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Thanks! Please describe actual usage. Like steps of what to do to make use of this, and what would be happening and how it's achieved.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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DrD2k9 wrote:
Regarding length of run: If a dummy movie file is going to be present anyway, we could make it from all blank inputs that was as many frames long as needed to show the appropriate time frame.
I know how to do it, I'm saying "That sounds even more hacky". It can't be a long term solution, even if it's the least evil for now until a new entity is developed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Arc wrote:
For something "beyond input" like #4947: dwangoAC, Ilari & p4plus2's SGB Pokémon: Red/Green/Blue/Yellow Version "Pokemon Plays Twitch" in 08:11.42, the closest real-life analogy is avant-garde or experimental films. The best example that I know of is Mothlight (1963), which is a short film that was created without using a camera. If a film can be made outside of standard methods, then a TAS can be as well. Publish it as an entirely separate class from other movies, and hold it to a high standard of artistic and technical merits for publication. I don't think we need 1000+ word arguments about breaking rules or whatever. If the sentiment favors including more experimental art, then create a new experimental class (not playground) and publish. Bada bing bada boom.
I'd associate "beyond input" more with performance art than cinematography, because replay files would not be the focus of such a class anymore (which is what we call movies here). But otherwise yeah, we can make this work based on staff agreement to push a certain experimental entity to the site and present it (almost) like a publication. Being restricted to replay files would result in hacking around this restriction by providing dummy files, but we'd also have to do something about movie length to make it present some actual info about the duration of the event in question. That sounds even more hacky. The publication module would need to be reworked quite a bit. There could still be input files, and there could be several of them, and some files may not be submittable input. Multiple input files is already a thing, but currently they dictate all the metadata, which we don't want here. They may not be attached to any game, or they may contain several games. We may still need a thread for each "publication", but maybe not a submission page? What about obsoletion?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samsara wrote:
1. Should we allow "maximum score" as a standard branch universally? Currently, we allow it as a form of full completion, but this does not catch 100% of cases, which is a bit ironic for full completion, really. The proposed change to the rule here would just be to allow "maximum score" as a branch independently of full completion. We would likely lessen the rules on methodology in this case, maybe only disallowing unassisted infinite loops and ACE. This change would also apply to timed games where the only objective method of competitive play is score. This could mean allowing timed sports games as well, but the mere thought of having that conversation again is giving me PTSD. We'll see.
I feel the current full completion rule "Glitches and memory corruption may still be used as long as they do not directly affect requirements" would make sense for "max score" as a new separate Standard goal. Among human score attacks, infinite pattern is a known problem, and it seems to generally be considered a thing that defeats the point of a score attack? So that would be the second limitation I would like us to keep, until someone makes a point why it may be a good thing to allow. So yeah, both rules we already have for max score.
Samsara wrote:
2. For infinite games, how do we define "maximum score"? Max score for timed games like Sharp Shot is easy to define, but what about games like this where play can be infinite? Some of the prior discussion in this thread has revolved around the nature of this game's score counter, and defining maximum score in relation to that counter is an important distinction for us to make, especially if we're going to broaden how we treat the category itself. In this case, the distinction is between the displayed score and the internal score counter. The display score is indeed maxed out and overflowed, but the game continues to internally keep track of score beyond that. Should we demand that a maximum score run max out the internal counter, or should we just stick to display score? My personal stances here are "yes, allow max score universally" and "stick to display score", but I'd like to see other opinions. That, or a bunch of people agreeing with me. That also feels nice.
I think the default end point should still be whenever new content has been completed, or when the difficulty has stopped raising. If there's a kill screen, it's also still a great reason to finally let it go already. And if the score overflows or stops after that point, that's just one more valid ending point. As to what to actually consider the definitive counter, relying on the visible one makes the most sense. If it glitched, internal counter may have to be used instead. And if the visible counter works okay, it may indeed look confusing to ignore it and reply on the internal one instead.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Absolutely incredible and awesome! Voted YES.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Okay then I would personally prefer having "", "N. Tropy", and "101%". "Beat/defeat N. Tropy" feels like trying to put a full sentence in a branch, which is only okay if we can't help it. So I think just "N. Tropy" is neater.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
How we branching it is the question? Do we follow the RTA community naming "N. Tropy" as "defeat N. Tropy" when translated to the site, or does "N. Trance" get a branch instead?
Can we name them "good/bad ending"?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Okay so while I think some day we want to make best ending acceptable to Standard in its own regard even if it's not the fullest completion, I also think rating above 6 is already decent for Moons. I feel if the goal is really objective, we should not require the same entertainment value from it as we do from playaround for example. Clarify of the goal and entertainment value should be able to compensate each other if needed. So I'd allow the bad ending branch to Standard alongside full completion, and best ending for Moons.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is there a way to make the game end differently if you just keep playing?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Movie Rules wrote:
The movie must be complete
  • If there's no clear ending, end after all unique content (enemies, level layouts, game mechanics, etc.) is exhausted.
    • Alternately, after completing all unique content, you may end when the in-game difficulty (enemy speed, AI, etc.) stops increasing.
How's the ending point defined in this movie?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Which parts of the best ending requirements are included in "101%"?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Upload your project somewhere.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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despoa wrote:
[1926] NES Contra (Japan) "pacifist" by Soig & zyr2288 in 09:29.08 After noticing that previous pacifist runs had only one player, I was thinking that we should let this one be part of its own branch. It's probably different enough from the main 2 player pacifist runs.
Have you watched them though? In a pacifist setting the only real difference is bosses, and in the 2p version the pacifist goal itself evolved a bit to use subweapons. In the levels, it's 2 chars jumping over everything instead of 1, which is not substantial imo.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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CasualPokePlayer wrote:
It can be made to sync with a very simple modification, simply remove the first 5 inputs with a hex editor (bytes 0x100 - 0x127). That along with setting the needed settings (no memcard, no dual core, no idle skipping, dsp lle) will have the movie sync fully.
User movie #637920286863334159
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If gameplay would not be identical between normal ending and best ending, it feels similar to #7453: Tee-N-Tee, DarkShamilKhan, ParadaxeTH, Aglar & Zurggriff's Genesis Sonic the Hedgehog 2 "100%" in 32:25.82. And even if it's identical, we're not so sure about the whole superseding mechanic anymore.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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40 more frames saved. I don't agree that this submission is acceptable in terms of optimization.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What's the suggested rule change tho?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Clicher wrote:
Here is the .bk2 file in case anyone wants a look for themselves. (You can use it as long as you have the rom for this game, titled "contra.zip") drive.google.com/uc?export=download&id=19HSrFeUIqGV33511VOqzGGvsfdLJuH3b
You can upload it to tasvideos too: https://tasvideos.org/UserFiles/Upload
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fortranm wrote:
Well, wasn't there even a proposal for Playground about allowing runs done on otherwise unacceptable emulators? It definitely does feel like a major purpose of Playground is to host movies that break the usual rules, especially the ones more on the technical side.
What I'm saying is, the exact borderline between Standard/Moons rules for publications and Playground submissions is destined to change all the time, because we don't want to consider our rules perfect at any point in time. So it doesn't make sense to point out specific publication rules as being the opposite of Playground. The opposite of Playground is movies that make sense as legitimate speedruns with standard goals and and movies that entertain the audience. To simplify it to the point of stupidity, movies that are not niche. And Playground is for movies that are niche. That's the only substantial difference.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
I will unfortunately point out to you memeboi470 that the biggest issue for your TAS is that it's using a Beta ROM, v1.1/Rev A is an unreleased ROM by Midway. Only v1.0 is the official release.
I found conflicting info about this. First of all, the ROM it syncs on is
CRC32: 33F19AB6
MD5: E0BB4D00EA95B75AAC52851FB4D8EE47
SHA-1: 2C4A0618CC93EF7BE8329A82CA6D2D16F49B23E0
But different sources assign different statuses to it.
  • I found it as Mortal Kombat (World) (v1.1).md (the way it's listed in the submission) on some random site that doesn't explain anything.
  • I found it as Mortal Kombat (UE) (REV01) [c][!].gen in the GoodGen database. [!] means "The game is a verified good dump". [c] means "a cart known to not use Sega's standard checksum routine; emulators with an autofix checksum feature will need to have that feature disabled to run the game".
  • I found it as Mortal Kombat (USA, Europe) (Rev A) (Beta).md in the No-Intro database, which says "Putative Beta version (maybe not physical release), checksum is bad. Need to prove it existence by real cart dump".
  • Sega Retro considers this a good dump of v01. The source code of their page has explanations of what means what:
    {{
    	rom|
    	MD|
    	sha1=2c4a0618cc93ef7be8329a82ca6d2d16f49b23e0|
    	md5=e0bb4d00ea95b75aac52851fb4d8ee47|
    	crc32=33f19ab6|
    	size=2MB|
    	date=1993-09|
    	source=Cartridge|
    	comments=v01|
    	quality=good|
    	prototype=
    }}
Considering this mess, I wouldn't reject this run for using a bad dump or even a prototype. But switching to v00 in the future would probably be a good idea.
CRC32: 1AA3A207
MD5: A1DD8A3E4B8C98DEE49D5E90D6B87903
SHA-1: C098BF38DDD755AB7CAA4612D025BE2039009EB2
Mortal Kombat (W) (REV00) [!].gen in GoodGen, Mortal Kombat (World).md in No-Intro.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This run is about 2:40 slower than the human record for Cage. Unfortunately it also looks much slower paced. Just like with the other MK submission, it's not obvious from the gameplay that doing things slower is more entertaining in itself. And if this movie is not speed oriented at all, then it would need to do quite a bit more to really work as a playaround. Voted No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Radiant wrote:
I thought the point of Playground is to keep movies that break the rules from Moons, and that they can break the rules by (a) not being entertaining, or (b) using cheat codes, or (c) breaking some other rule.
It's almost like listing every single Standard and Moons rule and saying "anything that breaks those rules is by definition meant for Playground". The rules are changing, they are meant to be changing. The class division speaks for itself: Standard hosts the most traditional and legitimate goals, Moons hosts anything else that manages to entertain the audience, and Playground hosts the rest as long as it's well done. The main question we need to have a fundamental answer to is still "What makes something bad for Moons if the audience is entertained?"
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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HappyLee wrote:
A question for the judges: would an "X, Ultimate Armor (any%)" TAS be acceptable on TASVideos? I see that the rules are changed and in-game codes can be accepted. It would be very different than normal X runs, and faster than a Zero TAS.
Ultimate Armor is just getting all upgrades right away? If the result is different from existing branches and entertaining, it may get good enough feedback to go to Moons, so yeah.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fortranm wrote:
The phrasing "blanket ban the whole thing" sounds weird here. There is no banning on the rom hacking side; it's just that it's not available yet. This is like saying we are blanket banning movies of games on 9th gen consoles when there isn't a way of making one. :P
It's not ever going to become available because, say, with GC/Wii people simply use Gecko instead, and each Gecko code can include a whole bunch of things it changes, so binary patching of the ROM becomes redundant. The blanked ban is regarding how we would refuse to recognize the functional similarity between that and ROM hacking existing on older consoles.
Fortranm wrote:
For reasons brought up earlier, I do prefer to see movies involving RAM hacking stay in Playground for the foreseeable future when that is still a place to showcase the movies in some way on the site.
If someone doesn't like a "playaround" submission, they vote No. If most people have voted No, it gets rejected (or sent to Playground instead). If most people liked it, then it goes to Moons. Similar degree of arbitrary variety is available with external cheats. Even then, the suggestion does not include going completely rogue with modifications, so I don't get what's so bad about judging subjectivity subjectively.
Fortranm wrote:
To me it sounds like the otherwise unavailable feature is just a skin. If that's the case, allowing external cheat codes for this is almost on par with allowing purely cosmetic hacks even if we do try to treat ram hacking and rom hacking in a similar way.
If a ROM hack unlocks a feature that's disabled in the game, it's an interesting thing to consider. If it simply adds something out of nowhere, it's not what my suggestions are advocating.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fortranm wrote:
That seems more like a collection of guides on how to hack the rom/ram, not a library/database of "end products".
It's absolutely a database of codes per game, the menu is at the top. Example: https://gamehacking.org/game/54640
Fortranm wrote:
Databases of rom hacks are functionally similar to a list of officially licensed games that they set up a canon of game versions to choose from. Having a list of external cheat codes where arbitrary combinations can be created from is exactly why "there are too many possibilities and it is up to the players what codes and how many to use". This makes the situations surrounding rom hacking and ram hacking too different imo.
So how do we solve the situation with consoles where ROM hacking per se is non-existent? Just blanket ban the whole thing from publications?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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