?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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got4n wrote:
MASTERJUN YU NO STOP BREAKING GAMES
He loves to hate them.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Script updates: - improved damage tracking and display (now obvious that it's very helpful) - added screen lock value (= screen X + 160 or 0) - damage messages get flushed on saveload - charge timer added.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I have to repeat, it's impossible to please all in borderline cases.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
I guess feos was entertained.
I wonder how many people would declare a war if it was accepted to vault. For borderline cases one can never be sure, can you settle down with this thought?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Zarmakuizz wrote:
At 6:24 is it possible to jump to the wall directly, rather than fall-then-jump?
Jump arc is not that long.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Truncated: I always forget to disable html when post code :/
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Language: asm

; figure out attack type $09F4 jsr RNG_ROLL_0_995A $09FA cmp.w (a2)+,d0 $09FC bcc.w $2D22 ; if D0 (left after RNG roll) > #$AB85, branch to $2D22 $0A00 addq.l #2,a2 $0A02 cmp.w (a2)+,d0 $0A04 bcs.s $0A00 ; prepare jump to $0BD0 $0A06 adda.w (a2),a2 $0A08 movea.w (a2)+,a0 $0A0A jmp (a0) ; resume to $0BD0
Language: asm

; RNG ROLL $998E move.w d0,-(sp) $9990 bsr #$C8 [00:995A] $995A move.l d1,-(sp) $995C move.w (RNG_1_FFF5FC).w,d0 $9960 move.l (RNG_2_FFF5FE).w,d1 $9964 rol.l #1,d1 $9966 eor.w d0,d1 $9968 swap d1 $996A eor.w d1,d0 $996C rol.w #1,d0 $996E eor.w d0,d1 $9970 swap d1 $9972 eor.w d1,d0 $9974 move.l d1,(RNG_2_FFF5FE).w $9978 move.w d0,(RNG_1_FFF5FC).w $997C move.l (sp)+,d1 $997E ext.l d0 $9980 rts
Language: asm

; prepare jump to $0BD0 $2D22 adda.w (a2),a2 $2D24 movea.w (a2)+,a0 $2D26 jmp (a0) ; resume to $0BD0
As we can see, RNG address is $FFF5FC, and when roll occurs, it only accounts its own previous value, and previous value of $FFF5FE. Which makes result impossible to manipulate directly. The only difference is that while RNG roll occurs every frame, when you do B attack (not double A), it rolls once more. Doesn't happen when you just press B, only when attack activates. Figuring out which value of D0 leads to what looks unnecessary to me, because you can't manipulate the result anyway. So the displayed value is not the last D0 that gets compared, but the one stored in RAM whenever gui gets registered.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Personman wrote:
Also, is there a way to type a frame number and jump to that frame? I'm finding that this would be very useful quite often, and scrolling is very slow and annoying.
You set a bookmark on that frame and jump to it by single leftclick on it. Pressing the key that normally selects the slot works like that too in taseditor.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Great movie, voted Yes. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH and Dooty
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dooty
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH!!!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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