Posts for feos

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arkiandruski shared a relevant link that may help us solve the dilemma about potentially hosting gameplay of games with removed drm and having to host reproduction steps for those movies, basically telling people how to hack drm out: https://www.federalregister.gov/documents/2021/10/28/2021-23311/exemption-to-prohibition-on-circumvention-of-copyright-protection-systems-for-access-control I haven't read it fully yet but I have it in my TODO.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We don't have to group together games versions that don't obsolete one another. And assigning the official name to a game makes it easy to find IMO, and if that's not easy enough, we will have game relations. I think it's better to indicate ports by that being a game relation than by making up game names on our own. However we don't have a perfectly agreeable and clear system for multigames of different sorts: sometimes you choose a game them from the main menu, sometimes you just hit reset, sometimes the game is the same but you can select modes or episodes. We tried to come up with some system but it still feels kinda random and I don't think we ever documented it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: MAME can now be TASed through libTAS
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libTAS is able to run MAME quite well, and we accept movie submissions made that way! We made a guide that should help you set it up: Wiki: EmulatorResources/MAME For movie submissions, general libTAS rules apply, and we have some MAME specific rules too. MAME emulates a lot of different systems, most notably Arcade machines, and their TASing is the primary goal here. But if a non-Arcade system is emulated well, without obvious problems, and we don't have an approved rerecording emulator for it, we're allowing that too! Just note that those systems will need a bit of review (and movie parser support).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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GamesFan2000 wrote:
If only every submission had a YouTube video that I could see...(not to be rude, but to quote the Dead Kennedys, give me convenience or give me death)
Encoded.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I made a new guide https://tasvideos.org/EmulatorResources/MAME MAME in libTAS is about to get allowed for submissions, so it would help a lot if people tested this out!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I copied the second quest inputs to repeat on the third one and this enemy refused to die https://i.imgur.com/w0pjHvd.png For games without an ending, if difficulty keeps increasing but gameplay is the same, we're fine with just one loop. This game has an ending, so we don't require extra loops. It may make sense for games with special content after the second loop, like a true ending (Ghosts and Goblins), but the number of extra loops played should be definitive in some way. For this particular run, I personally think one loop would be enough, unless I got it wrong and difficulty has stopped increasing after loop 2.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Are there any gameplay changes after the second quest? Is the second quest only different in terms of difficulty?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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dekutony wrote:
At the end of the day, I really hope this save data issue can be sorted out eventually, I do however want to hear your thoughts about this very specific, weird situation.
If it's impossible to TAS this content without external tools, that sounds like a decent reason to allow them, as long as there's explanation on how to reproduce the correct save data. This feels okay because the external tool seems to aim to just replicate what was an actual working first-party thing, without any extra hackery. Ideally we'd have an explanation of why it can be trusted. But if there's no way to prove it with 100% certainty anymore, it feels like allowing non-good game dumps in cases when one simply cannot be found anymore (which we also allow).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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nymx wrote:
The only thing that I can not speak for, is how the game progresses in difficultly. This is a tough situation, where the pre-game "set-up" takes longer to configure; however, I figured the game should be played on the hardest difficulty...according to the rules *If a game's second quest is just a harder difficulty mode, it is allowed by itself.
It just means it's up to the author which quest to play, and one is free to play the hard-mode second quest if there's a way to reach it directly without playing the first one (for example in-game codes).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
Ну вобщем, если ты делаешь сабмишен этого теста, то под дых мотивации это дает уже мне.
Я тут перечитывал старье и решил забрать свои слова назад лол. Я не знаю сколько еще меня придется ждать, так что если хочешь то сабмить, пусть хоть что-то будет. А судьи пусть решают, но я думаю там все норм будет.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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aiqiyou wrote:
I didn't expect this game to improve so much. I was deeply impressed and checked it in the emulator. I saved 2 lag in stage 1, but unable to synchronize in boss battle. I haven't done much research. I guess it is caused by the remnants of the enemy coordinate subpixels or bullet coordinate subpixels. https://tasvideos.org/UserFiles/Info/637970092690059628
Were you planning to look for further improvements or is this run safe to judge?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Challenger wrote:
During my work on pacifist tas, I discovered an possible improvement for dracula phase 1 that works on any% run too. Probably I'll spend some days testing the entire dracula battle again, but once finishing it, I'll send a new movie file ;)
How is it going so far?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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CasualPokePlayer on Discord wrote:
Since 5.0-5700, a hardware bug of the GameCube was emulated revolving the sample rate. This resulted in the sample rate being changed to 32029/48043Hz. This however was inaccurate, as the GC actually outputs at a non-integer sample rate. Rounding to an integer backfired here, as these sampe rates do not have an even CPU cycles per sample rate. So the code ends up actually outputting different sample rates, which were several hertz off (32024.2488139/48040.3301537Hz). Since 5.0-16788, this has been corrected, so the correct sample rates are output and this discrepancy no longer exists (32028.4697509/48042.7046263Hz). However, wav files can only store an integer sample rate in their header, so while the code outputs an accurate sample rate, it is rounded off in the wav header (or more so it's now less than a hertz off from reality). This program resolves the issue by simply taking wav files and resampling them back to 48000Hz. It will be able to correctly identify the true sample rate from any Dolphin wav file, including pre-5.0-5700 builds. Usage is simple, if you only have a single file you can just drag and drop the file in. If you have multiple files (i.e. split due to changing sample rates) you can give all of them at once, and it will concat them together. The order used is the order given, so you probably want to make a simple batch script to give all the files, e.g.
Language: batch

fix_gc_audio.exe "path1.wav" "path2.wav" "path3.wav"
Of course, anything before 5.0-5700 along with Wii games on any Dolphin version do not have this issue, so this program isnt super useful. It can be used just for concatting multiple audio files together, but that's already possible with AviSynth anyways. https://github.com/CasualPokePlayer/fix-gc-audio/releases/tag/v1.0
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Regarding directions, I agree that SRAM based goals are standard in the gaming world, but I'm not sure how standard SRAM simulation is. On SRC mods probably just judge by the effects, but how do they verify the initial info about those effects when accepting a new category?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Memory wrote:
A lot of games lock things like modes, difficulties, and characters behind sram. It'd be far-fetched saying that using sram is a non-standard way of playing the game. Preventing movies that require sram from reaching standard means locking such goals behind an entertainment requirement that many cannot reach. Some only reach it barely.
I don't think anyone is against using SRAM-anchored movies in Standard. The argument was about whether or not we should require a verification movie for SRAM in Standard. While I'm absolutely for allowing simulation of SRAM effects via external tools in Moons, allowing that for Standard would mean something really daring: allowing external codes/tools for Standard.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Memory wrote:
IMO, a SRAM verification movie should be provided if it is convenient enough to do so. If there is a good reason for not providing an sram verification file, we can accept it on a case by case basis.
To Standard?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The main thing I wanted save-anchor to be allowed to Standard for was explicit "newgame+" modes, and it's the most objective thing. But just like with codes, there can be other in-game goods that are only unlocked post-completion, and I feel we should treat save-anchor similarly to codes that unlock things. So as long as it remains its own branch, it should be fine in both of those cases. I don't want save-anchored movies to compete with power-on ones in Standard, because the former kinda give themselves a handicap which would somehow not count as a part of its completion time. I feel it's fair to instead have more branches. But in Moons, I think we can obsolete goals with and without save-anchor if they are too similar, and if there's consensus. I'd argue save-anchored would generally be more entertaining. I can't come up with ways to verify legitimacy of save-anchor other than by making a verification movie, be it the author who makes it or the judges. I'd argue it's generally harder for judges to make one because they may see the game for the first time and be unaware of gotchas. Without a verification movie, what do we even compare the provided save-anchor to? Simply editing RAM to flip some flags may not be enough, even if there are online resources that explain how memory is mapped in a given game. In order to verify, we will need to complete the game ourselves. And even if we poke memory to skip directly to the final boss and beat the game that way, there's still too many variety and unknowns. I would not want that in Standard. But I may be fine with it in Moons!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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To make this game launch I needed to get midssio.zip and move 82s123.12d from there into tron.zip.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't have anything to add, as long as the goal is still to display those runs as a leaderboard in the end. So individual pages for PG movies would be a part of this goal, and they would allow us to not overcomplicate submission branching in general.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Great run! I think we can finally rename this branch to just "maximum score" since that's a Standard goal on its own now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jlun2 wrote:
For Harry Potter And The Sorcerer's Stone (GBC), there's a glitch where if you use a card combo out of battle, you can death warp anywhere any time. The previous run, due to lack of cards, the combo chosen causes the screen to flicker a lot. Like, from using the bug, to the rest of the game: https://cdn.discordapp.com/attachments/698993369321308240/1003722532307881984/SPOILER_HP1_Flicker.gif Warning: Flashing lights, do not click if sensitive. How long is this sequence? I'm ~15 minutes in to an hour long run, so 45 minutes of flicker. Choosing a different combo loses ~5 frames per use (so around 45-60 frames lost since I will death warp multiple times) , but does not cause the game to look like that. The current run has 4.8/10, clearly Vault material. Is this tradeoff fine?
Sounds fine... even tho I don't know how much time it will cost overall.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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DeathKontrol wrote:
* The final input frame is 149777, I included lots of blank space to roll credits during the movie, so the final time is a good bit less than 46:33.
We'll remove the blank input upon judging.
DeathKontrol wrote:
* I was reading the submission guidelines and it said you could put your real name to protect your work, is that still relevant? I couldn't find a field to enter it.
Updated! Real name is not used anymore.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Oh wow, I didn't even think we could have anything for this hack. I'd still have only found the submission tho, since the userfiles have a different game selected.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Don't feel sorry, feel proud that you made it better! I'll wait as long as needed if you still have ideas to try. And please make new posts for new improved movies, it makes it easier to notice for me (I don't get email notifications for post edits).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MrTASer wrote:
Hi I'm facing a problem with TAS Studio : https://youtu.be/KGVbQKznf4U
I got it a few times myself with PSX, hard to tell how to fix it, what I did was changing the controller and it kinda went away.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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