Posts for feos

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So it's now about the degree, right? Options like "no glitch at all" and "everything with the glitch" were obviously refused. "Do half of the answers with it and half without it" doesn't sound too smart either, because it's arbitrary. micro500 suggests (and I used to suggest) "only 1 answer with the glitch". So how much should we use it then? I still think (after seeing zaphod77's ideas) that we should limit it, but we must use it for anything that is actually better with the glitch. Like really complicated drawings or mere funny answers like crossing stuff out, or drawing "Pffffff I give up", or things like that, and getting accepted. Drawing 42 to answer the least likely question is also a great idea.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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zaphod77 wrote:
I agree that the original TAS was interesting because it hid the answers inside the visible drawings. Using invisible stuff that counts and visible stuff that does not is, well, cheating. Here are good examples of what you can do with the new glitches that would be entertaining. Write one wrong answer, cross it out, write another wrong answer, cross It out, write a right answer normally. Somethinng like (OOB) hmm i wonder... oh, it's.. (normal) the answer. write a wrong answer very CLEARLY and visibly, and the right one invisibly. this gives you the obviously impossible result of the game accepting an answer that's obviously wrong as correct. Any number of other things. Combining visible ignored and invisible not ignored together when the visible ignored is a picture is definitely out of line.
I REALLY REALLY love these suggestions. We should use the invisible glitch, but we should do it in the most impressive way then. All will be happy. If it helps us draw an image so complicated that it wouldn't be possible to draw it without the glitch, it's perfectly fine. But not for everything. We need to be very smart in this.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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There's a dev snapshot of tasvideos, it can be tested out there if one is able to code it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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In this ITT thread.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Haven't read the thread, but I think we should not blindly abuse invisible drawings to maximum for gdqs, but we need to put it somewhere as a yet another bug in the game, answering just a single question with emptiness. Actual drawings also should be at least tried to include a real answer in some way. And yes, for TASing this game, it's become too much of a sand box now, so it completely removes all the challenge that was there formerly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah, it was absolutely unexpected, but my youtube video stream length is only 23:21 long. Thankfully I have the dumps, will reencode after publishing Bishi Bashi.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Woops, I misread then, sorry.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That's weird understanding of "implying". I post in the thread 2015-08-01 that I'll handle it, a week later you just claim it. So who's snipping?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Skipping PSX BIOS screen in encodes
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Since BIOS screen in Bizhawk is dumped as a separate video segment, we actually can drop it. Should we? I think it carries no useful info, and as it's already skipped in some emulators internally (PSXHawk isn't going to do so though), it has some precedent.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It does need some irrelevant crap like an hieroglyph or similarly absurd drawing(s?) between weird but still correct answers and calculus.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The degree of insanity should slowly increase, starting from 0.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Do you by any chance think it's me who snipped it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I love the SRAM idea. Yes, it must be done via valid replay somehow. But unfortunately, even if we console verify the setup movie, we wouldn't have time to show it entirely. I guess we need to post it beforehand somewhere and then just refer to it. SRAM opens another possibility: prepare RAM or SRAM itself so that you could just do a simple jump using controller data, and the destination would be that preset array of bytes that could be executed as code. The most efficient way would be to prepare something like a really short but endless loop to read from one controller and send to another. Shouldn't take too much space, and would be pretty self-managing. We can even reduce payload to not be present on the first step at all. Feeding stripped data is the easiest with this bandwidth.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Bizhawk's current core for Genesis doesn't have any notion of what mnemonics it executes -> no debugger or tracer.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ferret Warlord wrote:
You have no frickin' idea
What? You're not that guy on the right?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Amazing!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Drawings can be done by a non-artist btw. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ReyVGM wrote:
But the experienced guys over at gamehacking.org have been itching to be able to make Saturn and Sega CD codes with a decent debugger/ram search/trace logger, etc. for years now. Currently there's no decent way to do so. Same with Genesis
You want me to list all debugging emulators that exist for Genesis?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Private.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Aqfaq wrote:
Thank you for the nice idea, arandomgameTASer. As I've said before, I will rate every movie after the rating system requires 1 click instead of 10 clicks. I like rating stuff. I rate albums at allmusic.com, movies at imdb.com and books at goodreads.com, all of which require 1 click only. Rating can be done easily right after finishing the thing and it takes only a second. By the time I've rated 10 TASes at TASVideos I've rated 100 things elsewhere. That's why I don't bother rating TASes.
Not too huge a list for 10 clicks either. I'll rate. EDIT: It doesn't mean you'll like my ratings though. They make clear the reason I don't rate anymore at all.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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As was suggested on IRC and sounds best to me, it should start from some (FF?) game on NES, and at the end of the chain it can be taking over the same game on GBA, but while at the first step it's being ACEd, the last step should actually complete the game. Bonus points if it can have a glitched ending on GBA version as well. So this is what I suggest to start testing with: is it possible to "GEG" the GBA version? I would do that if I knew GBA asm, but I only now NES and Genesis. Question: do we have enough speed for data going from NES controller port to successfully and efficiently provide payload to younger consoles?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What about separating mind-blowing and races? The former are already set up for Adgqs, while the latter might be left for Sgdqs. Some kind of a tradition if you will, reducing the preparation chaos a bit.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
feos, I hope you still have the raw video as you didn't make the bottom screen the main screen in the YouTube encode.
Are you Fing serious? I refused to even consider stacking this bullshit horizontally. I didn't forget it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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EgxHB wrote:
Besides that, feos, how are you going to be able to upload WIPs without the internet? Hmmm?
This thread isn't about how to share wips :P
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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