Posts for feos

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How about this?
  • A video game is visual. It displays its content on some kind of a video screen.
  • A video game is interactive. It requires repeated user input to progress.
  • A video game poses a virtual task. It requires the player to accomplish some in-game job.
  • A video game suggests options. Which set of in-game options you choose defines optimality and transformative nature of your play.
  • A video game is finite. It has an indication of game completion, or a hard end you can't play past, or a point when the in-game task is no longer fundamentally different.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's a warp. It's a part of the level layout, and only appears in the first room, as a block with ID of 4. The game explicitly checks if you're touching it, and if you do, it sends you directly to the last room.
Language: asm6502

collision: A:04 X:00 Y:00 S:F9 P:nvUbdIzc $1F:E5AF: 48 PHA A:04 X:00 Y:00 S:F8 P:nvUbdIzc $1F:E5B0: A5 D6 LDA $D6 = #$1C A:1C X:00 Y:00 S:F8 P:nvUbdIzc $1F:E5B2: 85 D7 STA $D7 = #$1C A:1C X:00 Y:00 S:F8 P:nvUbdIzc $1F:E5B4: A0 14 LDY #$14 A:1C X:00 Y:14 S:F8 P:nvUbdIzc $1F:E5B6: 20 19 C6 JSR $C619 A:1C X:00 Y:14 S:F6 P:nvUbdIzc $1F:C619: 84 D6 STY $D6 = #$1C A:1C X:00 Y:14 S:F6 P:nvUbdIzc $1F:C61B: A5 D6 LDA $D6 = #$14 A:14 X:00 Y:14 S:F6 P:nvUbdIzc $1F:C61D: 29 1F AND #$1F A:14 X:00 Y:14 S:F6 P:nvUbdIzc $1F:C61F: 05 DE ORA $DE = #$00 A:14 X:00 Y:14 S:F6 P:nvUbdIzc $1F:C621: 8D 00 C0 STA $C000 = #$78 A:14 X:00 Y:14 S:F6 P:nvUbdIzc $1F:C624: 60 RTS (from $C619) ---------------------------- A:14 X:00 Y:14 S:F8 P:nvUbdIzc $1F:E5B9: 8A TXA A:00 X:00 Y:14 S:F8 P:nvUbdIZc $1F:E5BA: 8D 8F 06 STA $068F = #$00 A:00 X:00 Y:14 S:F8 P:nvUbdIZc $1F:E5BD: 68 PLA A:04 X:00 Y:14 S:F9 P:nvUbdIzc $1F:E5BE: A8 TAY A:04 X:00 Y:04 S:F9 P:nvUbdIzc $1F:E5BF: B9 64 82 LDA $8264 colPtrTableHigh,Y @ $8268 = #$D0 A:D0 X:00 Y:04 S:F9 P:NvUbdIzc $1F:E5C2: 85 4A STA $4A collision routine = #$B0 A:D0 X:00 Y:04 S:F9 P:NvUbdIzc $1F:E5C4: B9 74 82 LDA $8274 colPtrTableLow,Y @ $8278 = #$81 A:81 X:00 Y:04 S:F9 P:NvUbdIzc $1F:E5C7: 85 4B STA $4B = #$8B A:81 X:00 Y:04 S:F9 P:NvUbdIzc $1F:E5C9: 20 CF E5 JSR $E5CF Breakpoint 2 Hit at $E5CF: $E5CF:EC--X- Condition:K==#1F A:81 X:00 Y:04 S:F7 P:NvUbdIzc $1F:E5CF: 6C 4A 00 JMP ($004A collision routine) = $81D0 warp warp: A:81 X:00 Y:04 S:F7 P:NvUbdIzc $14:81D0: E4 6A CPX $6A = #$00 A:81 X:00 Y:04 S:F7 P:nvUbdIZC $14:81D2: D0 2C BNE $8200 rts A:81 X:00 Y:04 S:F7 P:nvUbdIZC $14:81D4: A9 C0 LDA #$C0 A:C0 X:00 Y:04 S:F7 P:NvUbdIzC $14:81D6: 09 01 ORA #$01 A:C1 X:00 Y:04 S:F7 P:NvUbdIzC $14:81D8: 09 40 ORA #$40 A:C1 X:00 Y:04 S:F7 P:NvUbdIzC $14:81DA: 8D 07 06 STA $0607 = #$00 A:C1 X:00 Y:04 S:F7 P:NvUbdIzC $14:81DD: A9 01 LDA #$01 A:01 X:00 Y:04 S:F7 P:nvUbdIzC $14:81DF: 8D 08 06 STA $0608 = #$01 A:01 X:00 Y:04 S:F7 P:nvUbdIzC $14:81E2: AD 95 06 LDA $0695 warp? = #$25 A:25 X:00 Y:04 S:F7 P:nvUbdIzC $14:81E5: 8D B9 06 STA $06B9 room1 = #$32 A:25 X:00 Y:04 S:F7 P:nvUbdIzC $14:81E8: 8D BA 06 STA $06BA room2 = #$32
Download KuboBG.lua
Language: lua

while true do -- local x = memory.readbyte(0x0420) -- local y = memory.readbyte(0x0440) -- gui.text(x,y,"O") local base = 0x0320 for x=0,15 do for y=0,12 do local typ = memory.readbyte(base+y*16+x) if typ ~= 0 then local color if typ == 1 then color = 0xffffffff end -- wall if typ == 3 then color = 0xffff00ff end -- end trigger if typ == 4 then color = 0xffff0000 end -- warp if typ == 5 then color = 0xffff8800 end -- chest gui.drawBox(x*16,y*16+24,x*16+15,y*16+24+15,color) gui.pixelText(x*16+2,y*16+24+2,typ,color) end end end emu.frameadvance() end
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The extra libs refused to install right away so I installed steam and launched it once so it updates, and then I did
Language: shell

sudo apt install ffmpeg:i386
inside /usr/lib/i386-linux-gnu:
Language: shell

sudo ln -s libswresample.so.3 libswresample.so
and then I was able to launch libTAS like this and the game ran fine:
Language: shell

~/.steam/bin/steam-runtime/run.sh libTAS
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The difference I was able to formulate is that the published run uses screen-warp to get to the other side of the screen, which makes the character appear in the next room, because the previous room's exit has been hit by screen-warping. But it doesn't have teleportation across different rooms like in this movie. I'll check what's happening in the code here...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fortranm wrote:
Shall [198] SNES Kirby Super Star by Zurreco in 51:02.10 get the "One player in a multiplayer game" tag and be un-obsoleted?
nitsuja wrote:
Note that I use Wheelie Rider kirby a lot, and the helper is lost between games and clearly less important than kirby, so most of the run doesn't look very 2-player.
Hmm... Technically fine probably, and unobsoletion used to only happen for runs that would be accepted by today's standard, but those are both Standard now, so I'm really unsure.
Fortranm wrote:
[980] NES Snow Bros. "2 players" by Randil in 13:56.85 This for similar reason.
Done.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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juzek wrote:
Hi! Dev here. I was browsing my analytics, and found that my highest visits this month are from a website I had never heard of. and I thought "how curious". Nice to meet you all.
Hello!
juzek wrote:
SKRAAGHRHSCH has 10 hit points, but I don't think that matters too much for you.
Can you tell us how initial hit detection works? I only found that the boss kinda collects bullets until a certain point, and only then their damage is registered in the HP meter, which adds some annoyance to movement testing, because you have to emulate farther ahead to see the effect of your hits. But how does the game decide "yeah I've been hit, keep stacking the damage until later".
juzek wrote:
I am honored that my game has been the subject of such activities, and I am curious about where you found it, and what makes a game a good candidate for TAS? I suppose it is easier to do GBC ROMs because you could play them in something that manipulates time, etc, where as a browser-based game is a little tougher, or a game with a truly random generated world may be difficult to maintain consistency between runs. (for instance, https://juzek.itch.io/cellracer is probably not very possible as it currently is, although it would be easy to make an off-line build that is more consistent for you all.
If it's a Flash game, we run Ruffle in libTAS. But its input editor is not as advanced as one in Wiki: BizHawk. Randomly generated game would indeed be hard to figure out, but dedicated people can still work with them in theory, by simply rerunning it with a different initial seed until they like the result (the most advanced users may even disasm it).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Αsumeh wrote:
Seeing as though I noticed improvements since the submission (mainly the Bowser fight), it may be best not to publish this. But then again, I recall Nach reacting unkindly towards how horrid the hack looks, although you can only applaud the author for trying; the hack series sparked worldwide significance for players and users. It was one of the hardest of its kind anyway. Still, we're better off waiting for staff approval before we can give rise to a new run of this hack. We can't be hasty enough to assume, "Okay, this is good, now let's make a new run." No. We need to ensure the TASVideos staff approves of this hack. Yes, they've lightened up on how they accept ROM hacks, but we can't fully use this to our advantage. In this case, we'll have to take it with a grain of salt; the staff will hopefully handle the rest in the meantime.
Sorry we missed it. We have a thread for posing this kind of info, so when the queue gets smaller we could handle those submissions one by one: Revisiting rejected submissions due to rule changes Actual answer tho, yes, all well done hacks are acceptable now. Wiki: MovieRules#GameChoiceInGeneral
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ikuyo wrote:
Would the fact that TAS cannot obtain this source of points hurt its judging due to suboptimality? Is the fact that the trick has been done on the Switch version going to hurt the argument for potential version differences?
As long as it has been tried and it didn't work, it's fair to not have it in the run. A movie is only suboptimal if it can be significantly improved with little effort. Does that tech also not work on the original Mac version before porting? Or that requires actual Mac?
ikuyo wrote:
Furthermore, since SWH is an unity game, reverse engineering the code is reasonably easy. Are there any issues with me using reverse-engineered code to potentially prove this discrepancy in behavior between versions? Would it be required to argue that the suboptimality comes from version differences?
Figuring out the real reason is always good, but not required.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Awesome job!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MarioAtWork wrote:
https://tasvideos.org/UserFiles/Info/638052470398915167 (total timesave of 105f (somehow, didn't expect the textbox to take up so much time))
Improved by 2 frames https://tasvideos.org/UserFiles/Info/638057037840915321
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The submitted file syncs on both game versions for me, and this one syncs on neither.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What does Refresh do in the game?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Updated video Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Darkman425 wrote:
This is gonna be a weird one. So, there's this game that I want to TAS for speed called GG Aleste II/Power Strike II (Game Gear). It's a shmup with the unfortunate issue of (very slow) infinite score leeching so speed is a more appropriate goal. The problem is that the only speed leaderboards for the game that I know of are on the Aleste Collection, which have replays but only has a Japanese release on Switch and PS4. I couldn't find many runs of the game to completion for that version online so I can't be certain of an exact fastest possible completion time, though I think I have a rough idea of the best time. Am I still expected to know these times for beating all known records if it requires either buying the collection (possibly twice if the systems have separate leaderboards) or knowing some folks who can check and verify those times for me?
The point of it being known is that it's out there available to anyone who does basic research. Basically, something easy to find. If it's hard to find, then it's obscure. In which case if it's discovered, we'll just politely ask you to check if there are some useful strats in there. And yeah it should be possible to verify validity of those records anyway. If we can't reproduce some trick, we won't consider it a deal breaker for your movie. And we definitely don't have the rejection bias anymore.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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There's been some progress in what to do with game versions that have their own branches. Title overrides are now displayed in branch tab titles if branch labels are the same. https://tasvideos.org/1466G But now there's also a question of how do we want to name non-USA versions of games. Previously the USA name had to be used even if the movie is made on the Japanese version, to make the movie easier to find. But that was only a problem when navigation was movie based. With game based navigation, you can now have different aliases attached to the game, and user will be able to find it. And non-USA movies still link back to the game they belong to. https://tasvideos.org/140G So do we still need to care what "THE definitive default" USA version is called, and use that name for all other versions? Or maybe each version can now be called according to its release title (barring actual Japanese spelling)?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Figured it out (thanks YoshiRulz for ideas) Download sha1sum.sh
Language: shell

#!/bin/bash echo -ne "\033]0;Drag & drop file or folder\007" prefix="'" suffix="' " while IFS=$'\t\r\n' read -d '' -rsn 1 str && [ "$str" ]; do while IFS= read -d '' -rsn 1 -t .02 char; do str+="$char" done if [ "$str" ]; then # in case your temrinal adds funny symbols on drag'n'drop #str="$(expr "$str" : "$prefix\(.*\)$suffix")" # or #str="$(printf "%s" "$str" | sed -e "s/^$prefix//" -e "s/$suffix//")" find "${str##*/}" -type f -exec sha1sum {} \; fi done
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Surprisingly fun to TAS. Gnomed by 9 frames: User movie #638052526501609192.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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RTA runs are missing the noise blocking your action in the last 2 levels. Is it related to running the game before? Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The game's author goes on the left in this room, which looks faster:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fortranm wrote:
unless the software in question is clearly utility in nature (aka not really a game)
What are examples when it's clear, and what makes it clear?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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LeonidaselXD wrote:
how to send a file? and... do you have discord?
Upload here https://tasvideos.org/UserFiles/Upload and post the link in this thread.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's been some time since we defended the triviality ban officially. And after the site's goals shifted towards becoming more contributor focused, both community and staff members started questioning what's so helpful about that ban, by today's standards as well as moving forward. It's funny how it evolved from this post I made 10 years ago, into a clause in Vault rules, a triviality sport ban for Vault, and finally it became a whole Vault triviality ban. Thank me very much. TASes that have been matched by humans posed an interesting challenge, which we solved for the next 2 years. So as always, the purpose of the ban was to protect the site from horrible death that's known to often be caused by cheap TASes. ...I mean, I don't really get what it was accomplishing (anymore). Maybe it was protecting the image of the site by showcasing less of boring content? Maybe it was protecting the staff from handling tons of low-hanging-fruit movies? One point I remember is you can't know for sure who the actual original author is when there's little to no rooms for optimization. Is there anything else? So yeah, as long as people are interested in making those "trivial" TASes, there should be some way to have them on the site, because otherwise we'd be discouraging people from contributing, resulting in less cool content overall. If we can "tolerate" "silly" stuff, those same people will be one day interested in making high-level TASes too, we'll have a fuller knowledge base, a more active community, and more synergy. However even if we completely remove the triviality ban, there are still some applications that we would have a hard time considering videogames at all. Does anyone want to TAS a Photoshop installation? Or a movie watching session? Or a Flash animation where you only need to hit one big button to see one videoclip? What about running emulator accuracy tests and demos? As became apparent after Vault rules whose goal was maximum clarity, for any complex and unexpected phenomenon, there can't be future proof hard rules that will keep making sense, barring a few occasional tweaks. If initial human creativity was not explicitly limited by those rules, resulting works won't perfectly fit under them either, no matter how brilliant those rules will be (we've tried!). But we can still have guidelines on what is most likely a videogame, and what is most likely not. For example, a videogame requires repeated player input to advance. It also has some kind of gameplay, usually posing a challenge, a way to lose and to win. What else?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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153 frame improvement, which also enters "TAS" and shows the high scores screen, because I thought having that as an extra movie only would not make too much sense: https://tasvideos.org/UserFiles/Info/638050766106272067 Changing startup time did help, but I wasn't patient enough to not delay a single hit and just keep trying different times. Turns out you can manipulate the counts just fine by delaying hits. Delays were only done on the second knockdown for hamburger and doughnut, and it's only by a few frames, so this should be good.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dimon12321 wrote:
It doesn't affect me. I'm not interested neither in this game, nor in this "TAS". I just don't see the point in encoding and publishing it and I think you don't see it either. For such a game, which is unique case for sure, all the judge has to do is note the time, make sure it matches the rules and make a decision. I'm sure in that case, which I hope will be the only one in the site's history, this is necessary and sufficient, like some Math theorems say. Even though the site's trademark includes the recording and publishing of each accepted movie, recording 33 days of maximally repetitive gameplay doesn't make sense. I'm not trying to persuade anybody to refuse to publish it, my opinion has never been worthy in 8 years of my presence. But my point is, that's not a good idea. After all, don't encoders have any others things to do?
The point of this run is that it was challenging to accomplish. Of course someone might have recorded it in realtime, but for a programmer it was more interesting to script it all in advance, and then to fix bugs in bizhawk and the site that made it not possible for this movie to be made and submitted. Encoding it will also be challenging, and probably judging too. That's the whole point - for the fun of it! And I'm speaking as someone who's not a fan of this whole idea lol. But as long as we have people eager to invest themselves into it, it's okay! It's not like we suddenly started removing entertaining runs from the site anyway.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
1 2
22 23 24
439 440