Posts for feos

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Radiant wrote:
I really don't see the point of a poll like this if you're just going to badger the people who disagree with you, and then implement your own ideas regardless of what anyone else says.
I was badging Nach for implementing something whose significance (and need for it) is still not proved. I can't implement anything related to that myself, neither do I badger anyone else (there's just no reason for that). The point of this poll was to know how significant/needed that particular movie tag was in the first place. The results tell something about it. And yes, why going personal too?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Late to the party = me
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JXQ wrote:
For 30Hz button pressing, why does this particular rate of frequency become invalid? Clearly some amount of Hz is valid input - is 29Hz okay? 28Hz? How are you defining what is valid here? I don't understand this line of reasoning.
I consider them all (and L+R) valid. See here why.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I said enough times how "clear" is subjective.
Radiant wrote:
"Major skip glitch" strikes me as very similar to "major glitch abuse", and both of those are subjective, and not applied consistently.
So you don't think when majority of the game is skipped needs a tag? No problem. But as I said, "heavy glitch abuse" is usually understood as not as heavy as skipping to game end. ACE and game end skips make that tag somewhat "medium glitch abuse" now. True, it was heavy when it was added. Now that level of glitchiness isn't maximal.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dimon12321 wrote:
When I try to dump AVI on Dolphin 4.0.2, it writes me "Error dumping frames to AVI!". How to fix it? All folders in my documents are already created!
Sounds similar to my case. It just refused to do it no matter what I tweak. Maybe software/hardware/drivers are involved.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If adelikat thinks boss skips should be tagged as "Major skip glitch", then it's a subset of another idea.
Nach wrote:
As for the rest of the arguments you're making, they all seem to be based on some altruistic vision of the site you have which I'm not familiar with.
And yes, I expected you to fail talking about real matters. Let's go personal now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nach wrote:
feos wrote:
If you approach to it this way, these 2 tags express different things, different levels of glitch abuse.
This is the exact argument that subsets and supersets are not equal, thank you for making my point for me.
Yeah, except we are talking about 2 different tag pairs. I'm saying that the idea under "Heavy glitch abuse" is different from "Major skip glitch". If the difference isn't expressed well enough, we should improve the names. And yes, skipping a boss still feels like the same glitchiness level as floating OoB. They both are included into the idea that "Heavy glitch abuse" always used to represent.
Nach wrote:
feos wrote:
What is your answer to this question: why wouldn't we tag all kinds of glitch abuse that exists?
If it's a significant kind of glitch abuse that is present in several runs, it should be subject to the 3 criteria I listed earlier. If it passes, it should be tagged.
1) Does it provide useful information that is not implied by other tags?
"Heavy glitch abuse" term doesn't address any of the methods that we actually use within that glitchiness level. Does it mean none of them is implied and we must add them all?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It is only as valid as left+right and pressing a button at 30 fps is.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It doesn't need any purpose to be posted on forums in a related thread. The question is, is it related here? I think it is. It would only need a purpose to be published along with other official links we usually provide. It doesn't pretend on that, does it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nach wrote:
I don't accept the argument that a near superset means the smaller entity should be removed. If I did accept the argument, then I'd have to go one stop further and notice that Heavy glitch abuse is also a near superset of Major skip glitch.
Let's actually examine that assumption. As of now, "Major skip glitch" is technically a part of "Heavy glitch abuse". But in fact, how people percept the idea of "Heavy glitch abuse" is similar to how our movies looked before "instant skips to game ends" became popular. Floating out of bounds is a heavy glitch abuse. That may be a general answer to some layman that might ask what is it. And when someone imagines "instant skip to end", it feels somewhat bigger of an abuse than we usually do here. Hence it needs a bigger name. If you approach to it this way, these 2 tags express different things, different levels of glitch abuse. If they don't, some of them may be tweaked. What is your answer to this question: why wouldn't we tag all kinds of glitch abuse that exists?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If people don't feel a need, and express it, who can then claim they do need that thing? The other poll might have asked "do you need an option to do such a search?" and it would fit the user's minds. It instead asks "should we allow something you may not need?" If no one really needs it, why should one allow it? If some set of things is already exhaustive, it's a bad habit to add something else. See http://en.wikipedia.org/wiki/Feature_creep.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This poll focuses on the current state of things. For now, it shows that the tag is not that significant and the clutter can be noticed. Probably the issue will be covered after some improvements to the movie module happen. But the main problem I have with it is logical redundancy.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's the other way around.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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First one.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I've just tried Pete's OpenGL GPU 1.78, aka OGL1. And it also does antialiasing. And it also has the source code. And it gives NO BLACK FUCKING FLASHES! You know what it means? That cutting out frames from the dump isn't needed! And we can antialias without any artifacts! Dumping BB2 at 1024x768 right now. http://www.pbernert.com/gpupeopsopengl178.zip EDIT: Found why it was crashing when loading from debug. That was causing it:
Language: lua

if(movieEnd == nil or movieEnd == 0) then movieEnd = getStatusDetectInfo()["MovieDuration"]; end
It never writes the value of movieEnd to the xml file. And still tries to read if from there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can it be just said as, without ACE it's impossible to jump to ending in this game? Like, it's only possible to skip to level end. Right?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Now this DOES look like a run to obsolete the existing one!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: "Boss skip glitch" significance.
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I personally doubt that tag is necessary. Either it's just a part of heavy glitches, or it's a part of major skips, or a game doesn't have a boss :D But what's the other way to know what's really deserving than making a new poll? There you go guys. http://tasvideos.org/Movies-C3042Y.html Which is included in http://tasvideos.org/Movies-C3041Y.html as of now. PS: post your thoughts about "Extreme resource management" as a possible new tag. It's obviously significant, since the level it's showcased here is mostly TAS-only, and it's also a great way to tell if a TAS is well-done. "Extreme resource management" is a sign of a good TASin taste :)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah, so what about resource management?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What I'm saying is, skipping particular bosses is either part of major skip already, or part of heavy glitch abuse. We don't label all kinds of particular cases of glitch abuse. And again, look at how this movie module looks. http://tasvideos.org/2600M.html What I keep calling really significant to become a tag (like a TAS-only application in most cases) is resource management.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nach wrote:
Zeupar wrote:
Also, I don't think the final boss of a game is special enough to warrant a movie class to inform the viewer it has been skipped in a run. Skipping the final boss of a game isn't much different from skipping the first or the third one.
I agree that it's not needed to identify when looking at a run in isolation. However, say you want to search the site for all the runs where the final boss is never fought? Here you go: Wiki: Movies-C3042Y
And none of them has it as NOT part of a "major skip glitch"? Huh.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ha, thanks for the info!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Doesn't no DSS branch exist already? http://tasvideos.org/821M.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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http://tasvideos.org/userfiles/info/14883626929631703 Read the comment. At least one damage boost does LOOKS better in my version.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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