Posts for feos

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Fog wrote:
It should be noted as such in the branch name then, because it opens it up for obsoletion if it's not.
You want all our runs that don't use "large skips" to be labeled "no large skips"?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If you need a level map to plan the glitched route, I can make it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Now we're talking! I don't care if the new branchless submission obsoletes ingame or not, but that is when that question should be directly asked, not now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't see the difference between "good ending" and "best ending" as long as they state the same thing in the game. Judging by my own words there, we really should make sure the label is consistent. Well, then so be it. Make the label "best ending". But I don't think encodes should be redone each time someone edits the label.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Scepheo wrote:
feos wrote:
Community is all the people who voted for publishing the current ingame time run. Go count the votes.
At the time, this run did not exist.
Yeah. X-Ray glitch run exists since 2008. No X-Ray glitch run (traditional any%) exists since 2004. In-game run existed since 2008, then it was obsoleted by [1368] SNES Super Metroid by Taco, Kriole in 38:41.52, back when we supported the branch limit. Then, in 2011, the new in-game run was submitted. Even before we added tier system. Look how people post and vote there, and read the judge's decision.
Scepheo wrote:
feos wrote:
Community is all the people who didn't even think the latest submission should obsolete the in-game run. Community is all the people who didn't even think of the X-Ray run obsoleting the in-game one.
They were never asked. Well, they are asked, in this thread. Where the majority is pro obsoletion. I'm not saying that means the obsoletion should happen, I'm just saying you might want to reconsider basing your community-opinion on the unrelated votes of a 3 year old run. Make a poll or something.
They were never asked if the X-Ray run should be obsoleted. They were never asked if the ACE run should be obsoleted. Yet all of them, for some reason, posted that they want them both obsoleted. Why? Because they are aware which runs exist and what obsoletions make sense. If among all who voted for some obsoletion there were, say, 10 people who voted for ingame being obsoleted (without even being asked), it would mean community partially supports that option. As of now, people only mention it due to seeing the obsoletion obsession notion being actively spammed.
Scepheo wrote:
feos wrote:
Also, didn't you completely miscount those who want the in-game run to be not obsoleted?
Not on purpose, who did I miss?
I'll collect exact counts in a few days.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fog wrote:
http://tasvideos.org/1908M.html
Added [Tier: Moons]SNES Super Metroid (JPN/USA) "ingame time" by Saturn in 39:15.3 (2011-10-30) - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "no X-Ray glitch, ingame time" by Cpadolf in 41:02.4 (2008-03-02)
I see. This is only confusing because some people were retroactively changing the labels of the runs in such obsoletion chains. Those runs didn't have these labels back then. When the current in-game run was published, all the previous runs of that branch were also just "ingame". Then, we had a branch poll, where half the crown disagreed with having "no X glitch" branches opposite to "any%". The decision was made, it looks how it's written in the judges guideline. But I applied the current labeling system only to the current runs, I didn't touch the recently-retroactively-changed obsoleted labels.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fog wrote:
How can we judge the community's support when they're not actively talking about this particular issue? All the discussion regarding in-game time obsoletion for this submission was split into here because it was seen as "off-topic", although I feel otherwise about that.
You have tens of people posting about how they expect things to be done. If tens of people voted for publishing the in-game run, it was what the community and the judge decided. It's not like, we can revert that decision as many times as we want if some 3 people agree about something. To obsolete something, you need those tens of people saying "yes, I agree it should obsolete that". This is what happened with #2240: inichi's SNES Chrono Trigger "glitched any%" in 21:23.98 http://tasvideos.org/forum/viewtopic.php?t=8001 Read and see how community support looks like.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fog wrote:
Then why did the IGT run obsolete the ingame, no x-ray run and not keep the branch name? Surely it should have kept the no x-ray part of the name.
Did you at least read how branches work now? Also, I don't get what you're saying. Which run obosoleted which? What was wrong with their labels?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Scepheo wrote:
feos wrote:
Can you explain why do you completely ignore the main reason it was published - community support (which is why we publish new branches)?
As far as I understand this thread: People against obsoletion: - feos People pro obsoletion: - Nach - Fog (- me) As it stands, the community is for obsoletion. If anybody's ignoring community support, it's you.
You must be kidding me. Community is all the people who voted for publishing the current ingame time run. Go count the votes. Community is all the people who didn't even think the latest submission should obsolete the in-game run. Community is all the people who didn't even think of the X-Ray run obsoleting the in-game one. Also, didn't you completely miscount those who want the in-game run to be not obsoleted?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fog wrote:
#3316: Saturn's SNES Super Metroid "any%, ingame" in 39:15.30 The branch name is "any%, ingame" in the submission, and "ingame time" in the publication. Nowhere in the branch name does it explicitly state that it's a non-game breaking branch. Perhaps if it was named "in game, no x-ray" like the previous submissions that it obsoleted, there would be more plausibility with it.
Branches don't need to list everything they avoid compared to existing possibilities. It's based on statistics: if some trick type is rarely used, it's use is labeled in the branch, and when it's not used, it's the default, common condition that doesn't need a label. See http://tasvideos.org/JudgeGuidelines.html#Branches
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fog wrote:
The IGT for this submission is only 6 minutes (00:06). If there was a retroactive obsoletion to take place, it would be the current x-ray run obsoleting the IGT run.
Exactly. When all the people were voting for publishing the ingame run, the X-Ray run was present and well-known. No one seemed to think that all the unique content the ingame run represents already is represented in the X-Ray run. Though it has a lower ingame timer. Did you try to think, why? Why all the crowd doesn't seriously think about X-Ray obsoleting ingame? Because game-breaking glitch spoils the legitimacy of any% run for half of our audience. That many people disagree with mixing the concepts of any% run and glitched run together. Ingame run looks like "traditional" any% completion, and satisfies the expectations in that regard. X-Ray and ACE runs don't look like it, and don't satisfy that expectation. This is why some other run should be discussed to obsolete ingame run, say, the branchless one. Because they can have the most content overlap between each other. But again, when ingame was published separately, the branchless run was also there. And the community decided to have both. Can you explain why do you completely ignore the main reason it was published - community support (which is why we publish new branches)?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Manipulating memory and code is basically the very thing one needs to do to glitch a game to the ending. But it doesn't mean one has total control on the game's execution. Only the run that obsoleted 1945M used total control explicitly. Otherwise, most game end glitch runs we have just confuse the execution pointer to jump to the ending routine, not command it entirely.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fog wrote:
- Obtains the fastest in-game time (despite not being an initial goal)
Probably.
Fog wrote:
- Does not manipulate the timer in any shape
It uses a game-breaking glitch that the ingame run deliberately avoids.
Fog wrote:
- Is entertaining
It's not more entertaining than the ingame run itself. If you say "no one just tried to compare", it's why they can't obsolete one another - they don't feel comparable.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fog wrote:
How is it arbitrary? There are perfectly valid reasons to obsolete the x-ray glitch, game end glitch, and in game timer runs.
Can you list all the reasons to obsolete the ingame run again please? Community support should be among them (because it was the reason that branch was restored).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fog wrote:
As it stands right now we have too many branches for Super Metroid.
"Too many" is subjective.
Fog wrote:
If this run is able to apply and obsolete three runs (which in my opinion it should), then that would reduce the amount of branches that we have, and streamline what the branch definitions should be.
Arbitrary obsoletions just to clarify branch names? Sounds silly. Once again, dealing with subjective things one needs to rely on statistics. Otherwise it well go like that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fog wrote:
Then why did no one downvote the ACE run where they did exactly that and got a 6 minute IGT?
Because it looked great within its goals.
Fog wrote:
The point I'm trying to make is that the IGT does not deserve to be in Moons if it can be easily exploited by multiple methods.
It can't. If some game-breaking glitch or super boring trick is added to that category run, it will be called "ingame, trick X". Have fun collecting votes for that to obsolete the normal ingame run. Also, see my signature.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fog wrote:
Theoretically, someone could get to 0hp, then pause/unpause forever to get a lower in-game time. Perhaps we should abolish the in-game time branch.
This is exactly why we rely on the audience's perception when judging Moons movies. Someone runs through the entire game pausing all the time? No problem! The crowd would just downvote it and it will be rejected. Because to obsolete something in Moons, the run must be either - faster, and not too distracting, or - more entertaining, and polished. If it's faster, but it looks terrible, it can be either rejected, or published to Vault. If it's more entertaining, it can be actually slower (for example, have speed/entertainment trade offs), or even have a different goal, and still obsolete another Moons run. To make sure one Moons run should obsolete another, if they have different goals, the direct question needs to be asked: which one is better and how. Well, I didn't ask "how" this submission is better than the 2 glitched runs, because it still can be understood and seen from the posts. But the fact that almost no one sees any similarities to other SM branches tells that they deserve separate branches. At least for now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fog wrote:
Nach wrote:
Thanks Fog. What about obsoleting the fastest in-game time run? This is the fastest in-game time, and doesn't do anything particularly crazy aside from messing with the Y coordinates (which our Metroid runs do too BTW). As is, in-game is rather arbitrary.
It doesn't use the RAM to modify the in game time, so I feel that it should obsolete that as well.
It is only faster than the ingame time run because it glitches straight to the end. It doesn't set the goal "minimal ingame time". It has 1) shortest real-time as a goal, 2) game breaking glitch as a method. On the other hand, the ingame time run deliberately avoided game-breaking glitches. Because with them, old (current) X-Ray run's ingame time was still smaller.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nach wrote:
There has to be clear non-arbitrary reasons which can be applied objectively across the board to differentiate runs.
"Non-arbitrary" is subjective. Entertainment is subjective. Moons allow arbitrary goals as long as they are entertaining. If one goal run looks a lot like some other goal run, people notice it. Cross-branch obsoletions can be legitimately done exactly as it is happening here right now. A direct question is asked, direct answers a given. If you feel all existing Super Metroid runs are so freaking similar they all should obsolete each other, no problem. I will base my judgment on opinion of majority though. Not that I will rely on it completely, but if some notion is the same for, say, 90% of the viewers posted here, it will be highly considered.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nach wrote:
And what about 1978M, did it overwrite RAM too? If no, then this can't obsolete it. If yes, then 2558M should be obsoleting 1978M.
You've heard of Moons, right?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That is why I believe only glitchfest/playaround total control runs should be actually a separate category with "total control" as a label. Because once total control is a slave of fastest glitched completion, it doesn't matter was it used or not. And it doesn't need to be in a branch name either, only "game end glitch", so that total control GEG could obsolete or be obsoleted by a non-total control GEG.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Then either run the windows build on vmware or nothing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Whoever posts here, please tell if this run should obsolete any of the current ones, and which.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Config -> Video: Full Screen Settings -> Special Filter: NTSC 2x may also help. And try different options of DirectDraw.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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