Posts for feos

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I did try to improve it when I first saw the wip, using the knowledge I gained from 1p warpless (running speed can be increased by tapping vertical direction), but I quite expectedly couldn't. As for my contribution, it's probably not just the script, but the entire R&D thing regarding this game, but it was originally MESHUGGAH's idea to add me in the current movie, not my request. But I obviously support the decision wholeheartedly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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https://sourceforge.net/p/fceultra/code/3230/log/ tl;dr: overclocking has been in fceux svn for a year, and now, after fixing it for a few games, we'll be releasing a new version soon. The principle is way easier and more reliable than speeding up the cpu: we just add extra scanlines to ppu loop and vblank, that's how dendy works. But while on hardware such scanlines slow down gameplay, emulators aren't tied to internal cpu speed, we run it at whatever speed we please. So if still running at 60 fps, we get overclocking with additional scanlines. In games where postrender scanlines make them buggy (contra force), use vblank scanlines. Config -> Timing. http://rgho.st/6LRDDYYTz
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Zeupar wrote:
Nice new glitch. However, it's a shame you didn't seize the opportunity to create a proper run that improved the first half of the published movie as well.
How many people do you know who can beat Aglar?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Nope. Changing the length of the encode didn't help either.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Your English is anything but bad, no need to excuse.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Koh1fds wrote:
And so with my nickname. I didn't make even a single input for this movie. You can remove it
Without your efforts this submission wouldn't happen at all.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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How do I fight this?
avs [info]: 320x240p 1:1 @ 60000/1001 fps (cfr)
timecode [info]: automatic timebase generation 1001/2541180000
x264 [error]: Effective timebase denominator 2541180000 exceeds H.264 maximum
x264 [error]: x264_encoder_open failed
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Bind Markers To Input is a per movie setting. Its purpose is to shift markers along with input on frame removals/insertions/copypasting.
jlun2 wrote:
Feos, was the seeking feature removed? Currently for some reason the latest dropbox link still has "Turbo seek" option, but it does not seem to do anything.
Works perfectly for me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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vecna implemented overscan in this commit according to this issue based on this post. In the end, we're getting uneven height so it can't be encoded with x264. What should we do, add a 244th scanline that's a copy of 243th's (btw how do we copy a scanline in avisynth?) or crop the 243th away? Test build: https://www.dropbox.com/s/3p2agitqff88qrd/BizHawk.zip?dl=0
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm pretty sure Samsara must be mentioned first here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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It's not me, it's this guy who discovered it: http://tasvideos.org/forum/viewtopic.php?p=436739#436739 And he seems to be suggesting new improvements, so it's him who must be co-authored. Well, unless you want to co-author me just for reporting other's advices. I'd be fine with that :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Alyosha wrote:
tvpassfail which seems like a great deal of work.
It's not that much of work, we can just adopt an existing ntsc filter and it will magically pass. No emulator internally emulates composite artifacts. But some shaders do, as well as some old fashion filters. I'd leave this task to whenever someone adopts Bisqwit's new algorithm: http://forums.nesdev.com/viewtopic.php?f=2&t=14338 I'm going to figure out the tweaks it needs for PAL emulation and implement it in fceux some day.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fuck, it's written in the middle of normal text with normal font. This submission will drive me insane in the end.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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I need a screenshot suggestion.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Unbelievable, man!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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A guy from sourceforge told me:
At 5 and 6 levels of the game it's possible to save huge chunk of time by damage boosting into the walls. At the 6 level by boosting of the red arremer you can start clipping upwards by jumping as shown in the movie. With good optimization this trick can save ~5 second over current TAS. At the beggining of the level 5 it's possible to perform the same trick and skip first part of the level (as shown in the movie). Also by doing this you prevent enemies from spawning. But I can't met platform cycle. So I end up saving not that much time. But if it possible to manipulate that platform... as i think it can save ~10 second.
https://www.dropbox.com/s/he757ao1gu97mlg/Ghosts%20%27N%20Goblins%20%28U%29%20%5B%21%5D-0.fm2?dl=0 https://www.dropbox.com/s/li22jhez2647ltp/Ghosts%20%27N%20Goblins%20%28U%29%20%5B%21%5D-7.fm2?dl=0
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I think a sane option would be to blend fields in this case: it'll at least be semi-transparent.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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The question is, how does it look on tv? BTW I don't think deinterlacing psx bios is required since it is weird: 60 fps interlaced in octochock, not 30. So when running at full fps, interlacing isn't noticeable, while deinterlacing creates various artifacts or an blurred picture.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Encode error reports
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For any issue that might happen with encodes, my goal (at least consciously) has always been to help preventing them in future, because actual reencoding is annoying, and we don't want bad surprises. So to make it most productive, here's how a good error report is done:
  • Point out an error.
  • Explain why is it bad (proofs, videos, images, examples).
  • Evaluate how fatal it is, whether reencoding is outright required, or just desired.
  • Come up with a solution proposal.
Then together we will figure out what will be documented about the issue in question (on wiki or in a dedicated thread), and I'll probably add the solution to the universal encoding script I maintain (partly for work, partly for reference). Do not include emotions or accusation in your report, because that makes it less productive in the end. Don't assume the problem is already known and ignored. Let's get info provided, workflow fixed, and reencoders motivated!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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I'd say that perfectly authentic ntsc artifacts aren't yet emulated. The most important thing would be color borders - moire on those is changing its phase during every 3 frames. 1 pixel wide vertical lines look distorted, vertical borders between solid colors look like a saw (that also shifts for every 3 frames). Also, there's a rainbow effect where on every luma (brightness) level change, there appears a tiny artifact of a semi-random color, and they also change their phase for every 3 frames. Finally, there are different artifacts of a notch filter, sometimes you can see a bit of moire even on solid colors, then, it might differ in how far from the color borders moire is clearly visible. Just record some footage from console, then launch that game in an emulator and try checking out various ntsc filters. If you record and compare, you'll see the difference. PS: I can't download the vid to look closely.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warepire wrote:
That's because AVI isn't meant to contain video encoded to x264. It's outside of the AVI spec and a horrible practice, you're asking for trouble when you do this, like REALLY asking for trouble. Also, AVI is bloody ancient, use a better container like mp4 or matroska (mkv), for which x264 encoded video will be living very happily in.
Lossless AVI dump -> VirtualDub -> x264vfw (zero latency checked or it desyncs) -> youtube. This has been working for me for years perfectly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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For games that run at 30 fps (duplicating every frame), reducing the framerate for youtube is required, due to YouDoot. The script I provide in TAS Encoding Package 2 has a halffps toggle, use it to cut every other frame out of the video. http://tasvideos.org/forum/viewtopic.php?t=18128 Also, we can't let YouPoop do aspect ratio correction for us, since it won't anymore. Update your scripts to include "manual" aspect ratio correction. http://tasvideos.org/forum/viewtopic.php?t=18100
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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