Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Saved 185 frames by using fists in that fight. http://tasvideos.org/userfiles/info/41138304929358473
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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As it says, savestates have changed. Remove the greenzone from the tasproj and try again.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So what's your plan on this, Mitjitsu?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This run is not a major skip thingy? What's basically going on here? Why is it so absurdly short?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You don't need to delete it, it's how movies work.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Notice the difference in how the boss moves in the second half of the fight in your run and in the older run by Chaos42666, which was also done on the USA version. In the latter, the boss moves the same as in the Japanese version WRs, and probably that's what makes the main difference. Just compare the fight precisely. The key point here is that the difference in the boss fight is not due to the region difference.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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How did you enable the colored layout? Also, it'll be very good if for mame-rr submissions you explain the completion requirement.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Habreno wrote:
Is there an explainable reason for not beating RTA? I have not watched either a run or the TAS and I have zero familiarity with the game so I don't know.
I haven't precisely compared why, but it seems the difference is in a better boss pattern. Also, in the RTA he's beaten with only fists, dunno if it makes the difference (still 6 hits).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Watched until The Deep Forest. Even thought the levels looks better than in the RTA, your fight with the first boss takes 3 seconds more than in the RTA. We can't publish runs that fail to beat unassisted records.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We finally sorted out how to do the best aspect ratio correction for youtube. Since now, we are upscaling directly to 2160p (4K) with PointResize(), setting the proper width right away, instead of resizing in 2 passes: 1 for scaling and 1 for ARC. Also the subsampling method for HD has changed from point to lanczos. If point is used, the midcolor artifacts are much more obvious on color edges. With lanczos they are way smoother. The updated package is here: https://github.com/TASVideos/TASEncodingPackage/archive/x64.zip
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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To add to the hardship here, even if you decide to simply post WIPs and only if no one improves them, submit them, since it's C64, you're gonna end up with no feedback until someone who actually checks comes and beats you. I think this game is worth a tas, but I can't guarantee that I'll find time to check your other iterations on it until it's submitted.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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I dunno, just like the old version of the Abobo fight, that scene looked too annoying, so I tried the first thing that came to my mind, and it appeared that you can get past the left enemy if you jump on him, which manipulates him to also jump when he gets up. And that leaves some room for you until he catches up. Since you were already redoing the run, you should have actually reTASed it, as that's what boosts your skills and always reduces the overall time. The current TASVideos optimization standard is to submit when you can not improve your own run anymore even if you try. Or the improvements are really minor and aren't worth it until the next iteration. Improvements like this one, or with Abobo, stand out as obvious to try. I tried to improve other suspicious places too, and due to the subpar game engine, I couldn't. You should be the first and the main person to judge your runs as you make them, and be hungry for anything that looks suboptimal. It's not a basic skill, but if enough effort is invested, it's always better than less effort :D Are you planning to redo this run again?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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More importantly, since it's fully based on someone willing to put effort and actually translate a page, we need to reward such people. I suggest the Translator rank. Russian in the one covered best is just because we have a guy who likes to translate pages to Russian. But it also takes a person knowledgeable in TAS to fix everything that a translator might've misunderstood. So it's an effort of at least 2 people, if you want a reliable source of info. Lastly, if more people speaking different languages feel like contributing, we might invent a better way to organize this. But I obviously wouldn't oppose if that happened right now!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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DrD2k9 wrote:
That's one less game to completely redo...at least until feos finds something else I can majorly improve in the run.
Yeah, like spawning the second (?) boss 98 frames earlier. http://tasvideos.org/userfiles/info/40941449469328028
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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SmashManiac wrote:
However, I'm not so sure it's optimal. For example, I noticed on shaft 12 that the yellow miner goes back and forth immediately before entering the processing center for seemingly no reason. There might be some possible luck manipulation and lag management too. I don't have the time to verify these however.
DrD2k9, address that while I'm watching it closely. And my opinion on the branch is just "all diamonds". Until a 1-player run is published, we don't need to specify the 2P mode, as the goal was just to get shorter time. And I agree with this being a full completion branch, and can see how a friendly fire version with losing diamonds to enemies may end up being faster, becoming the any% branch.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can you also describe vertical positioning? From my brief tests it's quite odd: you can freely adjust your height while closing in with enemies, but sometimes how much you walk diagonally affects how far you can walk horizontally. Did you notice that? Didn't check precisely, maybe it's just different lag.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Please tell how do you choose what attack type to use.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Первый пост что ли? Или это http://www.fceux.com/web/help/taseditor-ru/
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So a couple months ago we moved to x64 encoding tools. I even stopped updating the x86 version. Here's the link to the package: https://github.com/TASVideos/TASEncodingPackage/archive/x64.zip Thread #19197: x264 - x64 versus x86 It's also hosted in the main tasvideos organization now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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https://www.youtube.com/watch?v=QXPJww0nwzs https://files.tasvideos.org/2095/ARC/point-1440x1080-point-4K.png
Language: avisynth

PointResize(1440, 1080) PointResize(2880, 2160) ConvertToYV24(matrix="Rec709", chromaresample="point") ConvertToYV12(matrix="Rec709", chromaresample="point")
https://www.youtube.com/watch?v=wB6E07OhzWM http://files.tasvideos.org/2095/ARC/point_straight_to_3584x2688_256x14_224x12.png Cropped to 256x224 manually
Language: avisynth

PointResize(3584, 2688) # (256*14 x 224*12) ConvertToYV24(matrix="Rec709", chromaresample="point") ConvertToYV12(matrix="Rec709", chromaresample="point")
https://www.youtube.com/watch?v=iHiwfa_0tH0 http://files.tasvideos.org/2095/ARC/mergechroma-point.png
Language: avisynth

AVISource("movie.avi") chroma = PointResize(1440, 1080).PointResize(2880, 2160) luma = PointResize(2880, 2160) luma = luma.ConvertToYV24(matrix="Rec709", chromaresample="point").ConvertToYV12(matrix="Rec709", chromaresample="point") chroma = chroma.ConvertToYV24(matrix="Rec709", chromaresample="point").ConvertToYV12(matrix="Rec709", chromaresample="point") MergeChroma(luma, chroma) return last
https://www.youtube.com/watch?v=60jB3tchNuA http://files.tasvideos.org/2095/ARC/mergechroma-lanczos.png
Language: avisynth

AVISource("movie.avi") chroma = LanczosResize(1440, 1080, taps=2).PointResize(2880, 2160) luma = PointResize(2880, 2160) luma = luma.ConvertToYV24(matrix="Rec709", chromaresample="point").ConvertToYV12(matrix="Rec709", chromaresample="point") chroma = chroma.ConvertToYV24(matrix="Rec709", chromaresample="point").ConvertToYV12(matrix="Rec709", chromaresample="point") MergeChroma(luma, chroma) return last
http://files.tasvideos.org/2095/ARC/nnedi3_rpow2.png
Language: avisynth

AVISource("movie.avi") ConvertToRGB24() nnedi3_rpow2(rfactor=2, nsize=0, nns=4, qual=2, cshift="lanczosresize", ep0=2, pscrn=4, fwidth=568, fheight=488) AreaResize(360, 270) PointResize(2880, 2160) ConvertToYV24(matrix="Rec709", chromaresample="point") ConvertToYV12(matrix="Rec709", chromaresample="point")
http://files.tasvideos.org/2095/ARC/lanczos-360x270-point-4K.png
Language: avisynth

AVISource("movie.avi") LanczosResize(360, 270).PointResize(2880, 2160) ConvertToYV24(matrix="Rec709", chromaresample="point") ConvertToYV12(matrix="Rec709", chromaresample="point")
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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MrWint you're my hero!!!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
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They are different size, otherwise there will be bleeding. Can make 8x+lanczos too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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