Posts for feos

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Post subject: feos versus youtube
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https://vadosnaprimer.github.io/ Enjoy! Hint: Watch the artifacts around the blue hexagon and tell me what mode you need to set for them to disappear.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hold the right mouse button and scroll the wheel. This works the same as < and > buttons. And the same as Advance and Rewind hotkeys. The latter 2 methods also work as everybody likes: tap'n'hold.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Posting this masterpiece again: Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hetfield90 wrote:
The "insert frame" and "insert # of frames" functions create frames with all analog coordinates set to 0 instead of neutral(for PSX). EDIT: ...as well as the "clear frame(s)" function.
Fixed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I know. But you know I mean.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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fsvgm777 wrote:
RGamma is going to do the encodes of this TAS.
Unless... Also, can you guys start posting such stuff in threads maybe?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The lack of feedback is usually because it has no encode. For an unpopular game, a quick vid would be more interesting, because no one would know what to expect.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I just tried poking RAM to see what happens, don't even remember the address, but that's the address where the game stores the loop count, and multiplies enemy speeds and other things with that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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To everyone following this thread and using tastudio: Test the latest build as heavily as you can, I redid some basic restore logic once again!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hetfield90 wrote:
It seems that selecting frames via the Frame# column and triggering auto-restore by cloning or deleting frames will often cause the blue arrow to stop much earlier than it's supposed to.
Doesn't happen for me. Video?
TASeditor wrote:
Reminder for feos: "auto adjust lag doesn't work when turbo-seek is on", "it also stops playback at the lag frame and not the auto-restore frame when auto restore is enabled on lag remove"
Autoadjust is totally broken since the day it was added, I'll need to adapt the approach taseditor uses, like with seek frame logic I borrowed to make it fully working. But that's only going to happen after the release.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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2 minutes is exactly the default autosave period. Can you try setting it to 0?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Vaan666 wrote:
If and when I will continue working on this might rely on Bizhawk finally working properly.
Which version are you using?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Voting Meh. It is decent, but not as good as 2p action in such single-screen arcade games. The glitch is nice, but not enough to make 8 minutes of otherwise the same MB gameplay entertaining.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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LOL
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What, you've never tried clicking the frame number column and dragging the selected area? Same thing as drawing input.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spreadsheets don't work for me like that: Ctrl+Shift acts the same way as just Shift. However, in tastudio, while holding Ctrl, you can select rows or draw selections, and this is similar to what I can do in spreadsheets. Why do you want Shift+Ctrl specifically instead of this?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hetfield90 wrote:
Also, can control+shift+click be added as a function for highlighting frames the same way it works in google spreadsheets?
What's the difference between that and how they work right now?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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In case you start worrying, this will probably take another week, since right now we're fighting some tastudio bugs before bizhawk release, which hopefully gets done during the weekend. Just wait patiently, since mame-rr has been my long hope and is now a real plan with high priority.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sour wrote:
feos wrote:
Sour, hello there! I know that your GUI is in C# and it has netplay. Could you give us some hints on how to port this feature over to bizhawk, which is also C#/.net? Also, does it connect when the user is using a router and needs a specified port, or it just connects no matter what like kaillera?
Hey :) The netplay itself is all coded in C++, but there's no reason you couldn't implement the same concept in C#. The concept is pretty simple: the server receives the current state of each client's controller, and applies that to the input ports ($4016/4017). The server then sends the result in the form of a "movie" stream (i.e what inputs were pressed at what moment) and the clients play that movie. The server/client never go out of sync, but it's not that great when ping is high (i.e 150+ms) - other than that it works pretty nicely (and it's certainly better than the experience I had with ZSNES 10+ years ago :p). It has a lot of other features (e.g: selecting which controller you're using, server loading games/states, server-controlled cheat codes, etc), but nothing that is all that hard to implement. I'm not too certain on the specifics of Kaillera, but Mesen doesn't use a central server/hub. It does however uses UPnP to contact the router & add a port forwarding rule when the server is started, which means it should work out of the box with most routers and the typical LAN setup most of us have at home. Technically, you can also get around this by using UDP hole punching, but Mesen currently uses TCP, so I never looked into it much.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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UMK3 is a Nintendo game?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The list requires a sane way to fill it, I was planning to create an xls and paste from there, but I don't have time; my goal was to rerun all the tests on the newest versions of all the emus. It's absurdly hard to always keep track of everything and keep recalculating the percentages. Sour, hello there! I know that your GUI is in C# and it has netplay. Could you give us some hints on how to port this feature over to bizhawk, which is also C#/.net? Also, does it connect when the user is using a router and needs a specified port, or it just connects no matter what like kaillera?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Aran Jaeger, I am the starman right now, and I want to say that strict numbers (from a potentially not so up-to-date page) won't help you more than taking a run in question and checking it against the actual star requirements. For the record, the quota is stars being 10% of moons. We technically can afford some new stars, but only assessing the qualities of a particular movie will show if it's going to happen here. I know my job is to do this checking for new star suggestions, but since there's so much effort put into helping me handle various aspects of this job, let's rely on the passion of those who want to help.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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