Posts for feos

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I can't get this run to sync
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Doesn't feel right to create a subforum with just a single thread about something being banned.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ikuyo, please add sync instructions to the submission.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Radiant wrote:
We might (?) want to have a "one game per platfrom rule", meaning that (e.g.) any Chess run on Windows can obsolete any other Chess run on Windows, even if it's a different chess by a different publisher. I'm not saying this is necessary, but it alleviates the "thousands of variants" issue.
I used to tie this to how much the in-game rules resemble the real-world game we're simulating. If there's a chess game that has some non-chess rules, we wouldn't want to make it obsoletable by pure chess runs. But even then we need to ask ourselves a fundamental question: what exactly is catastrophic about accepting all variants, unless it's just a revision of the same game?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It looks like the time has come... to discuss board games once again! We're banning them from Vault/Standard since 2012, and I've been thinking that it's not perfectly justified for quite a while. Especially with our shift towards a TASer focused system. So what about we rehash which problems we used to have with board games in Vault/Standard, and we discuss whether those problems are still critical. - How do we define an ending? Similarly to how we define it in other games: if the game has an ending, voila; and if it doesn't, we end on completion of last unique gameplay (or hardest loop, or highest score, or kill screen). - How do we handle difficulty? Strongest AI can be unwatchable, and easiest AI is too trivial. Let TASers decide which difficulty they prefer for a given game, just like we do for all other games and it works fine. And in Standard it doesn't have to be watchable. - What do we do with thousands of versions and variants of the same board game? If it's just a version of the same game by the same developer, obsolete. But if that version features enough differences, make it its own thing. - Any other questions?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Doesn't guarantee they won't improve it further.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If every judge has contributed to this, I will abuse my powers and accept it when we're done.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Perfect!!!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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BigBoct wrote:
how about a sticky in the GB/C forum indicating the disallowment?
Where is it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I have no problem with wording the class references as "X goals", and explicitly defining the classes as "X is a class for X goals".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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adelikat wrote:
I'm very convinced that publication classes (formerly known as tiers) should be redone as follows: Stars becomes a flag and then you just have 2 classes: Standard Alternative Goals And I'm very convinced it needs to be "Alternative Goals", as it is clear what it is, without carrying any stigma about being a lesser class of publications.
Feels natural to also rename Standard to Standard Goals then. Even tho I still dislike that those are several words, because it makes it more annoying to repeatedly mention in judgment notes and threads as I use to do.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So far I'm liking "Alternative" the most (or should it be "Alternate"? I'm not english enough to know). Feels the most natural to have Standard class for standard goals and Alternative class for alternative goals. Exotic/unconventional/atypical = niche goals = Playground. Additional/miscellaneous feels too formal and empty. Showcase makes it feel like a tier again, so yeah.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Updated the links.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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When I saw this run is only 40 frames faster than #5060: McBobX & Samsara's NES Puss 'n Boots: Pero's Great Adventure in 06:58.63 that was rejected for suboptimality, I knew something was up. I compared every room and in this run, every room was actually even or quicker, except for one, which was 4 frames slower. I checked why and here's now a 20 frame improvement on the final level, tho it desyncs on the double boss. User movie #637993893687783852 Co-authorship request I guess, tho I may check other levels later.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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There's nothing to change because we don't ban this.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Looks intended to me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does the manual mention it anyhow, if it's available anywhere? Overall, I'd definitely allow it for Moons, but for Standard we need to know if it's a non-cheat kinda option, something intended for normal play.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samsara wrote:
4. RCREX lets you freely change several options that affect both gameplay and physics. Making full use of these would speed up the run significantly. I don't exactly know how we would handle this from a rules perspective right now: I'd personally allow it, but I'd need to run it by others for a consensus before making it official.
If those options are there to be freely and openly edited, that looks like an intended feature. Is there any official assessment of how "normal" those options are considered by the devs?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Comparison encode (don't ask why it's vertical and why the HUD looks confusing) Link to video Judging by how non-trivial it was to figure out what the actual goal of those runs was, and lack of real audience engagement, I'm not sure if this meets Moons requirements. I just watched the video I made and the only part that was really epic was the final battle, but it was incredibly short. The rest of the run was hard to understand, because routing decisions are unclear for someone who doesn't know the game. It didn't look particularly repetitive though, so I voted Meh.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fortranm wrote:
feos wrote:
For example, which issues will we face if we allow fan translations on the same principles as other hacks (should not be bad and overly obscure), and outside of Standard?
I suppose this implies that fanTL would never be used to replace/obsolete movies done on official releases, which I think should definitely be the case.
I didn't intend that implication and I don't agree with it. I treat translations the same as speed-entertainment trade-offs, which are never a different branch if that's the only difference.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
But if it has an advantage (or disadvantage) over the base game then I don't think a translation hack should be allowed.
Darkman425 wrote:
Fan translations sometimes change some of how the game worst, accidentally or otherwise. It would take a fair amount of research, likely by the submitter, that the only change is the text.
My thinking was that if the audience can spot problems with a translation, it would not be eligible for Moons. Though that would be harder to figure out for Playground, since it's for runs that the audience doesn't get excited about.
ViGadeomes wrote:
I agree with that but are there any occurences of fan translations that adds something to the game other than pure translation ? I mean by this that the way the game will be played should change because of this (RNG that takes as seed text chosen by player, fastest route beeing different because of the translation).
Darkman425 wrote:
Even then a text change could be considered a gameplay change if the timing differences to draw all the text affects something. An example would be if the RNG is timing dependent and the different text length means requiring different approaches.
If basic mechanics remain intact, route adjustments coming from text changes feel like speed-entertainment trade-offs to me.
ViGadeomes wrote:
But we also need to consider different fan translations for the same language and also 2 different languages (can be considered separately ? together ?).
Samsara wrote:
A game can be translated into potentially dozens of different languages. Do we want to handle all of them, assuming the translation patch exists and that someone is willing to TAS it?
I admit I don't have an answer to this one.
Samsara wrote:
What if a published run syncs fine on a translated version? Is that acceptable, or does it have to be completely made from scratch?
If it syncs on both then we could have a secondary encode.
Samsara wrote:
If a translation introduces a game-breaking glitch not present in the original game, how do we handle it?
Reject, because it has a gameplay affecting glitch.
Samsara wrote:
Is there a reason to accept translations of games without much text? If all that changes in a game is a few HUD elements or a title screen, is there really a point to hosting that? At the same time, if we only allow plot/story/text heavy games, isn't that just an arbitrary restriction?
Samsara wrote:
To be blunt, I would sooner crush my hands in a vise than let the rules get back to being a labyrinth of addendums and overworded clauses.
I agree that it feels like adding too much complexity, which is bad long-term.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We have this in the current Movie Rules:
Game Choice in General wrote:
Fan translations are not allowed at all, even on top of other hacks.
That restriction used to exist since 2004:
No cosmetic hacks or fan translations wrote:
We don't allow hacks that only serve to change the looks of the original game. Hacks must provide unique gameplay. This rule is strict.
The ROM image must be good wrote:
Do not use fan translations, cracked game versions, or otherwise hacked ROM images — translators do not want you to use obsolete versions and we prefer non-hacked games.
But after we allowed hacks for Standard, I wonder if we still want to be so strict about game translations. For example, which issues will we face if we allow fan translations on the same principles as other hacks (should not be bad and overly obscure), and outside of Standard? IMO it also makes sense to apply our usual requirement of no audiovisual or gameplay affecting glitches.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I feel just like with in-game warps and player count options, we can define a standard terminology and use it even if the in-game name of some feature is different. That way it will be easier to know which branch features which concept.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fortranm wrote:
Now that NG+ runs can be accepted in Standard, let's look at the game that coined this very term, Chrono Trigger. [943] SNES Chrono Trigger "newgame+" by inichi in 09:07.12 and the older movies in the chain are all standard NG+ (any%) runs. I suppose these can be moved to a separate branch in Standard under the new rules. [1208] SNES Chrono Trigger "newgame+" by inichi in 06:42.77 uses a set up that's only possible because of SRAM corruption and has questionable technical validity due to emulation from what I understand. Maybe this should be kept there it is.
I don't know the game at all but what was the first run to glitch the save data?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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