Posts for feos

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I'm pretty sure we need some of those pirate NES ports of Aladdin TASed. I think I shall accept this one, with potential for the SNES port to obsolete it if liked more, but rejected otherwise.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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UR MOM IS SILLY, DOUCHE
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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AFAIK none of the admin crew (except me if I belong) has read this thread. The change we're proposing now is rather huge though, and needs quite some thought put into it by a lot more people than right now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Woops
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Anty-Lemon wrote:
The new images are actually smaller than the old ones :P (Except for Mr. Nutz, somehow)
THE NEW MrNutz SCREENSHOT IS 1 BYTE SMALLER!!!!!!!!!!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It will be done as soon as I publish the 100% run.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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CPU speed is one reason. Dev needs to find a perfect balance between presenting a quality game with lots of computations and slowdown he can afford to do those calculations. Different developers were choosing different priorities. NES games from Capcom lag a lot whenever there is enough objects, Konami games don't lag, even having more object active, and it's while they are complex enough to be comparable. Another reason is how well CPU is prepared for all kinds of shit. M68k breaks on any unknown opcode, 6502 and SNES' CPU keep executing no matter what goes wrong. One more reason is the overall complexity of the game engine. Developers can foresee possible bugs and add workarounds or breaks. Or if they have not enough time/money, they can simply ignore them. Most of the glitches that can only happen TAS only were not known about by the devs and regular players. I don't know if any of these is stated anywhere though/
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos looks at the branch names. feos looks at identical times. feos looks at Spike calling feos silly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Looks (and sounds) awesome, Yes vote!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So which one of these 2 is the actual submission?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Updating the judging pseudocode:
Language: c

int JudgeMovie() { if (SubOptimal) return Reject(); if (any% || 100%) return Accept(Coins); else if (Boring || WildGoal) if (ImpressiveAchievement) return Accept(Demo); else return Reject(); else return Accept(Moons); }
Before voting, a person must figure out what he is looking at, and then vote depending on where it could belong. This way, if people massively vote Yes on "Should it be published" for some shitty mingame, and if it's optimally done, we must consider it agreeing with how impressive it is. For cases where people mostly do agree, there won't be any problems. For borderlines, a judge must think it over (as it is done about tier borderlines now) and make an educated decision about significance. Demo tier must not become a dumpster for whatever doesn't belong anywhere else, it must be "stars for wild goals". We don't need a person to take care of Demo exclusively because we don't cherry-pick runs to Demo, we either publish to it straight away, or reject.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samsara wrote:
feos wrote:
http://tasvideos.org/forum/viewtopic.php?t=14776
Again, it just looks like there wasn't any clear consensus. A starting point was proposed and then discussion just stopped abruptly and nothing really came of it. Unless there was discussion and a verdict reached behind the scenes (and if so, why was it not publicized?), the only thing about that thread that implies failure is that it hasn't been touched in nearly a year.
The thread as it is shows one thing: there can not ever be clear criteria for the Demo tier. However, if the poll becomes "should it be published?" with consideration for the logic I proposed ITT, it may become possible to vote like this: - Yes, it should be published as a technically impressive concept demo. This way, all the unimpressive demos will still be dumped, and the worthy ones will be published. Borders of technical impressiveness are not clear either though.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Well, it's not totally broken: we can dump unstretched pixels to avi and then apply SAR via x264, making the player fix the aspect ratio. I don't think it will be worse than stretching them in gens (to 320x224, which is not 4:3) and then stretching them again to 4:3.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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dunnius wrote:
Regarding the Final Fantasy 1 "console verification" TAS, I understand why it was rejected since it does not fit in any tier in the current system. It is a shame though because of its technical achievement. That got me thinking about Gruefood Delight, where the TAS is now. In the proposed system, it would have been rejected as well, but what if we added another category that would replace the vault tier? It could be named something along the lines of Demo, and would be the best of the Gruefood Delight. It would be TAses that demonstrate something technical, interesting, important, etc, but don't fit in the main categories. This way they can still be published, but get "vaulted". This kind of "vaulting" makes more sense than how it is done now.
We tried: http://tasvideos.org/forum/viewtopic.php?t=14776
dunnius wrote:
Speaking of naming for the proposed, what if the category now known as Moons was named Superplay, and Vault named Speedrun? This is a play off of the 'S' in TAS being known as either, and each applies to the category.
Speedrunning (tool-assisted) is also superplaying.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Then it appears the old as my granny guideline about unchecking "Proper Aspect Ratio for LowRes" (when the game uses lowres most of the time) is completely failed?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Woah, where you got that (nick)name? Sounds shamelessly Russian :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'll just note that SMB(E) was not rejected, it was canceled.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Pokemon Red ACE! Except...
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dwangoAC wrote:
I may create a new post in the same vein at some point, but I've mostly just been talking to myself as of late in this thread so I'll hold off for the moment. :)
We're just used to post when we have some stuff to post here, everyone seems to be feeling shy to post HOORAY GOD HELP YOU without anything actually helpful, but it doesn't mean no one is following or trembling to see the progress.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Derakon wrote:
So a validity proof requires achieving that state on hardware? That seems rather strict. What if you're reasonably confident that a state is possible, but it has low odds (like 1 in 10,000)? Do you have to keep power-cycling the console until you manage to get the state you want?
No, you need to make new consoles infinitely and power cycle each of them all the time, also you'd better not make them all in one place from the same details, because that's how their known difference was achieved. Then, maybe in 1000000000000000000000000000 years you'll get your brilliant state and prove it's happens. On the other side, in TASing we usually consider something possible until it's proven to be impossible. And even then there's a room for doubts and hope :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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After wave 90 it goes to 1 again. And yes, there's no ending (AFAIK).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hey look, my intuition tricked me again? Yay!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jlun2 wrote:
Well, there's these games listed. Only 2 games mentioned there however.
http://tasvideos.org/forum/viewtopic.php?p=358364#358364
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Выглядит убедительно. Опросим экспертов, и возможно изменим гайд. http://tasvideos.org/forum/viewtopic.php?p=394697#394697
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hi guys, we need to know how does the TV display low-res games from the Genesis. Does anyone have a certain answer? http://tasvideos.org/forum/viewtopic.php?p=394642#394642
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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