Posts for feos

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Zeupar, it seems the tags were already added. And they are "Major skip glitch" (which is perfect in my eyes), "Executes arbitrary code" (same thing) and "Final boss skip glitch" (has questions I posted above). http://tasvideos.org/MovieMaintenanceLog.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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"Discuss this movie"
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This seems to need some coordination. If final boss is the only thing that's skipped, we do need that tag. If it's already included in the major skip, we don't need it. What is major skip at all? It's skipping majority of the game. Are there games where all the majority is AFTER the final boss? I don't think so. So it's either majority skipped, or only final boss, or nothing notable. Let's divide it like that, or some publications blow for having too many classes. EDIT: Trying to put it more clear. Boss skip alone is a minor skip. Heavy glitch abuse is a minor skip. If we already have major skip, we don't need to mention all the minor, relative skips. Why skipping final boss is more notable than skipping all but last? Than skipping only the first two? They all deserve a mention! Seriously though, since these all are relative, let's only use the mention of glitch abuse that is the biggest.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Since I already have the files with all hashes, tell me how to make it properly start reading the other one. For now, I tried changing math.floor(framecount / hashFrameSplit) to be +1, -1 and all that stuff, but it just starts reading the second file, thinking the current line is 100000. Do I just copypaste the contents to file 0?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Guga wrote:
feos wrote:
I'm going to do resync on this encode. Guga, weren't you planning it as well? My setup looks pretty stable.
Did I say that? O.O I wasn't planning to publish this run (in fact, I'm waiting for you to accept Superman >_>). Also, I'm more into other projects.
That's freaking perfect! Because I was delaying Superman until I get this run dumped :) Alright, will sync and accept it now then. EDIT: What res will you dump Superman at? Since it's a 3D game, you can use 342x256 to downscale to.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Кстати да, в фуллскрине катит смотреть только те что Modern HQ, они без блендинга пикселей и (почти) без артифактов движения. Если же нету такого энкода, запости прямо в теме по данной публикации реквест на HD ютубер, его проще всего сделать.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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andypanther wrote:
And if we just used the unnamed branch for the fastest run of each game, the surprise wouldn't be spoiled for first-time-viewers ;) But I know I'm in a minority here...
It will be. "Oh man, I wanted to see the LEGIT speedrun strats, not this skip-all bullshit"
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I support "major skip glitch" and "executes arbitrary code" movie tags. For skipping ONLY final boss, need more examples.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ahem!
99999 : done ! ( 0585674495 / 0585674495 )
Please make sure the detection for the screenshot is over, before running this script.
Waiting for an update status...
Unexpected error. Missing some frame info in the hashframe file.
-----------------------------
error at line : 
stack traceback:
	pcsxrrWorkflowConfig.lua:653: in function 'printStack'
	...sx-rr-v013f\PcsxrrEncodeWofkflow\synchCheckpoint.lua:227: in function 'checkFrame'
	...sx-rr-v013f\PcsxrrEncodeWofkflow\synchCheckpoint.lua:135: in function 'getHashFromFile'
	...sx-rr-v013f\PcsxrrEncodeWofkflow\synchCheckpoint.lua:256: in function 'syncCheck'
	...sx-rr-v013f\PcsxrrEncodeWofkflow\synchCheckpoint.lua:359: in main chunk
-----------------------------
Looks like it splits hashFrame into several files, and then fails to read the second one.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm going to do resync on this encode. Guga, weren't you planning it as well? My setup looks pretty stable.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nach wrote:
I don't think you understood what I was saying. I'm not trying to enforce tagging with low%, I want us to come up with clear labeling that uses what we currently call game-end glitch, that identifies that much of the game is being skipped, akin to what low% conveys. If you're still not getting it: 1) I didn't say anywhere we must name this low% (in fact I told Guga to publish the run using "game-end glitch", really, check the encodes) 2) I don't think the label game-end glitch is ideal for what it is trying to convey.
It's a shame that you didn't appear in the first thread where glitched branch was discussed. We tried all possible solutions, and from all of them "X glitch" is the most clear. Though, once we define game-breaking glitch like I defined it earlier, it can even go okay with the title "glitched" without further explanation, because that definitions considers relativeness of the label: glitched is a run that's dramatically faster than the fastest run without that glitch. But people wanted 2 unresolvable extremes. So we had to include both and enforce none. Also, don't forget about "warp glitch" runs, "SRAM glitch" runs and all other 'X glitch" runs. They all may sound silly, and still be ambiguous, but they abstract as much as possible from the existing situation, and try to give the viewer the clearest possible impression of what to expect. I personally find only one problem with GEG label - it's a spoiler :) Looking at the label "glitched" you expect extreme WTF'ness, but have no idea what it is before watching, and still can be surprised. After GEG label, there's no surprise. So I'd call it so pedantic that it reduces the soul. But again, it's as pedantic as 40% of the audience wanted it to be. Maybe they are all wrong :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dyshonest wrote:
How do you figure that a run that completes ten stages and beats the game is too similar to a run that doesn't even complete one but beats the game?
I said 2 runs that beat all stages are more similar to each other than those that beat most stages and only 1.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Since it's a whole different question than precise branch, and "getting rid" of Star movies is serious business, I suggest a poll. Though I predict people just LOVE the 12-minute run so much they won't let it be replaced by Deign's.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If you resurrect Deign's run, and then get glitchless submitted, won't those 2 be more similar to each other, and the 2 current branches? We want more variety, by sticking to the 3 branches Nach was talking about we get the most of it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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adelikat wrote:
feos, It would be as incorrect to tag those movies as low% as it is to title this movie with low%
A fortiori we don't need what Nach's trying to enforce.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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All those runs can just have a movie tag Low% completion. And runs that glitch to the end but don't deal with percentage, don't need it. I don't see how using low% as a branch for glitched runs helps to solve anything. As for the title "warp glitch", it's used when large glitchy skips are not straight to ending, but somewhere within the course.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nach wrote:
In the course of seeing what was done here, it was realized two problems with game-end glitch alone: 1) It is not necessarily a clear tag.
"Clear" is subjective. So we have to call "clear" what the majority calls "clear", if there aren't unsolvable contradictions with that. Your judgment text doesn't address any real problems of categorization that arise once this is called game end glitch. So I'm assuming those problems aren't clear for you. Neither are they clear for me, nor for the audience. Hence they don't exist.
Nach wrote:
2) It doesn't identify that the run is in fact low%, which in most cases is reported by the game with some completion number appearing somewhere.
From looking at how Super Metroid is branched, one can easily learn what is low% and what is game end glitch. Low% is something that uses the same approach as normal any% (intended routes), but collects less items. On the other hand, there's an approach of beating the game not aiming for completion percentage at all, it's just not cared about. It is, beating the game using "large glitchy skips", "game-breaking glitches", or whatever you call it. Glitches that break the game can vary, but there's something that's usually understood by them:
A term commonly used to describe some glitch that breaks the gameplay logics applied/assumed by the developers, resulting in notable contradictions between how the game is supposed to be played and how it can be played instead. Game-breaking glitches use to involve read-access memory or save data corruption. They also usually cut down the time of the run dramatically, comparing to the fastest one that avoids the given glitch.
To remove ambiguity, we don't rely on using some glitch or not using it, when creating a new branch, or obsoleting some existing one. We rely on how much it differs from an existing branch. Because, as I'm tired of repeating, unique content if what justifies new branches in Moons. Сonclusion: if we have 2 branches, one of which beats the game using the intended routes, and another one not using them, and they are so different that they are published separately, we must tell which one uses the glitched approach, because it's much less common.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ALAKTORN wrote:
why is it being published as “low%”? multiple people have explained how completely wrong that is
Nach wrote:
I personally tango to my own metal, and like to handle things in a shocking and most electrifying manner, although fairly so.
That's why. We all are wrong, Nach is right. Except there's nothing shocking or electrifying, it's just wrong.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Those 2 runs tell the exact completion % because they aimed to that exact %. Not like this run, which can't be measured any way similar to them. Amount of robot masters beaten isn't completion %, and it was never a goal in any MM run.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I like the decision on this movie, though I don't think "low%" is going to tell anything about the main goal of this run, and how it was achieved: about a game-breaking glitch. In other words, that label doesn't address how the intended route is dealt with. If one looks at Super Metroids, one might think this run avoids game-breaking glitches, since low% runs of SM avoid them. Voting for giving this run the most telling and already traditional name, "game end glitch".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warepire wrote:
Now un-cancel that Kirby submission!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jlun2 wrote:
Patashu wrote:
So what does this mean for SMW TASing? Is chuck eat now banned in non-ACE categories? Or is it OK as long as you don't get an 'executes data as code' kind of sprite in your powerup box?
Wasn't there a similar case regarding some death glitch in Battle Toads?
Correct. They both were proven to be deserving publication because they are generally different runs. One's execution doesn't exhaust another's. Just like those 2 Rockmans. Just like SML2. If jumping in wrong place causes the game to go ACE, it doesn't mean we must ban jumping in all the rest categories, right?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I believe Rockman 1 deserves 3 branches: - broken to death (this submission) - heavily glitched, final Boss killed (current run) - glitchless (all pray that Bisqwit finishes it)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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When the first level starts: http://www.youtube.com/watch?v=nM6xDPqfY3c
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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