Posts for feos

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After 4 years it got way better. natt said he suspended porting because the emu was being rapidly developed. I'd say now it should be safe to resume the work. Especially since psp in bizhawk would allow us to apply rerecording to one other platform automatically - mobile java aka j2me, via its emulator for psp.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is this the right pic?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
I prefer TASEditor
Why?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What do you need 3000 pixels on the right for exactly? I don't see what purpose it serves besides breaking the forum layout.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Do you use TASEditor or TAStudio for TASing?
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So this has been a thing for years now, and TAStudio is slowly outrunning TASEditor in the amount of its features. As its current developer, I always apply my personal needs that rise from actual TASing, as well as user requests that don't sound insanely complex. But one question keeps bugging me, ever since AnS released TASEditor 1.01: how many people are actually using it, how many will use? How many started from it and don't want to learn the traditional way of TASing? How many switched to these tools from the latter? It's also odd that TAStudio still has no manual, so all of its features users mostly find by trial and error. But partly it's because we already have a manual that covers most of the essential features of such high level TAS tools. It's the TASEditor manual AnS wrote, it lucidly covers its features in their entirety. http://www.fceux.com/web/help/taseditor/
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Пусть авторы скомпилят под то, что там будет пахать.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Хаургласс проходит этап полной переработки, неизвестно, когда он закончится, но в конечная цель - стать аналогом вайна, то есть перехватывать все вызовы winapi. Если на данный момент не работает, просто жди, правда ждать придется долго. Еще можешь посмотреть, есть ли сборка под то что можно запустить например на Wii. Тогда можно будет тасить эту игрулю в Долфине. Насколько я знаю, у Wii есть браузер. Я его в Долфине запускал и открывал сайты. Копай в этом направлении.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Браузерная что ли?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
feos wrote:
The requiremements do exist, they just weren't yet clarified, written down and agreed upon, as it happened to sports games in vault. This run's judgment note makes it clear that we won't accept everything that's ACE. Just wait.
Fair enough, I suppose.
http://tasvideos.org/MovieRules.html#ArbitraryCode http://tasvideos.org/JudgeGuidelines.html#ArbitraryCode
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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thegoldfish wrote:
Ohh wait, never mind. I had the fm2 file but I was trying to package it with the fm3 file because i thought people might want to edit it, silly me. Thank you!
TAS Editor menu - File - Save compact. Greenzone - don't save. The site dues support fm3.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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link_7777, this faq mentions that the warp takes you to world 4: https://www.gamefaqs.com/nes/587721-tc-surf-designs-thrillas-surfari/faqs/46783 While it seems you only skip to 3-1. Why is that?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Video encodeing
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Mr_Sweed wrote:
Feos. I can I do the official video encodeing for this run?
1. How many published encodes have you done? 2. This hasn't been accepted yet.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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zggzdydp wrote:
Fortranm: Wow, preliminary test, that trick did 30 frames faster than stair glitch, maybe more. It definitely will be used in next version since the movie is going to be published.
I haven't started encoding yet. How hard would this be to include right away?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samtastic wrote:
feos wrote:
Yeah, but... for free, huh?
No:But I will try and find some coder who would be willing to add features to the the tool for fee
I wish you good luck, as even questions Warepare posts on stackoverflow rarely get answered. Because they are so hard. This is the level of Hourglass-R's complexity. Yet if you are optimistic about this, let's hope you really find someone.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah, but... for free, huh?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
I'm asking what the limits and criteria of acceptance are for that. Do we just publish everything that anybody submits, or are there minimum requirements? Why are some submissions accepted and others rejected? How many "runs" of the same game is it reasonable to host?
Nothing is accepted to the demo tier as it doesn't exist. My impression was that this thread discusses the suggestions, which I have plenty of.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
In my books, once you start executing your own code, the game has ended. And since the game ended before reaching the end, the game wasn't completed. The game isn't even relevant anymore at that point. It was simply used to inject code into the console. Which game was used for this becomes a moot point (other than by the technical details of how to inject code into the console using that particular game, but this has nothing to do with speedrunning and completing the game in question.)
My question is still this: Why is it bad to host such runs that our community members made exclusively for our community? You guys talk about the rules, but if the cause is really worth it, rules can be exclusively bended: [2558] SNES Super Metroid "GT code, game end glitch" by amaurea, Cpadolf, total in 14:52.88 is a terrific run everyone loves, and the debug code it uses was considered to be justified, due to that run's other merits. Why can't we extrapolate such approach for other runs that people put their TAS related effort into?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The requiremements do exist, they just weren't yet clarified, written down and agreed upon, as it happened to sports games in vault. This run's judgment note makes it clear that we won't accept everything that's ACE. Just wait.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
feos wrote:
Warp wrote:
Did you have something to actually contribute to the conversation?
Are you a mod or something?
So the answer is no, then? If you don't have anything to contribute, what are you doing here?
I'm contributing by giving your answers that you ignore. Even the post that triggered you was an answer: things you keep asking for years aren't relevant anymore within the scope of ACE runs, and that's been the official policy for years as well. That's why I said that there's no such question here for this run. Whether it's a speedrun is officially not asked, nor is it cared about. And your concern can not be resolved, because there's no way to change our ACE policies to make you happy. Just like there's no way to fix your views to make you happy with the ACE policies. Now tell my why is that not contributing to the conversation.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
Did you have something to actually contribute to the conversation?
Are you a mod or something?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
that has relatively little bearing on the question of whether this is a speedrun at all
There's no such question here for this run.
Warp wrote:
it's not playing the game. That's what concerns me. That's why I'm so ambivalent about considering this any kind of TAS of the game.
Your concern can not be resolved.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ThunderAxe31, look up some examples on my page. We do have relevant content and possibilities around, it just doesn't fit yet.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Demo Tiers - what do we think?
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thatguy wrote:
1) Have a specific tier for Demos. The sort of things that would be appropriate for this tier would be movies with tags like "Demonstration" and "Playaround". 2) A more radical version of the above, which accepts content which the current rules do not allow. This would significantly expand the remit of what tasvideos is all about. 3) Keep the status quo.
The second option would be the best. I pondered this idea from all the sides I could imagine on my detailed page: http://tasvideos.org/Feos/ConceptDemo.html
The point of this metacategory is to host runs that expand the internal gameplay using different sorts of tools and methods: software and hardware, and decide to showcase ideas behind those tools rather than pure gameplay being TASed. When actually implemented, those ideas become concepts, and such runs can thus be called concept demonstrations. Focusing on those concepts can lead to breaking some rules that make the runs fit into Moons and Vault. If we move all runs that break those rules (but appear to be publication worthy otherwise) to the Demo tier, the overall clarity of the site content won't suffer, and all runs that could be questionable for laymen will be kept in a single area under special rules (and with special notice if needed).
We need some place where we could keep all the runs that break the rules of Moons and Vault. And since it's all about creativity and thinking outside of the box when one comes up with a new concept, you never know what rule will be broken next. ACE runs that aim for showcasing some payload don't have to beat the game. They can trigger the ending routine by manipulating the game state directly, but this should not be the point of the run: the payload should be. Some Demo tier runs could break the rule that bans cheat codes. And my page describes the grounds to accept such runs on. If the criteria aren't met, the run should not be published. The point of having the criteria is that if we can't define the goal for the Demo tier, we won't even know what we want to have there. So I define it this way: Expanding the game software or hardware in some way only makes sense if it is a part of some concept that's being demonstrated. So just like we assess the quality of optimization and entertainment level of a run, we can just as well asses the qualities of the concept. And if it meets the criteria, we should publish it as a Concept Demonstration. Warp: anything you could come up with can be checked against these criteria and that way we could figure out whether we want this published or not.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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