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This movie ends with this screen which you have to skip by pressing Start:
But the ending screen that should go next is this, and this movie can't reach it due to not being able to press Start, and #3192: Aqfaq's Genesis Mutant League Hockey "Regular Game, 2 players" in 00:42.20 does reach it:
Aiming for shortest input in a game that requires input to show the ending, and making the movie so short that the required input is missing, is a situation that feels weird, especially when there's already a movie that does it properly.
Speaking of which, I have no idea why #3192: Aqfaq's Genesis Mutant League Hockey "Regular Game, 2 players" in 00:42.20 has never been unrejected. But if it reaches the same ending as if it actually won the hockey game by playing hockey, I don't see anything additional to demand from it for being fastest completion of the Regular Game mode.
I personally think that (at least) this mode of this game makes more sense to aim for fastest ending, because apparently the time the game ends at is not the only difference. When it is, we let authors decide.
I would instead accept #3192: Aqfaq's Genesis Mutant League Hockey "Regular Game, 2 players" in 00:42.20 and maybe send this submission to Playground if we can agree on the goal, which is still tricky because the game is not fully completed.
Opinions?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does the RTA really not grab these 2 items and still gets 100%?
Are they not real items? Have they been collected in advance and I missed it? That area is the only place where RTA is seemingly ahead of the TAS.
EDIT:
Hmm, they look already collected judging by the in-game map?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks for all the help, ViGadeomes!
All 3 movies have value. The GB version is the original most basic one, GBC has the shortest gameplay, and GBA is console verifiable.
Mode
Startup
Gameplay
Overall
GB
628
1049
1686
GBC
480
1018
1507
GBA
494
1065
1568
I personally lean towards preferring the console verification aspect.
EDIT:
If we're going to replace the movie with either resync, ViGadeomes's name may make sense to add to authors, due to research and work he contributed to this project. TaoTao, what do you think?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I should have time on this within a week.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Are there instances where the pieces could be sped up without compromising manipulation and ability to catch? Or places where manipulation is yielding a desired result and the rest could be sped up?
It sends an email if you "ring the bell" on a thread.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sometimes you make the pieces slide down quickly, and sometimes you wait for them to arrive at normal speed. Why wait?
Also, how exactly do you manipulate luck?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I still don't get how "an event" is even defined. The GameFAQs link says there are certain dialogs depending on reputation, and then there are certain events depending on reputation, but doesn't seem to explain what those events actually consist of, only their requirements.
If you define "an event" as an extra dialog, you obviously need to have that dialog displayed. If NPC appearance is "an event", then that's probably enough. But this is an Alternative-only category, so it should make the most sense to the viewers, because they decide whether it's published. So define events in a way that makes the run the most entertaining.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah that's called speed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The speed here is actually maximum. Go any further and you get an overflow, because the speed address is used a signed byte (sign bit meaning the direction). Same with various delays - they were all set to just 1 frame.
Here's info from Acmlm, edited by me to look like an RHDN submission, which they rejected because I'm not the author.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sounds like easy is totally fine.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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How did you figure out which address to patch?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Please upload your double playthrough and the main movie to userfiles, I'll check what can be done.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sounds okay, as long as you don't simply skip ahead.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It sounds like Assist Mode is just a difficulty setting in those games where it's available in the menu. Unless it has unique content (levels, items, enemies), it will compete with the regular mode if aiming for the same Standard goals. The only guideline on selecting difficulty is that it should make sense. Otherwise it's up to the author.
And we can't consider something available in the game menu a cheat, because we don't rely on whether something is considered a cheat or not. In-game codes are allowed as a separate Standard goal, if they add gameplay. And they are allowed in Alternative if they result in an entertaining movie. Cheat or not.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Since system time can be arbitrarily set by the user directly, you can set it however you like in/during your movie. And what you set it to is up to you, for example if you think your seed is the optimal one for speed, there's nothing wrong in repeating it. Or if you aim for an Alternative class goal, using a seed that's entertaining to watch also makes sense.
Having completed parts of actual gameplay prior to starting the main movie, means it's a save anchored movie, which is now a separate Standard category (and needs a verification movie).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Not enough info about the suggested branch and what it would consist of.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Your tone is extremely disrespectful. Please stop telling people what to do and wording it like you're speaking on behalf of the entire community.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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There is notable difference in your example. SMW has an overworld which is an explicit part of its gameplay, and you choose how you route your session. We've mentioned several times that we only have a problem with non-gameplay level select, be it a menu, a password, or a button combination. If primary gameplay consisted of menus, then menu would maybe have been considered a gameplay level select, and allowed.
Also if all you can do is start at a certain level, there's nothing to route, because you can't select level order, and you only see the ending after the one final level.
Bottomline: non-gameplay level select is not a sensible way to reach the ending sooner... literally because there's zero gameplay in it, so there's nothing to feature as a separate goal.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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50% difference means one is taking a different route, showcasing unique gameplay in both cases. If 50% of gameplay are just missing, that's not 50% difference.
We do have movies that use a code to access some level, but that's for levels that you have to unlock, and there's unique gameplay in those levels. It's never a code to simply start at a later level.
The consensus is already there. The community did not split in 2 halves, one arguing that single-button level select is okay, and another arguing that it's not okay. The spirit of the rule is clear to the people posting in this thread, which is why nobody else thinks that the rules have changed.
The deeper level is that when the policy is worded poorly or even wrongly, community members will be pointing it out, saying that there's a loophole. But if it's worded in a comprehensive way, just not perfectly, the community will agree with it from all angles, like we're seeing in this thread.
Additionally, Samsara is an expert judge who has the required skills to determine which policies make sense and why, and skills to assess whether or not it makes sense to fix the big trends. If that was not the case, it would be easy to find loopholes in her reasoning against level select.
Please pay attention to my thought here.
It doesn't make sense to target someone with truth, right? Especially when that truth is confirmed by the entire community, both users and staff members.
If someone is targeting someone else, they don't care about truth and logic, they simply ignore those.
And when that happens, there is broken logic in the reasoning, because logic was not the goal.
Relying on facts and logic is morally good, because there's no other way to reach a solution when several parties have contradicting stances, and there needs to be some compromise.
Accepting someone's stance without sufficient logic and facts is morally bad, because it may hurt other parties in the long run.
For example, by making it impossible for them to comprehend what we expect from their work, since that expectation chaotic.
I keep digging deep into this talk, and I do not notice any problems in what Samsara has been arguing the whole time. Therefore it can't be considered a personal attack on you.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'll reply to posts as I read them, just to not leave things unanswered.
You keep claiming it to be a new rule that never existed before, but you didn't provide a list of examples where submissions doing exactly the same thing have been accepted. If it's a new rule, then it's different from the policies we used to have. If we used to have different policies, then we were judging identical cases differently. Examples please?
I already explained the difference between warps and level selects. If you disagree, quote me and disprove.
HappyLee wrote:
As stated before, I'm totally in favour of the rule banning passwords or in-game cheat codes (at least for most of the cases), because they are considered cheating. And the previous MovieRules are very clear about this one.
I also explained that we don't rely on the definition of "cheating". We rely on whether something adds gameplay or removes it, and whether it's entertaining enough for Alternative class (formerly Moons).
HappyLee wrote:
The world selection feature I used is very different from using passwords or in-game cheat codes.
It's not, and I explained why. Did you even read my post?
HappyLee wrote:
What we really should be discussing is: should we ban non-gameplay level selection, just like banning passwords and in-game cheat codes.
It's what we usually do, until personal accusations become the only subject of the thread. The point you refuse to recognize is that the spirit of the rules has never allowed this, and single-button level select was simply never brought up until now.
HappyLee wrote:
It would be great if people can provide convincing examples, like explaining what damage it could cause if we allowed non-gameplay level selection, but so far I haven't seen any example similar as this case.
It feels disappointing and anticlimactic when majority of the game is skipped before the game has even started, just to call it "fastest completion". Doing this via glitches is fine, because it's unintentional, so you have to discover and implement such an exploit. If you select the last level from the get go, there's zero challenge in that, so people simply don't like seeing that, traditionally.
HappyLee wrote:
Samsara posted two examples, but they only completes a task or a branch of a game. My TAS completes the game and got the true ending. Noxxa and LogansGamingRoom posted an example which includes a faulty ROM (or bad version of a game), but I didn't use a faulty ROM.
Those examples were posted to show that we don't have a precedent proving this has always been allowed.
HappyLee wrote:
I'm not familiar with many games, but I posted an example of the "both quests" RTA category. It uses world selection to start the second quest in World 8 in the title screen, just like in this TAS. I don't see anyone complaining about this usage of this non-gameplay level selection. This RTA category is popular among top speedrunners. For example, Niftski (current SMB RTA WR holder) did it in his 4:54.798 World Record run.
If people can accept using non-gameplay level selection in that case, so why not in this run? The only difference is, in this hack, world selection is allowed before seeing the Princess.
The difference is that we can't blindly copypaste RTA rules, because they are written by people who happen to be mods for a given game, and their rules only apply per-game.
Also people in this thread mentioned that hitting B only takes you to world 8 after you've already completed the game normally. So it's similar to newgame+ content and abilities.
Even then, we can't mindread why RTA people allow this, someone would have to ask them. But when I spoke to the Spyro community, they told me they allow certain things just for convenience, regardless of how tasvideos threats them. And indeed we can't dictate how the outside world plays games.
HappyLee wrote:
What if the missing gameplay is optional? Since world selection is allowed by the hack creator, Worlds 1-7 are not required for saving the princess and getting the true ending. My TAS aims for the fastest completion, so natually I don't have to play every level if they are optional.
Of course it's optional if the game has a way to skip it. Passwords in other games also make some levels optional. And passwords in other games are also allowed by game creators, sometimes showing you the true ending after password usage.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.