Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Bisqwit wrote:
Spikestuff wrote:
Every so often:
I don't believe you.
I saw it to. It led to http://tasvideos.org/HTTP500.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Arcade Neo Turf Masters (JPN) "maximum score" in 13:06.05 by mamuuuut
This run by mamuuuut plays the toughest course (Australia) and aims to get the lowest (best) final score while showing off unusual or unexpected paths.
Am I the only one seeing contradiction,
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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turska: I thought you were going to publish it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Looks like lsnes really needs some symbolic debugging/tracing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Loved it! Presents intense action, yet it's quite clear what's happening. Looks like a total domination over the game and can be good for uninitiated. I'd give it above 8 for entertainment.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No need to sorry :) We will always be glad to see you improving your skills and posting WIPs at where I described in your other submission thread.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sopreti wrote:
It's OK guys, as I said it was my first TAS and I just wanted to learn how to use the tools (even if I didn't use everything). When I finish it I asked myself "why not suggest it on TASvideo ?" but I shall understand if you refuse it.
That's why we always suggest to use userfiles to host movies and game forums to post them, if they are not meant as perfectly polished work. That way one doesn't meet rejection, and still gets quite some feedback, and a good setup to post improvements and get feedback on them too, all that before submitting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Radiant wrote:
In this case, a "demo" is similar to having the shareware (free) version of a game instead of the full (paid) version. By precedent, we already allow runs like that, and I see no reason to disqualify this one just because it's a "demo".
Links?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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UR GLITCHES ARE EMULATION ERRORS! UNPUBLISH!!! Too bad...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Even if we change the existing movie's name to "playaround", it can be obsoleted by a run that looks fairly similar and is more entertaining, even from the other branch. People here didn't spot out too much difference between the 2 runs. And recalling how much excitement the other run generated, I'd consider this submission losing to it by the entertainment value. It's faster, and it gets more score, but it's another course and also is less entertaining... Sounds to me like not a reason enough to publish one more branch. I'm leaning towards rejection. Each course needs a branch? I don't think so, since they will anyway be a bit similar. If someone strongly disagrees, elaborate, why we must have both.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Oh crap, Dolphin 4.0.2 keeps crashing on my system, can't run any game... Won't be able to verify this TAS.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm not sure what to do about this submission. It gets the higher score than the existing one, and also gets it faster, and the feedback is still ok. But what the author is willing to do in future? Test other characters? Try to improve the score? Make another branch movie? mamuuuut, please tell us.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The latest build has option for 1x - 4x resolutions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Are you sure that game has no sub-pixels?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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http://tasvideos.org/JudgeGuidelines.html#Branches
Then, if the game is deep enough, other branches can exist if the ratings are Moon-worthy. Such labels should consist of only a few words required to specify the general goal. Anything complicated should be put in the movie description. In rare cases, combinations of 2 goals are put in the branch label, it they are required to showcase what differs those from the other branches of the same game.
Details you described are good for movie description. What about more general differences? I doubt it's only different by those 2 things.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So is it an improvement over both 2 other submissions?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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errr what?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What happened to the branch once again? Can't it give less details and more global difference?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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People requesting to revisit the tier decision (along with terrible ratings) is a reason to move things to Vault to me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I consider all my questions solved now. Exceptions are allowed case-by-case, this is such a case, DKC2 and Earthbound are such cases.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That's weird how people defend use of GT code and don't suggest any fixes to the rules. Guys, on what grounds should we allow it? If the rules are wrong, and some cheat/debug codes must be allowed that yet aren't, post suggestions how to account for that. Otherwise it's just ignoring the rules and going nowhere. EDIT: Personally, I would vote for this one obsoleting the current glitched any% just by entertainment alone, even if speed differences are irrelevant with so different conditions. But I don't have a perfect solution for the debug code issue.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Probably the rules must be changed to "cheat/debug codes that make the game harder, or more entertaining, are allowed, others are not". Because yes, we use cheat codes that unlock characters, difficulties, level sets, endings... It's a game after all, made for enjoyment. Once you get right what brings more enjoyment, you can build the right rules around that. That would make sense in all cases: Konami code makes Contra run stupid and dull, GT code makes the any% super metroid look easier, cheat for 10 lives makes Battletoads easier. But the same codes can make the games harder/more entertaining if used in right conditions, as we see here. Saying that, I still feel uneasy while thinking of allowing directly entering cheat/debug codes that JUST cut some time out of the run. Because with some exceptions, it still messes up the whole clarity concept.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's how the current setup works: first you publish under the existing player entry, then you manually create one for 2 players, if it doesn't exist. And each time I forget to create it, people ask why only 1 player is listed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Radiant wrote:
I don't think there's a meaningful difference between a "debug code" and a "cheat code". Both are basically there to make testing the game easier in development, and neither is a part of normal gameplay.
This.
Dooty in the DKC2 thread wrote:
PizzaBoy wrote:
This run uses a trick that is erroneously called in-game cheat to collect all 75 Kremkoins on Pirate Panic.
Just curious, but what do you mean by this? Is it not a cheat?
All cheats on this game are performed in the character select screen, pressing down a lot of times (I think it's twelve times?), so this is more like a shortcut to play the Lost World when you don't want to worry about the bonus rooms.
Also that. If it's also achieved by glitching the game into using the possibilities hidden under cheats, it's OK. Calling them directly as they were intended to be called by developers (debug codes) or players (cheat codes) is not OK.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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