Posts for feos

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Yep.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
Maybe "devolve" is not the perfect word, but it seems to me that the rules of what constitutes an acceptable submission are being loosened and loosened as time passes. At this point it seems that almost anything is acceptable, as long as it's "cool". There is no "it must break all existing records" nor "it must complete the game" requirements anymore. Heck, it doesn't even need to actually play the game anymore. The game itself has become almost irrelevant, in many ACE cases. The site might "devolve" (for the lack of a better word) into just a demo compo website, with a twist. That's why I asked where the limit is. If there is no limit, then that might just as well happen. Everybody will just start coding their old-console demos and inject them into the consoles.
The very fact that such runs are accepted at all, in one form of another, is because they are just movies made with usual TAS tools. This is what we call superplay in a general sense: hand-crafted emulator movie. True also mentioned meta-gaming:
True wrote:
The art of TAS has surpassed merely playing a game. TASing is the game itself, and sometimes even that is eclipsed by making things play that game for you too. Metagaming of sorts. The best players of this game know how to break all the rules, and do so as a matter of course; this necessitates understanding the architecture and peculiarities of the target, and of the tools used to work said target. Generally, this means understanding how to write computer code. This is because it often means knowing how to tear these platforms and code apart (see the post by feos), as much as it does writing your own.
It so happened that our movies also have been "optimized versions of real-time attacks". This is the narrow sense of superplay: optimized game playthrough. You like the former. No problem, we are publishing such runs and will keep publishing them forever, as long as they entertain the viewers. This is what we have different branches for (as I already explained to you a year ago with a list). Other people like other forms of superplay. No problem, we are publishing them too and will keep publishing them forever, as long as they entertain the audience. No one loses nothing, everybody wins. The site is just conceptually growing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
Will tasvideos.org just devolve into a publication site for people's console demos?
Why are you calling it devolving? You think the work dwangoAC and the tas block team showcased at the marathons is degrading the community?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This run won't go to Moons in its current form it seems. However when you have no limits on speeding this up, death abuse is welcome. But when you apply it, I suggest you this: before you die play pacifist, then when you sacrifice yourself, get mad and kill everything you possibly can. In the next level where you need to die do the same switching. This will add variety and density. Also, with such a huge improvement possibility, I don't think I can accept it to the Vault right now, even though the whole run will have to be redone.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
What I see happening here is demo programming being published in the guise of it being a "tool-assisted speedrun". Where do we draw the line? How many such submissions need to be submitted before we start putting limits? Ten? A hundred? A thousand? How many? Once again, the demo is impressive. I'm just asking if it's "off topic" here, and how much is too much (or, rather, how many are too many).
Arbitrary limits won't apply here, as one can't predict and measure the predicted creativity of others. Probably when people have enough fun with arbitrary payload, they will start inventing conceptually new applications of total control. Even then, it will only make sense to limit it if we see runs that present a similar concept. So just like in current Moons, we will be able to naturally limit it by merging similar runs, but allow unique ones at the same time.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I moved TASEncodingPackage to github some time ago, and per Fog's suggestion, I switched to this direct zip link, that will always have all the latest files: https://github.com/vadosnaprimer/TASEncodingPackage/archive/master.zip Also note that it's not TEP2 anymore, because freesub started working for me again, so I switched back to it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Meerkov, any news on this?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Any opinions on this run's entertainment value, people? I personally voted Meh, because while the run does cool stuff, it's all the same conceptually throughout the movie, so it gets old fast.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What Alyosha said please.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't understand. I tried improving this run and I couldn't. Can something else be different here? Anyway I'd be interested in seeing someone manage to beat this time in the same conditions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Links?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: A better RAM search
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Beefster wrote:
We currently have RAM searching, but it's a little primitive. It works well for some things where you expect a specific value or a clear change, such as position or HP. However it's a bit more difficult to find more elusive things like RNG, leaving us to throw spaghetti at the wall with rerecords until we get what we want.
Well, at first you record 2 versions of the movie with some even occurring and not occurring, and find its ram value, then you just see when it's written to (a breakpoint) and tracelog that frame for both scenarios. You examine them side-by-side going back in time. That's quite an effective way to fund the real RNG affected. Repeat every time you see something that you can't explain or predict and in the end it's all written down and clear. Here's my take on reverse engineering involved in tasing: http://tasvideos.org/ReverseEngineering.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Challenger wrote:
hex-edit
Are you serious?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Record the final inputs and upload the movie to userfiles. I'll replace the submission.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What's with this run's ending?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Just recently Nach implemented my old request of auto-reporting the time difference for publications that obsolete something. So now, when you pick the movie to be obsoleted from the dropdown list when you're publishing something, in addition to copying the description and movie classes from the obsoleted run, it will also report the time difference in the form of a frames module:
Improved by [module:frames|amount=3522] seconds.
Exceptions are DOS, MSX, GameCube and Wii. DOS and MSX framecounts are artificial, as those systems don't have reliable constant refresh rate and can change it on the fly. The site parses their real time instead and synthesizes the framecount out of that, assuming 60 fps (while most DOS games run at ~70). GCN and Wii framecounts that the site parses are input poll counts, the actual time is determined by the tick count, which isn't part of the usual submission info. So for these 4 platforms, the improvement is reported as plain time difference:
Improved by 1:58.70 minutes.
Do not the leave the automated report as is! 1. Rephrase it to fit into the actual description. 2. Add the intended region (ntsc or pal) as the fps argument:
Improved by [module:frames|amount=3522|fps=ntsc] seconds.
That will make the site use the framerate from the database for the platform the movie belongs to.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Meerkov wrote:
Yeah his does look faster than mine. Not sure what the policy is here. Clearly I have room for improvement still, but my run is faster than the site record. I can try to reach out to them and see if I can get a copy of the movie file...
Vault tier Technical requirements wrote:
Must beat all known unassisted records and beat or match all known tool-assisted records. In rare cases, there will be a sloppier movie that is faster than a more optimized movie due to the use of a major skip discovery. In this case, the faster of the two movies is preferred.
So if your movie was faster than all known records, but not optimized to maximum, it could've been accepted to Vault, where this game belongs. But your run isn't a speed record it seems. So yeah, reach out to the guy.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Alyosha wrote:
I am having this same issue with the dev builds. When I try to run BizHawk, nothing happens. But, if I run DiscoHawk, exit it, and then open BizHawk it runs just fine. I don't know what magic is happening to make this work, but hope it helps in debugging.
Please let zeromus teamview you! This sounds really weird. Both bizhawk and tastudio start up perfectly for me with the appveyor dev build and local release build.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is the build you're trying to launch as recent as your post? I had one bug with tastudio crashing the emu when you try to launch it, but the emu itself did start. However, thecoreyburton also complained on bizhawk not starting, and he fixed it just by compiling it himself, no idea how it changed anything. Try reporting it on IRC to zeromus. Need to resolve before the release.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You preview your script in vdub, at the moment when you want to stop the encode you copy the frame from vd and put as trimframe. It automatically discards the logo length.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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For official encodes, just use the trimframe variable. But if you particularly need to export from vdub, keys Home and End set selection start and end. Then just press Delete key.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Speed doesn't matter unless you set turbo. And end volume is the same as your actual volume slider in fceux.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Alt:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Stovent wrote:
Acvisynth : https://sourceforge.net/projects/avisynth2/ VirtualDub : http://virtualdub.sourceforge.net/ for 32 and 64 bits DeDup : http://akuvian.org/src/avisynth/dedup/dedup-0.17.zip (spikestuff's link) and it still doesn't work... if you wanna check again : script : http://pastebin.com/YbdSzJ0H file folder : http://www.hostingpics.net/viewer.php?id=965978dedup.jpg If you want, i can skype from 9 to 11 pm GMT+1. Send me a PM and i'll give you my skype
We just resolved it, Stovent had to use an older virtualdub version. No idea what was wrong with the newest one.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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