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Woooohooooooooooo!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
I am still of the strong opinion that the Star category ought to be a (relatively small) representative sample of what TASing is all about, not just a blind list of "runs with an entertainment rating of X or higher". A run might be very appreciated for its entertainment value, but if there are already three runs starred that are very similar to that one, that spot ought to go to something that showcases a different aspect of TASing, even if that something is slightly "less entertaining".
I never intended to suggest changing the Stars logic.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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arandomgameTASer wrote:
That's overly complicated. With your logic there's like 2 Star tiers.
I have to tweak the appearance into this: TIER1: all any% and 100% TIER2: all entertaining side goals TIER3: entertaining rule breakers TIER4: the most entertaining runs from all of the above The judging logics has already been fixed accordingly. This way you see that if something isn't an any%/100%, it has to obey the site rules AND be entertaining, to be accepted to Moons, or if it breaks some rules, but is still quite entertaining, it goes to Demo.
The purpose of Vault tier is to accept movies that are still TASes, but not entertaining enough to be Moon tier. Which is how you keep out boring Vault 'entertainment' TASes.
Which we don't want, otherwise we wouldn't have this thread.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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thatguy wrote:
We should at least be able to reject movies for being suboptimal.
You haven't sen this, right? http://tasvideos.org/forum/viewtopic.php?p=421654#421654
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
Btw, since we want to (and should) be inclusive, if we end up creating a demo category where "everything else" goes, I think that a TAS of a game with no previous TASes should be accepted by default there (if it doesn't fit in any of the other categories) unless there's a good reason not to. In other words, same principle as with current Vault: An any%/100% TAS of a new game is accepted there by default regardless of feedback, for the simple reason that every game (that's any%/100%-TASable) deserves a TAS, unless there's a good reason why it shouldn't. This way if you eg. make a TAS of a board game which doesn't fit anywhere else, you can be pretty certain that it will get published, if there's even a modicum of logic in the stated goal of the TAS. (Of course obsoletion of existing Demo category TASes becomes a more complex question, but that's its own problem.)
If we don't introduce sensible barriers to Demo entry (as you used to request too), we'll end up with an unmanageable flood of worthless movies. Look how by my system, Chessmaster and Othello runs would be accepted based on feedback, and Scrabble wouldn't. Feedback in rule-breaking cases is the only sensible barrier.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This game launches in bizhawk, but I couldn't figure out a way to make it pass the VVVVVV title screen.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Now to the Demo tier Category. The problem we all had with it is that we couldn't define any clear criteria for it, there were lots of ideas of which particular runs seem to fit into Demo, but none of them was solid enough. Here's how it would work in the proposed system: If a run can't fit into any other Category due to breaking their rules, but nonetheless has positive feedback, it should go into Demo. Records Category demands being any% or 100%, beating existing records (or matching them), not using ROM modifications, standing out from an unassisted play, etc. Moons wants all of these too, but also demands high entertainment value. And there are some runs that couldn't fit into these Categories, but were well received. This submission predated the Tier system, so the question was still "Should this be published?" But people still posted quite a lot about how much they were entertained with the run. The rejection reason was that even though cheat codes aren't completely banned, one should not use them to make his life easier, because it doesn't look that impressive anymore. And the problem with that is, they are still impressive to people! It's just they are not an overwhelming majority. Now see what we did about these people not in majority. We agreed to accept speed records that are not entertaining to the majority, but still have value to some people. That's how Vault was added. Even if the verbal reasons for it are different ("yes we want to be a records site too, bla bla"), the very reason why adding a whole new tier was even considered is because of the people who wanted not-so-entertaining records to ever be published. Again, they are not in majority, but that way we annoy the viewer the least, and include more runs entertaining only to the few. This run received clear Moon feedback, most of the posters enjoyed it. It was rejected because it didn't stand out from the normal play. Then there was a 6-page thread about how and why do we want some way to have such runs published, and we couldn't come up with something certain. Some suggested adding board games to Vault, others wanted to add a special tier for board games (inclusively). What is clear: people do want board game runs published. However, not all of them: Scrabble was received poorly (48% (11/10/12)), people wanted to see a playaround instead. Then, there's a whole bunch of Gruefood Delight runs that were well made, but couldn't make it for different reasons. Not much to say except that its post feedback matches the votes. Judgment isn't quite clear to me, but it's pre-tier. Fantastic research&development piece, great feedback, simply rejected because it's real-time slower that its emulator-aimed analog. Regardless of decent votes, not a single post about it being entertaining (or boring). An example of a run to be pondered, and then rejected for no support. Thought there are people disliking it too, the overall feedback is okay. Rejected for the quality of the hack, but people didn't have much of a problem with it, except for those voted No. Pre-tier, so wasn't considered for Moons, and there's KMW3 published, so there's probably some content overlap, but I'd let the crowd decide if they are similar enough to the point when one iteration of the hack series obsoletes another, or maybe we could allow both. Quite borderline feedback in my opinion, novel goal, nice script, so this might be an interesting run to ponder once again, with the new Category in mind. ABSURD goal, but good feedback. Rejected for "too much branches" and the fact that this goal is also doable in real time (lol, RBO is doable too, its TAS is still great). And so on... Runs canceled by the author are out of the question, because they could be vaulted. Runs that desync or are suboptimal can't be considered either (see how I changed my mind about Star Control 2, as it can still be redone to sync and get accepted, same with Perfect Dark). Runs that can't even be emulated aren't eligible either, as there's nothing to verify (and it can simply be redone on an actual emulator now). And no "uncompleted game" runs, simply because nothing prevents us from completing them. Finally, there's Technical / Showcase tier thread and wiki page. Not posting any of its suggestions though, because using the above approach, it can also be decided, which of the runs mentioned there could make it into Demo.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't have an answer to any of the questions because my gaming experience is extremely narrow, but it likely has to do with immersion and what makes it appear in those rare cases when I finally enjoy playing. First of all, I'm not a hardcore gamer at all, and therefore a whole lot of common tricks in games to make you suffer and overcome simply hurt me, like the game hates me. I can't enjoy playing something that was created to hate me, lol. So even if the game isn't easy, it must be wisely designed to not do some stupid of unpredictable crap, and that'd still make it interesting. Then, the game must have interesting (but not hardcore) puzzles to solve, preferably as an action, otherwise it all becomes just bruteforcing something unappealing like sudoku. Not quite what video games should represent. Bonus points for novel gameplay mechanics, it's not common at all that games introduce that. Finally, the game must contain some design and atmosphere that would appeal to one's taste, and possibilities for that are endless. But still this atmosphere, and design concepts should look high quality, carefully developed, and preferably also appear as something unique and new (at least to the player, if not universally new). All of these I found in the game Eversion. It was easy to play, contained interesting puzzles, novel gameplay, and amazing atmosphere where something cartoony gradually evolves into something Lovecraftian.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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LTRP wrote:
I personally would love to see any Thunder Force game
#4 please.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Agreed, I'll look into that in tastudio when I get back to it (after some of the current things).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TASeditor wrote:
And I use some of the stuff in TAS Editor/TAStudio that can't change hotkeys too. I'd like to be able to change some of these though.
Like which? My layout is this (in fceux): ~ - Frame Advance. Esc - Pause. All the rest is done with mouse only (combined with Alt, Shift and Ctrl).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hint: it is.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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And this one obviously too. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Radiant wrote:
And no, you can't unambiguously define "game breaking glitch". We had long debates on that and it doesn't reach any kind of consensus.
Yes we can. http://tasvideos.org/Glossary.html#GameBreakingGlitch http://tasvideos.org/Movies-C3041Y.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Brain Age, Total Control, Speed TAS, and Scribblenauts in!
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dwangoAC wrote:
Ilari made an image writer that was quite interesting but it took quite some time to write a single image to the screen even at the maximum rate we could sustain through the controller cables so I don't think that's a good choice.
Can you share it? I mean, is there already a workflow to post images on the SNES screen somehow?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Brain Age, Total Control, Speed TAS, and Scribblenauts in!
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dwangoAC wrote:
I'm happy to report that everything except the console verification runs made it into the AGDQ 2016 games list. We don't yet know what days things will be scheduled on but Brain Age, the Total Control run, the Speed TAS Competition, and the Super Scribblenauts run were all accepted. I've updated the first post with this information and I've started working hard on getting everything moving in a sane direction to have all framework done by December 6th with all payload fully done the week before the marathon starts. (Seriously. I don't want to scramble again. Ever.) Thank you to everyone who made suggestions. If you can help out with anything please let me know, there are plenty of small tasks to go around. Special thanks to everyone who has contributed to the lively Brain Age discussions - I'm quite impressed with the artwork and I already think Brain Age will be very well received.
Are there any ideas about total control already? I suggest this: make SNES show some kind of a comics using input ports to feed image data. It's been proven that using some smart tricks, it's possible to display VERY realistic (if dithered) images on SNES. And if making a single picture work is too slow, there might be a bunch of simpler ones, creating animation. If it ends up being doable, maybe there's a guy on the web who will be interested in making such animation for such an event.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Tiers are still good as long as each of them has strict and clear rules different from other tiers. Or categories.
arkiandruski wrote:
In light of adelikat's statement and actually getting some good arguments against the feos proposal, I am now in favor of having no tiers at all and using categories to organize the site.
Yeah, except they weren't actually against it, as explained by my next post.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This particular quote has absolutely nothing to do with adding a new tier. If you can't see from these quotes how often Yes votes people give just because it's an improvement are translated as Yes in terms of entertaining, well then, you don't have their problem with the current submission poll and tiers.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So after a break, I feel like listing the problems with the current tier system which users are unhappy with, and which are solved in the proposed system. Moth: sorry for the collision.
Tangent wrote:
Anything that's an improvement gets a disproportinate number of yes votes, especially if it's a significant improvement. See: Any Atari game frame war.
Archanfel wrote:
1)Rules about transition from Vault to Moon is very unclear sometimes. From recent examples http://tasvideos.org/2697M.html such a small improvement was enough to do transition; But dunnius's NES Hydlide in 05:11.62 improvement which nearly twice faster than 09:07.32 predecessor - still not enough for transition, it is strange imho.
Ferret Warlord wrote:
I don't know if this really fits in the discussion, but there's something flying around about, "Improving a vault into the moon." Forgive me if this isn't really applicable. I made this run nine years ago, before the tiers came out. When tiers were implemented, it was automatically assigned Vault, according to its user ratings. Just this last week, someone improved one level in it by six seconds, and left almost all the rest untouched. Look what tier it's in.
If the tier of an accepted run is not decided by posts and votes, people voting yes for dead boring improvements don't skew the stats the judge will use.
dunnius wrote:
The problem that I have with vaulting something is that it ends up hidden, and so it is less likely to get voted on. Also, vaulting a movie that is rated as a 6 is rather harsh; it hides too many decent runs. I suppose there is also an aspect of "The TASer wasted time making this" element to the vault category. I understand why Vault exists, to have a place for runs that would be gruefood under the old system, or for really old runs that squeaked by in voting.
With flexible hiding cutoff, there's nothing that's always hidden.
Archanfel wrote:
2)Voting system is imperfect: Vote: Did you find this movie entertaining? Vote: Should this movie be published? It is two absolutely different questions. Sometimes boring movies deserve be published. And sometimes (rarely but still) entertaining movies not deserve.
ais523 wrote:
What concerns me here is that so far, nobody claims that they don't understand the system; and yet, the votes we actually get on submissions often don't match the poll questions. Which implies to me that either a) people are lying on this poll, b) the people who don't understand the system didn't look at this thread at all; or c) people fully understand the system but intentionally subvert it because they disagree with the way it works. FWIW, I voted "subpar but we can't come up with anything better", because IIRC there are technical problems with changing the options to something other than Yes/No/Meh, and although it's clear that people aren't using the poll for its intended purpose, I can't think of a better solution to that. If you change the poll to "Do you think this should be published?", it then isn't producing the information that judges actually care about. (Arguably, it isn't anyway, but we should at least give it a chance.)
AnS wrote:
The only problem is that people tend to vote Yes (or at least Meh) even for mildly entertaining runs, simply because they consider the run technically well-made, or they don't want to look like an asshole voting No, or they actually want to support the author/the game franchise/etc, even though they watched the movie using fast-forward and skipping huge parts because of boring content. On the contrary, people who actually dislike the run usually abstain from voting (e.g. if you drop watching an encode, you may as well close the tab and forget about the submission. Or you may obey the rule "must watch [supposedly to the end] before voting").
If the question is simply "Do you think this should be published?", the voters are finally happy, and false positives don't appear out of people granting their votes arbitrary meaning. But what does such a question help judges to decide? If the run is any%/100%, it concerns optimality at least. If it's a side goal, it tells whether this run is entertaining enough to be accepted, or it should be rejected. For runs that are neither any%/100%, nor entertaining (fully botted minigame), or probably break some rules (cheat codes), but is still technically impressive (a smart bot was designed), the answer Yes would mean "we're still okay with having this run publish".
Samsara wrote:
To be fair, there are several Moon runs from months back that don't even have ratings displayed yet. People only really rate either popular games or really entertaining games. That being said, this is still valid criticism, and it's part of why I don't even support the Vault tier at all. It's discouraging in my opinion. No one wants to spend weeks on a really good movie only to have it end up in a section of the site that isn't even listed by default. The big problem is that the defining factor of Moon VS Vault is the game itself, and that's kind of arbitrary when you really think about it. A run is tiered according to the game itself, not according to the run. People vote based on the game itself, not on the run. Highly optimized runs of bad games still get awful scores, while a less-optimized run of a "good" game will get much better scores. I'm sure now that this movie is published and Vaulted, it's just going to end up ignored with a low score even though it's a huge, well-done improvement that I found pretty entertaining even without watching the last one for comparison.
r57shell wrote:
If run going in Vault, it marked as "not entertainment", literally: "don't watch it, it's only waste of time", and as result: less votes about ratings, and so on. More than that, vault runs are hidden in list by default. With runs in Moons/Stars category, completely different situation, they marked "this run cool, watch it", and result: more votes about ratings, and so on. And they are visible in list by default. Where is issue here? Good runs forces its ratings to be good, and not entertainment runs forces its ratings to be bad. In other words, it's not good that rating is affected by tier. For me, vault is like "black mark". All going bad after you got it. :D
Without using Vault for badly looking runs and Moons for nicely looking runs, we won't have the Vault runs stigmatized as a priori bad, boring and not worthy.
feos wrote:
Borderline cases are serious business (Vault something poorly received until it gets good ratings, Moon something unclear until it's rated poorly, and then switch tiers with proof), but this one is in no way a borderline case! feos looks at #3795: Samsara's NES Moon Crystal in 08:35.12 votes. feos looks at #3795: Samsara's NES Moon Crystal in 08:35.12 judgment note. feos does the same all the time. others do the opposite, get complained about it, and it's still officially more legit. feos fails to understand how that fucking instinct is supposed to work. As I said, each time I accepted something uncertain to Vault, there were always people mad about it.
dunnius wrote:
There are runs, this one included that are borderline enough not to fit neatly into vault or moons. How the hell is Riddick Bowe Boxing a moon tier? Perhaps we should abandon tiers since I don't see it working well.
If there's no need in figuring out what entertainment tier we should send uncertain runs, there's no way to judge that wrong and get people pissed over it. And there's no need to move movies between tiers after publication once the time proves the decision was "wrong".
Now, the the problems that this system introduces. ...errr, my list is empty!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Long lists were considered, and I was always suggesting to hide by user-defined rating cutoff. It can be 6- entertainment rating by default, configurable from the Filter. Without that, current lists might already be considered too huge. And yes, this is the only part that requires coder effort (if we aren't talking about Demo tier yet). Navigation by game has no contradiction to any tiering system at all.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm tired. You're against any changes? Whatever. This is one of the thread's options. Just don't think your disbelieve in people needing it helps anything. See my sig. What hurts me though it when I ponder and explain something for pages, and then see "what, you didn't explain anything, lol".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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