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Thanks! Please describe actual usage. Like steps of what to do to make use of this, and what would be happening and how it's achieved.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I know how to do it, I'm saying "That sounds even more hacky". It can't be a long term solution, even if it's the least evil for now until a new entity is developed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'd associate "beyond input" more with performance art than cinematography, because replay files would not be the focus of such a class anymore (which is what we call movies here). But otherwise yeah, we can make this work based on staff agreement to push a certain experimental entity to the site and present it (almost) like a publication.
Being restricted to replay files would result in hacking around this restriction by providing dummy files, but we'd also have to do something about movie length to make it present some actual info about the duration of the event in question. That sounds even more hacky.
The publication module would need to be reworked quite a bit. There could still be input files, and there could be several of them, and some files may not be submittable input. Multiple input files is already a thing, but currently they dictate all the metadata, which we don't want here. They may not be attached to any game, or they may contain several games. We may still need a thread for each "publication", but maybe not a submission page? What about obsoletion?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I feel the current full completion rule "Glitches and memory corruption may still be used as long as they do not directly affect requirements" would make sense for "max score" as a new separate Standard goal.
Among human score attacks, infinite pattern is a known problem, and it seems to generally be considered a thing that defeats the point of a score attack? So that would be the second limitation I would like us to keep, until someone makes a point why it may be a good thing to allow.
So yeah, both rules we already have for max score.
I think the default end point should still be whenever new content has been completed, or when the difficulty has stopped raising. If there's a kill screen, it's also still a great reason to finally let it go already. And if the score overflows or stops after that point, that's just one more valid ending point.
As to what to actually consider the definitive counter, relying on the visible one makes the most sense. If it glitched, internal counter may have to be used instead. And if the visible counter works okay, it may indeed look confusing to ignore it and reply on the internal one instead.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Absolutely incredible and awesome! Voted YES.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Okay then I would personally prefer having "", "N. Tropy", and "101%". "Beat/defeat N. Tropy" feels like trying to put a full sentence in a branch, which is only okay if we can't help it. So I think just "N. Tropy" is neater.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can we name them "good/bad ending"?
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Okay so while I think some day we want to make best ending acceptable to Standard in its own regard even if it's not the fullest completion, I also think rating above 6 is already decent for Moons. I feel if the goal is really objective, we should not require the same entertainment value from it as we do from playaround for example. Clarify of the goal and entertainment value should be able to compensate each other if needed. So I'd allow the bad ending branch to Standard alongside full completion, and best ending for Moons.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is there a way to make the game end differently if you just keep playing?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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How's the ending point defined in this movie?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Which parts of the best ending requirements are included in "101%"?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Upload your project somewhere.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Have you watched them though? In a pacifist setting the only real difference is bosses, and in the 2p version the pacifist goal itself evolved a bit to use subweapons. In the levels, it's 2 chars jumping over everything instead of 1, which is not substantial imo.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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40 more frames saved. I don't agree that this submission is acceptable in terms of optimization.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What's the suggested rule change tho?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What I'm saying is, the exact borderline between Standard/Moons rules for publications and Playground submissions is destined to change all the time, because we don't want to consider our rules perfect at any point in time. So it doesn't make sense to point out specific publication rules as being the opposite of Playground. The opposite of Playground is movies that make sense as legitimate speedruns with standard goals and and movies that entertain the audience. To simplify it to the point of stupidity, movies that are not niche. And Playground is for movies that are niche. That's the only substantial difference.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
But different sources assign different statuses to it.
I found it as Mortal Kombat (World) (v1.1).md (the way it's listed in the submission) on some random site that doesn't explain anything.
I found it as Mortal Kombat (UE) (REV01) [c][!].gen in the GoodGen database. [!]means"The game is a verified good dump". [c]means"a cart known to not use Sega's standard checksum routine; emulators with an autofix checksum feature will need to have that feature disabled to run the game".
I found it as Mortal Kombat (USA, Europe) (Rev A) (Beta).md in the No-Intro database, which says"Putative Beta version (maybe not physical release), checksum is bad. Need to prove it existence by real cart dump".
Sega Retro considers this a good dump of v01. The source code of their page has explanations of what means what:
Considering this mess, I wouldn't reject this run for using a bad dump or even a prototype. But switching to v00 in the future would probably be a good idea.
Mortal Kombat (W) (REV00) [!].gen in GoodGen, Mortal Kombat (World).md in No-Intro.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This run is about 2:40 slower than the human record for Cage. Unfortunately it also looks much slower paced. Just like with the other MK submission, it's not obvious from the gameplay that doing things slower is more entertaining in itself. And if this movie is not speed oriented at all, then it would need to do quite a bit more to really work as a playaround. Voted No.
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It's almost like listing every single Standard and Moons rule and saying "anything that breaks those rules is by definition meant for Playground". The rules are changing, they are meant to be changing. The class division speaks for itself: Standard hosts the most traditional and legitimate goals, Moons hosts anything else that manages to entertain the audience, and Playground hosts the rest as long as it's well done.
The main question we need to have a fundamental answer to is still "What makes something bad for Moons if the audience is entertained?"
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ultimate Armor is just getting all upgrades right away? If the result is different from existing branches and entertaining, it may get good enough feedback to go to Moons, so yeah.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's not ever going to become available because, say, with GC/Wii people simply use Gecko instead, and each Gecko code can include a whole bunch of things it changes, so binary patching of the ROM becomes redundant. The blanked ban is regarding how we would refuse to recognize the functional similarity between that and ROM hacking existing on older consoles.
If someone doesn't like a "playaround" submission, they vote No. If most people have voted No, it gets rejected (or sent to Playground instead). If most people liked it, then it goes to Moons. Similar degree of arbitrary variety is available with external cheats. Even then, the suggestion does not include going completely rogue with modifications, so I don't get what's so bad about judging subjectivity subjectively.
If a ROM hack unlocks a feature that's disabled in the game, it's an interesting thing to consider. If it simply adds something out of nowhere, it's not what my suggestions are advocating.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's absolutely a database of codes per game, the menu is at the top. Example:
https://gamehacking.org/game/54640
So how do we solve the situation with consoles where ROM hacking per se is non-existent? Just blanket ban the whole thing from publications?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.