Posts for feos

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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Debugger isn't working. Use trace logger instead. Or lua.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: 4 suggestions.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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FatRatKnight wrote:
Basically, I would like to tap the related control binding to toggle it on the current frame.
I'm potentially interested, but why not mouse? You can draw with mouse pretty efficiently. Also, advancing and rewinding can be done by holding the right mouse button and scrolling the wheel. Since the day AnS invented this method I'm not using any hotkeys anymore. For the reference, tastudio replicates most of taseditor's features, so you might wanna read how to control them better: http://www.fceux.com/web/help/taseditor/
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: 4 suggestions.
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FatRatKnight wrote:
Some way for button control to toggle the immediate frame's inputs * The Recording mode removes existing input, denying precision control; not a solution I seek * Mimic the behavior of this script running under FCEUX when TASEditor is engaged
You want it to let you instantly toggle input on the blue frame without advancing/rewinding, right?
FatRatKnight wrote:
Segmented scrolling of the input list * So you have a 1.6M frame movie. Moving the scroll bar can potentially jump thousands of frames per pixel * Suggestion is to restrict that range to within segments defined by user * I don't have a clear design, and this will likely take some thinking.
Set markers to main parts and jump to there instantly. Notepad++ has the document map feature, but it'd be hard to implement. So use markers as chapters.
FatRatKnight wrote:
Some way to simply not follow cursor when emulation is running * Behavior is to always scroll in some way relative to cursor upon frame advance * Does the cursor have to remain visible at all times on a frame advance? * I want to be able to click the target frame I want to stop at without telling the emulator to hold still while I find it * Modifying past input is rather jumpy at times * To work with the next point beautifully
Disabling "Follow Cursor" is not enough?
FatRatKnight wrote:
A mode to engage emulation automatically to a specific frame after changing input * Current behavior is always to go to the earliest frame of changes applied, if in the past * I want to see results of what happens out to a particular frame upon changing input * Envisioned behavior is to try to seek to the frame we were just at after changes in the past; inserts and deletes should optionally adjust seek frame * Will not be so convenient if the cursor is always followed
"Auto-restore last position" is not enough? So does the build I posted fix your autosave timer bug?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TASeditor wrote:
I want to really have some new lua functions:
    A function that returns the frame number of the highlighted marker in the marker list, the one which is related to the playback courser. A function that returns the frame number for all frames which are selected. I want to be able to iterate for multiple frames and make changes for them each individually. A proper function for lua input in tastudio, smiliar to TAS Editor.
Please make a ticket on the bug-tracker.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks for elaborate report! Try this build: https://yadi.sk/d/aJV0Rn7cyH6P4 Also, what's your overall impression about tastudio? Any suggestions/requests maybe?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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http://tasvideos.org/userfiles/info/37696646785204508 Since I couldn't get anything out of this glitch, I'm posting my test movie. The glitch is when you kill the second boss and run out of time at the same frame. Then cutscene and gameplay mechanics get messed up and random crap gets written to level BG blocks. The game can crash or reset, or it can get back to the boss room, but I couldn't get it to do anything else.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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TASeditor wrote:
Window position isn't saved in newest release.
Fixed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Am I reading this right and there's no serious reason to consider "no underflow" a separate category? Because no one gave a single pro.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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brunovalads wrote:
if your tasproj is big the backups will be big too
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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OmegaDracula wrote:
How do I upload the bugfix that I just fixed for "Code/Data Logger" Crashes while loading a CDL in NSF file?
Attach the patch on the bug tracker. https://sourceforge.net/p/fceultra/bugs/
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ThunderAxe31 wrote:
do more backups
Translation: Enable Config->Backup per file save. Then save it manually after every important action. You'll get a backup of every version of the file you manually saved. Autosave excluded.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sure.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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https://yadi.sk/d/dtrqrOhm3FoMCG It died in the middle of saving branch 7, so it got lost, as it had no input log. All the rest is probably there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Upload it somewhere.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Where's the test ROM?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samsara wrote:
Thread #17925: Bizhawk issues This thread in the Newbie forum got me to look up how to reproduce the bug being talked about. Quick GIF of the bug in action: https://i.gyazo.com/09ab773cd446b07f2b6a4b66d04a077c.gif Easy reproduction steps: 1. Create a new tasproj 2. Record 20 blank frames 3. Drag down some new input from frame 10 to frame 30 4. Frame advance a few times without going past the end of the new input 5. Drag down a different piece of input from any frame past frame 30
Fixed!!!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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feos wrote:
TASeditor wrote:
Window position isn't saved in newest release.
Works fine here.
It doesn't remember it anymore after I removed the old config. Will look into it. I see now. It resets the position if you movie it above the screen edge and close, causing its position save. Not a bug.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Should I post the battletoads script?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I guess the only addition to the script will be this:
hd ? last.FrameRate > 60 ? ChangeFPS(60) : 0 : 0
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What does Famtasia even have to do with this?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Remind me what youtube does to things like 31 or 40 fps?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Firstly, the underflow glitch can not really be compared to the GT code or ACE or anything like that, except aesthetically. It is not a "major skip glitch", which is an official term here, simply because it doesn't cut most of the previous run's time. The overall time difference is a bit over a minute, and some part of that is other route changes and optimizations. So it's technically a usual case of the "heavy glitch abuse". Secondly, [1368] SNES Super Metroid by Taco, Kriole in 38:41.52, [1908] SNES Super Metroid "ingame time" by Saturn in 39:15.30, and this submission are all unvaultable, which means that to co-exist as separate branches they have to: 1) be significantly entertaining, 2) have significantly different content with little overlap, 3) have the majority of the vocal audience support the separation, 4) have some definable aspects that could prove that there's really enough difference. So for those who are super metroid professionals there's a task that would help judging this run properly: please list things that can only be seen in the branch that uses underflow, and then list such things for a branch that would be similar in all other conditions, but would avoid underflow. Because the way I read the thread now, it's the only difference between the proposed two new branches. I'm asking you guys to help, because even though I generally know the game, I would miss some aspects that are important to a trained eye. On the other side, exactly because I'm not an SM pro, I can evaluate the significance of the factors that the layperson could see, which matters too because we're not an SM TAS site, and we want to meet the expectations of a much broader audience. And finally because SM uses to have exceptionally large amount of branches here. Not that it's a negative thing, it just becomes harder to differentiate between them with the above criteria as that number increases.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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HOORAAAAAY! Toads! But can tasbot really run super metroid?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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