Posts for feos

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Having not watched the run, I only looked through posts briefly, and I'd like to say 2 4.5 things: 1. Personal opinions of some members should not be confused for general policy or attitude. Still, while some of them were expressed in a questionable manner, it doesn't mean our policies are the opposite to what those people were trying to say. 2.1. This run seems to come directly out of real time play efforts, and I'm well aware of what people doing so are about, and also of how a fresh idea asks to be distributed. But in this case, when SM is one of the most popular retro games ever, there's also an extremely high level of competition in it too, especially in an area, where literally nothing limits your competition desire - in being pixel precise and subpixel precise, in hacking together impossible conditions with only controller input. 2.2. Because of the above, people here have become somewhat used to how high the competition level is, and when there's some amount of people thinking the same, it's not hard to go further and attack something that looks sloppy to all of them. They start thinking that it's a matter of someone's ignorance and their faith or loyalty. Again, even if it is, it's only one side of the coin. 3. About the branch itself, it does not seem to offer unique content over what we already have published for SM. Still, if one removes the "non-glitched" requirement, and finds a clear way to verify map completion percentage, using insane glitches has good chances to boost the (TAS) entertainment value. And even if it wouldn't be enough to get published, there's also GruefoodDelight, still a place where outstanding (but not published) runs can be seen. 4. Thanks for your efforts, I really wish that you don't quit TASing attempts after this. And if you're unsure about acceptance chances of your next work, I'm fairly certain if you posted a video in the SM thread itself, no one would act badly, quite the opposite. Cheers.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Was not anyone going to publish this?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fixed. EDIT: AHAHA OH WOW, we both did it at once really.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Just congratulations! I'm seeing what this is actually becoming, not what laymen like me would expect from running TASes on emulators, but a well-prepared educational (and entertaining) session!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Then I need someone to put this piece of FRIENDSHIP there for me. http://rghost.ru/86zR9vWxr
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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So am I the only one for whom archive doesn't load the Upload page?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Перекачай. Добавил затемнение на камхаке и вырубание скелета уровня когда уровня нет.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ух, вот так жестятина! Перекачивай скрипт! Перменные в самом нечале: camhack - всегда держать игрока в центре div - масштаб. EDIT: Добавил изменение масштаба и вкл/выкл камхака по луа хоткеям. Настрой в конфиге инпута первые 3.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Archanfel wrote:
Рандом правда иногда так люто быстро крутится, ими мягко говоря будет непросто манипулировать...
Ага, особенно если учесть, что весь сделующий рандом зависит только от результатов предыдущего. Он мешает лишь 2 адреса, собственно источники рандома. И разница лишь в количестве вызовов, прямо как в бетмене и робине на сеге. Вызовы же спецефичны для каждого типа врага, так что придется скорее разбирать их ИИ. Вощбем, перекачай скрипт и просто скажи нужные нам названия объектов.
Archanfel wrote:
Вопрос: А можно камеру хакнуть чтобы она всегда точно на Голиафа показывала? Конечно если это долго, то не надо. По идее можно обойтись и играть в полу-слепую по XY координатам, хоть это не очень удобно.
Пробую.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Omnigamer wrote:
Looking it over, I think somehow some of the comparators got screwed up in posting them on the site. The line it's complaining about is shown as: if(drop_sub<0x20>0) then which should be: if( drop_sub>0 and drop_sub<0x20) then I don't know why it changed in the course of posting. I'll put it on pastebin when I get home. A brief scan of the rest of the script seems like that should be the only issue. It happens again in a commented line, but that shouldn't matter. EDIT: Aha, it did it again! Yeah, it is interpreting some of it as HTML where I have stuff in carrot braces. Swapped order above should fix it. EDIT2: Pastebin of the code available here: http://pastebin.com/LSB8Jmjm
Might be too late and stuff, but disabling HTML code in the post always fixes this.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Any news?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Рандомчик. Скрипт теперь тут: http://pastebin.com/rgSaSJbd Для работы надо еще это скачать: http://pastebin.com/xh4JNGVe Изначально мой план - отследить ВСЕХ врагов, которыми нам надо будет так или иначе управлять, у нас есть их имена, кто, когда и сколько раз крутит рандом. Только чот 3 уровень не показывает нифига.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Разбег и так на месте, я просто про него попозже вспомнил. ХП арбалетчиков не врет, там какая-то муть в коде, они дохнут, но флаг смерти не выставляется, так как хп не ноль. Я так и не понял как они убиваются. Можно сравнить логи за них и других врагов, если сильно надо.
Archanfel wrote:
Ее, кстати наверно надо обнулять при прыжке.
Как игра хранит, так и выводим. EDIT: У лучников своя логика, их хп ваще не учитывается, они дохнут с 1 удара по харкоду. Сделаю им отображение еденицы вместо 40.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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С дронами надо полную манипуляцию делать, для этого надо будет разобрать на винтики всю их работу. Думаю этим далее займусь. Замечено, что одни и те же шипы могут оталкивать в разных направлениях! Пока не понимаю как. Так же надо будет заняться вплотную дропами, например враг может дропнуть щит или лечилку.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Новый скрипт, с нужными вещами и без ненужных. Если чо добавить - свисти. Кстати, в игре совершенно отсутствуют субпиксели. Все просчеты позиции делаются в лоб, прибавлением и отнятием констант. Так что скорость вывел как разнице между прошлой позицией и текущей.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Я потворяю, дамаг идет только при касании шипов серединой хитбокса, левый и правый мелкие кубики. Сколько бы из там ни было, хоть 100 подряд, хоть 1 шип. Вот если ты начнешь ехать на них сверху по стенке и каким-то образом не получишь урона до тех пор, пока середина хитбокса не въедет полностью в верхний блок шипов, уберу. Но самое главное - они читаются из игры на лету, я ничего от себя не добавляю и не убираю. EDIT: Так как игру делала та же контора, что и Maui Mallard, можно допустить, что некоторые трюки оттуда сработают и тут. Например, там этот нижний щуп сам притягивает тебя к платформе, если ты запрыгиваешь на нее сбоку на соответствующем уровне по высоте. Еще там можно проваливаться сквозь стену, если прыгнуть с угла и вовремя развернуться. А вот для проникания в пол там не помню условий.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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adelikat wrote:
ALAKTORN wrote:
scrimpeh wrote:
psxhawk is cancelled sorry :(
Really?
No.
Really?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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True wrote:
Does this run even sync? When I tested MM1 runs they didn't sync. Though IIRC you weren't interested in verifying this time around, so I imagine you might use the opportunity to show off critical sections at slow speed / frame advance and / or pause while explaining?
+1, rewinding is also good.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Раз нарисованы, значит они там есть XD Просто дамаг от шипов проходит только при касании их средним кубиком, нижний только для коллизий с полом. Потому он желтый, а не циановый.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Дизасм исполнения функции GolRunLOGIC http://pastebin.com/ZJnsyfvX Замечено, что пол иногда имеет двойной уровень желтого. По верхнему персонаж идет на спуске, по нижнему - на подъеме. Хватательная атака имеет силу 32 только если перед ней не было простого удара, а был налет с прыжка (сила 32), если после обычного удара (его сила 4), то также имеет силу только 4. Скорость будет разбираться потом. Проскальзывание сквозь пол надо тестить, видно, что там идет ломание обычной скорости падения и прыжок через уровень склона. Случаи, где ныряние под пол идет сбоку все в принципе ясно и видно. А вот скольжение внутрь стенки дай-ка в виде мувика.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Он все еще очень сырой. В принципе шипы показаны, щас доделываю контуры пола, но координаты пока врут даже у шипов, так что придется обождать. Все в процессе.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Тем временем...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Tangent wrote:
I'm pretty sure that the Super Mario World ACE runs apply input that no controllers can generate, so the answer is seemingly yes.
I'd draw the line between what a game can handle and what a console can handle. If something that a console can't handle is sent to the game, it's breaking the rules. But as long as the console can receive some input, it's legit. So ACE runs that use buttons not present on 1st generation original controllers isn't automatically illegal. Dancing with a tambourine around your console is illegal input, the console has no idea about it. So yeah, if it's possible to send input to Doom that computer can not generate with any of its device supposed to send such input, it is also illegal.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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