Posts for feos

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blahmoomoo wrote:
Spikestuff wrote:
Music wasn't working no matter what settings was put on.
Aww man, the lack of the Pepsiman theme in that encoding makes it a lot more boring. That theme makes the game! For better or for worse...
xRavenXP wrote:
Honestly PSXJin emulator needs updates... or a PSX core for Bizhawk... unfortunately many games have problems to run correctly on PSXJin (some games, like Pepsiman don't have music, other games have graphical glitches and flickerings or error at disc changes)... for Pepsiman published probably the encoders needs put music manually... :( For this run i vote YES to help publish, but without the music is a bit "meh". Good luck encoders
I tried to run it in PCSX, with best plugins in history of mankind (eternal spu and pete's opengl2), but there was NO music in the levels. How to even run it with music? Maybe some secret setup for files other than .IMG?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I mean, is it known how to manipulate bosses patterns, or orexium letters, or flashing crystal sequences?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is it known how randomness works in this game?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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As for flying enemy, seems to happen only for ones with ID 0xA4 (really stationary are those with ID 0x97). Then, when ($5B && 7 == 3), 2 is written to $430+slot, and it starts flying. $5B is part of RNG that is bit-shifted every frame.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Uh, I can't get it to work. Part of it is having 1 in $03AF, which gets written there only at that place, since the big stone that gets broken is in slot 0x1C, and it's descriptor at $03AF (that looks like sprite timer) becomes 1 if there are enough shots on the screen. When the huge rock is crushed, small stones, if shot, have their timers going 4 to 1 in loops, but when there's enough lag, most of that is skipped, routine gets interrupted by PPU stuff, and 1 sticks in that address forever, while the stone itself isn't crushed. That 1 is then used by Y register, when stuff is written to adresses $0460+. When Y is 1, 0 is written to $0461. There you go. So basically, the whole trick is trying random shit to get these 2 during the same few frames. I could get that 1 there, but the rock only crashed into ONE piece, and then nothing cool happened. http://tasvideos.org/userfiles/info/12852061334348625
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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adelikat wrote:
We have a staff change: Guga has stepped down as a publisher. I do want to thank him for his hard work, he has been a invaluable contributor. Much thanks.
All hail the shiny return!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Request: Put fixed names to registers as hardcoded symbolic debug names. http://en.wikibooks.org/wiki/NES_Programming#Hardware_I.2FO_ports
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Macros are widely used here as well, like [if:!UserIsLoggedIn] [module:DisplayMiniMovie|ratingsort=F|flags=NewcomerRec|notier] [endif]
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't understand you. No surprise you couldn't inform stuff was encoded. I use a clear phrase for that. It looks like this: "Encoding all".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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They will at least instantly know that it is POSSIBLE.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It was suggested that on http://tasvideos.org/Subs-List.html will be a link to current submissions forum (workbench), asking to vote for them. Because new users don't know it before they register. Anyone against it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
feos let me play the "to be fair" card. You were taking something I was done with it and waiting it to be accepted on the 16th of Feb. You only have yourself to blame. irony with my signature huehue
What submission was that, and show me your post telling it is being encoded, that I skipped.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff you didn't let me equalize my pubcount and judgecount, so I will do nothing to you.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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E movie: Xcam = 2416: $8235, 0 read from pointer ($9469) to $C0 Xcam = 2418: First horizontal eye (upper) is skipped (since $C0=0) Xcam = 2418: $8235, 3 read from pointer ($9422) to $C0 Xcam = 2420: Second horizontal eye (middle) spawns (since $C0=3) U movie: Xcam = 2418: $8235, 4 read from pointer ($93F4) to $C0 Xcam = 2418: First horizontal eye (upper) spawns (since $C0=4) Xcam = 2420: Second horizontal eye (middle) spawns (since $C0=4) From that, I presume some routine got shifted in time during the E movie gameplay. Will see tomorrow what caused that. Can I have a E movie where that eye spawns?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Alright, after what was done to Super Metroid, I can try making up a guideline for branching that wasn't thought of before Moons appeared. 1. Branch label must reflect what makes a movie unique over other branches (not over the fastest branch alone). 2. Branch label must be clear and short. Once it becomes ridiculous/long, move details to the publication description (known as scrimpy's trick). 3. Once you see what can't be moved, leave it in the label, still keeping in mind point 1. PS: Use precedents. Next: What about capitalizing? I don't think it's needed unless something internally capitalized is written.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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One can manually make them switch is one is a geek. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I might sound odd, but that thing I was talking about (if you start calling out the avoided glitch, do it consistently) is still what I consider wrong. I mean, with the system when you skip the label for the fastest run, you will anyway meet one of 2 problems: being inconsistent and unintuitive, or being absurdly precise. So if the glitched to any% transformation is still being forced, I request to avoid both problems the most. Then I might be considered satisfied (not happy).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yes, "doesn't cause future conflicts", as well as "is generally consistent and understandable", and "descriptive enough, while still tight".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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If a movie that despawns the eye gets recorded, I will find out how to reproduce it. And why some enemy wasn't stationary. Because then it would sound like a good improvement.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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You might have missed my last question I asked a few times. It's not for the sake of argument, I am trying to figure out some logics that can be written on Wiki as a general ruling on naming branches, for judges and publishers, and TASers. And when it comes to cases where there are runs skipping to end or stuff like that, I'm not satisfied with "implying it doesn't skip to ending". Okay Contra 3 pacifist technically can't skip to ending. Warpless Battletoads technically can, but then it won't be warpless (full) run. But I can make a new warped run with 1 player, and it would require the label "no memory corruption, 1p, warps", and the other would be "no memory corruption, 2p, warps", to highlight all the difference from the rest. "Implying" warps could work (all 3 fastest movies woud use them), but implying "no memory corruption" wouldn't. 2 avoid it, 1 uses. Also, "there are only 2 branches, why bother?" won't help with ruling set up for future, because anytime there may be a submission of a different route, moon-worthy. I don't want to need to relabel the existing 2 branches to take into account the third one. I want the existing 2 already be labeled well enough. I may come up with the list of current movies with more than 1 branch to help figuring this out. Then, I propose more general names for game-breaking glitches that are used/avoided. Many games glitch straight to ending, so why not call it "ending glitch", or "glitched ending"? If it's avoided, "no ending glitch" (well that sounds like there's a glitch that kills the very ending), or "no glitched ending" (which sounds ok to me, ending isn't glitched). For other games, with "special" kinds of glitches, it would still make sense to keep calling it exclusively ("no x-ray glitch").
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You have really weird conception of "agreement".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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"New updates are availa"
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No vote, but leaning towards Meh.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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