Posts for feos

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Archanfel wrote:
Just out of curiosity, is it was the first precedent when suggested screenshot was too awesome for publication? Or there were another such examples of censorship in earlier site history?
There were. Post #331265
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yes, I did that in 2 files. Keeping string arrays in the main script makes it look dirty, especially when arrays are huge and aren't changed during runtime, especially when you have plenty of them. Only keep in mind that lua indexes start with 1.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I consulted people and other staff members, and I consider the suggested one AWESOME, but unfortunately, too gross for a publication screenshot.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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NES games usually have the ROM size that exceeds the amount of addresses NES as a console can access. To overcome that, games divide themselves into banks and switch them, feeding these segments to the console, one at a time. Megaman has enemy behavior routines in bank 6, and level configs in bank 2 (among others). There is also NMI, an interrupt that occurs 60 times per second and does things that must occur every frame no matter what, like updating the screen, playing music, etc. It always occurs at fixed time intervals and interrupts whatever logics the game was handling. Since some of the routines that NMI calls are stored in different banks, the game has to switch them during MNI. And each time a bank is switched, its value is stored to a certain address (0x42), to be restored per request, so the game could return to its usual duties, to the point when it was interrupted. There's an object system in nearly every game, where enemies, items, characters and some events are coded so that they are instances of a special struct, with common amount of attributes (like object members in programming). Objects spawn, act and get erased. In Megaman, there's an object with ID 0xFF, it appears when the game needs to read level map, and actually construct the next set of blocks. So when it spawns, we're in bank 2 (level data), then we read some values from bank 6 (objects), and execute everything this object needs us to execute. Ingenious approach found by FinalFighter a few years ago is to make the game execute a certain amount of operations in a way that NMI catches the game right in the process of switching a bank, and between the 2 critical instructions: after it is switched, but before it is saved! I remind that NMI occurs at fixed time intervals, so it is indeed possible to alter the game execution so that NMI could occur after anything. Then the routine for object 0xFF becomes this: - Be in bank 2. - Switch to bank 6. -- NMI routines, its usual bank switching -- NMI is done, return the bank to the value stored in 0x42 -- Since we haven't had time to store 6 there yet, it still keeps 2. So we are "returning" to the wrong bank! But the game doesn't know we're at the wrong location, it keeps reading its usual data. Usual data contains pointers to addresses that contain object IDs to spawn according to current map location. This is where miracles start (you thought false bank switching was one? more to come!) What usually points to new object ID when we're in correct bank, now contains zeros. It means, the game takes the bank's base address and uses offsets to get its data. Offset $A454 from base of bank 6 makes total sense and works, spawning correct objects. Offset $A454 from base of bank 2 is zeros. Since it's a pointer, the game looks at where it points to, and uses the value from there. Which is the game's RAM! It constantly changes and can be manipulated. It means we're now in charge of what object we will spawn! Then goes something I haven't yet understood. Something like another small offset seems to be involved, as it doesn't actually use the value at $00, but at $23. And $23 is a frame counter. Finally! We can spawn an object with arbitrary ID! Well, the game doesn't understand IDs above 0x80, converting them to ID = ID - 0x80. It's not expecting us to ever be calling objects above 0x4A to spawn, but due to a programming oversight, it's not properly prepared to them either. And that's what FinalFighter and pirohiko abuse so hard that it becomes even more broken later on. By using this broken routine, we can spawn object with ID 0x75. It would have some broken jump tables in it, jumping to code that calls score count (and eventually end the current level). But we need to go deeper! We wait for the counter to become 0x55, and execute all of the above to perfectly match, so that the game actually spawns a broken object with that ID. Since the game is unprepared, it keeps handling the object's behavior, jumping addresses taken from data tables, to execute values at those addresses as code. Since there's no real data for object 0x55, the game reads irrelevant bytes and jumps by them, thinking they are pointers. Some of them contains the value $0600. This is how we (once again) jump to RAM. But this time, we're not just reading its values, we're executing RAM as code!!! As a part of object usual behavior. The only thing left to prepare now is to setup the values at those addresses we'll be executing. Some of them are Y positions of objects, others are some sort of a timer for other objects. The brave Japanese TASers we're talking about here setup the values of these RAM addresses to do the following:
Language: asm6502

$0602: BVC $0651 ; jump to $0651 ; initially these bytes at $0602 are Y positions of 2 Buster bullets $0651: LDA $1F22 ; load 0x0A (value of $1F22) to A register ; initially these bytes are timers of 3 objects $0654: JMP ($0018) ; jump to the value at $18 ; surprisingly, this is address that stores controller input values ; it's set to be $C460 by pressing certain buttons ; initially, these are timers of some other objects $C460: STA $31 ; arrive here and set the current stage value to 0x0A, that we saved earlier ; this is finally some real code $C462: JMP $C10C ; jump to game end routine
Source: https://ch.nicovideo.jp/TASVideos/blomaga/ar529967
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Haven't read the entire thing (it's so long, seriously), but here's what I've been doing for years for quick encodes: http://tasvideos.org/EncodingGuide/CustomEncoding.html And when talking about pub-quality encodes, it's better to link here: http://tasvideos.org/EncodingGuide/PublicationManual.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: During SGDQ / pre-attendance update
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dwangoAC wrote:
At this exact moment I'm most concerned that I still don't fully understand some of the glitches going on in the runs I'm supposed to be commenting on (especially how the NMI bit works with the glitched Mega Man ending)
I'll read the google translated version of this super detailed explanation. http://ch.nicovideo.jp/TASVideos/blomaga/ar529967 Will see if I need help of people speaking real Japanese.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Guga wrote:
feos wrote:
What will it become when there's another branch?
Then it gets changed...?
Yes, if a run without major skip glitch is published.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What will it become when there's another branch?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So what branch? ACE, GEG or (suddenly) blank?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thank you guys.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ouch, don't you have WAV or AVI?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Soig wrote:
feos wrote:
If someone sends me an audio dump without distortion, I could publish it.
The author has sent me his dumping video with audio. So where to send it to you?
Can you access http://rghost.net/? Just put the audio track there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Synced dumped but here's how it sounds. Disabling software mixing for sound fixes it for the game, but puts no audio in the dump. Link to video If someone sends me an audio dump without distortion, I could publish it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I wonder where the FUCK do I put it, how the FUCK do I choose it and how the FUCK do I use it. After reading the FUCKING manual.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It was alright. Similar to the main game.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
Coin Block Blitz
I tested plugins and settings on this one, and it indeed starts flickering with anything but good old Glide Final, but floor going black doesn't seem to depend on any setting. Is it also a bug?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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OMFG that screenshot.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm not sure how to properly work around this, I relayed on this post: http://tasvideos.org/forum/viewtopic.php?p=378858#378858
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
feos wrote:
When exactly is "bad" flickering happening?
Did you even watch a temp encode or run it yourself? I'll give a short and simple answer if you say you haven't... because it does show. EVERYWHERE.
Sorry, I'm not in a mood for pointless misinformation. If you have nothing meaningful to say, you shouldn't have posted. At the moment of making my previous post, I was 25k frame in, I saw exactly two instances of flickering, and as I don't know the game, I asked people who know which of them are "bad".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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When exactly is "bad" flickering happening?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This movie utterly entertained me intellectually by presenting this nice lua script and showcasing the result of great research. So much that what's happening in the run didn't even need to be entertaining. Who cares what happens there visually if we know that yet another game got PWNED?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You can seek through mp4 since it has no dedup. It's not about key frame in fact, it's about the fact that anything paast the frame where that still scene starts got cut from the video to reduce its size. DeDup.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samlaptop wrote:
Which mode does not produce segments?
Pixel Pro.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Then select a mode that doesn't produce segments.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is there some secret option for enabling camhack for SA1? I downloaded vba-sadvhack.exe, ran Sonic Advance (U) [!].gba and mukki-sonicadvance.vbm in it and I see no camhack.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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