Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Right. And TAS-chan is fully controlled by the TASBot, that is fully controlled by dwangoAC, who is fully controlled by Nach who is fully controlled by Masterjun. Someone should make an icon describing the entire TAS-chain and make that our new logo.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What's happening with the author list? This submission only mentions Sniq. Encode mentions Sniq and total. Encode name mentions Aran Jaeger as well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks! Of course I want them. I can't test it right now or work on it (I don't even feel like improving my run anytime soon), but for history, please upload it here: http://tasvideos.org/userfiles/my#uploadfile and post the link.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is the mascot, if chosen, gonna replace all (or some) of the images that are already there?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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What time is it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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But we already have a mascot. You can't get cuter than this.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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How long did you wait for the flashing screen to end?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samsara's run reaches Distance 0x61 at frame 499, the in-game time (reached the next frame) is the same as in this run, 5.57. Not sure how much emulation differences affect that, but they might, just like in HERO, where in a more recent a2600 core version the HERO is falling slower. Omnigamer's latest movie reaches Distance 0x61 at frame 513, and in-game timer stops the next frame, at 5.57. Interestingly, if I cut Omni's movie at frame 483, where Samsara's run ends, it still gets the same in-game time at the same frame. Scepheo's movie reaches Distance 0x61 at frame 529, and the time set the next frame is 6.07 (no idea why the movie is called 5'57). But Scepheo's movie lets me truncate it at frame 469 and get the same result.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You got me :D I tried to say it's a replication of fceux features in Java.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does typing RUN help?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's basically just ported fceux to Java, with occasional additions and, seemingly, full rewrite of the internals. As for movie acceptance, the main question would be "how much unique stuff does it offer over fceux and bizhawk?"
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You're welcome!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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All hail our newest publisher, thecoreyburton, aka Mr. 4K!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We're not using ffmpeg. We encode with x264 directly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: x264 - x64 versus x86
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Stovent ran a few tests for me against #5504: Dashjump's GBA Sonic Advance 3 "100%" in 1:07:51.89. He used 2 new versions of my package: Raw is his plain x264 output. Only avs2pipe(mod) reports the total elapsed time, and it's not used in the x86 version, so I used another output, that only tells the fps. Aligned is where I tried to come up with a framecount that would result in a 1 hour of encoding time with the fps reported by x264, to make the difference clearer. Was too lazy to count percentages. Note that x64 build of x264 required piping, because there's no x64 build of avisynth 2.6+. If someone helps us move to an avisynth fork that supports x64, that'd be extremely helpful. If anyone wants to run the tests and tell us their result, be my guest! 10bit444 Raw
  • x86 - encoded 23795 frames, 6.39 fps, 832.13 kb/s
  • x64 - encoded 23795 frames, 6.98 fps, 832.13 kb/s
Aligned
  • x86 - 1:00:00.00
  • x64 -    54:55.70
512kb Raw
  • x86 - encoded 27000 frames, 10.46 fps, 716.97 kb/s
  • x64 - encoded 27000 frames, 11.89 fps, 716.95 kb/s
Aligned
  • x86 - 1:00:00.10
  • x64 -    52:47.12
HD Raw
  • x86 - encoded 27000 frames, 13.57 fps, 3690.54 kb/s
  • x64 - encoded 27000 frames, 12.98 fps, 3690.53 kb/s
Aligned
  • x86 - 1:00:00.00
  • x64 - 1:02:43.64
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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You want it to skip the callback if nothing new was invalidated?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Bizhawk/LuaFunctions wrote:
returns the first frame that was invalidated
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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arandomgameTASer wrote:
[2411] GC Resident Evil 4 by SoulCal in 1:35:29.67 (good thing I have such great taste, elsewise crap'll never get starred)
Ratings are surprisingly good. Will check this in a few days (after 4 years).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jlun2 wrote:
From the interim build: 1. Play some movie in TAStudios 2. Make some frame markers 3. Save. 4. Load the tasproj file again. 5. Make a new branch 6. Load the new branch 7. Now if you press control Z to undo, the markers will be deleted one by one for some reason.
Fixed. Was caused by branch undo feature.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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boct1584 wrote:
[2187] GBC Pokémon: Yellow Version "arbitrary code execution" by bortreb in 12:51.87 was the first ACE submission here.
It wasn't. See my post.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The answer is, I don't care about your nifty filters. I love authentic NTCS/PAL artifacts.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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I've never seen such, approach in comma, usage.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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