Posts for feos

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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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One of the major points to keep in mind is that TASVideos has never been all about speed records. Quite the opposite, before 2012 we didn't have the tier system, and insanely optimized runs that fail to entertain were rejected. Boring speed records going to Vault is just a bonus, for those who are still entertained by such games and/or by the fact that they got beaten in a TAS way. So in every discussion about changing judging traditions we should consider the tier system. Because for Moons people would prefer a version that's superior over one that's faster, if we're talking about obsoletions. And if we are talking new branches, diversity is our main criterion. So nobody is objecting the suggestion to base publishing PAL as a new branch if it increases diversity. As pointed out by Radiant, it makes sense to have a PAL branch that highlights some special goal not present in other branches. So by using PAL for side branches (the unvaultable ones) we can make a branch even more different than it usually has to be to co-exist. This is good, this happened a bunch of times before: Rygar, Blaster Master, Mario Bros. A similar ruling should apply to using the Japanese release. Side branches only exist in Moons, so Vault is out of the question here. When we switch to PAL where no branch diversity is involved, which means a vaultable branch like any% or 100%, I insist on the superiority requirement, reflecting some or several parts of the PAL release that are better: media, gameplay, difficulty, challenge, glitches, routes, etc. As long as the run goes to Moons despite of being a vaultable branch, these factors should outweigh speed, because we want it to be as impressive as it can be. The above seems to already work for quite some time, and all the reasons look clear to me. The hard part is deciding whether we should allow switching to PAL for pure Vault runs. Speed is supposed to be the main factor here. But if speed is achieved by some reduced difficulty that notably reduces the challenge (and the impressiveness), people still use to prefer the harder version it seems. I suggest to leave Vault runs to the case-by-case basis when it comes to PAL. The decision should be a consensus between the judge and the audience (and probably the author?)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I started reading Habreno's megapost to give it due consideration and reply where needed, but after a few paragraphs I officially refuse. It is completely unreadable, with all sorts of tag quotes, manual quotes, huge quotes, tiny quotes, parentheses, double parentheses (seriously?), and when it all gets twisted together and overlaps in a single freaking paragraph, I protest against this post despite of all the things that it might have gotten right or wrong (I'll never know).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The resolution of the encode is 2880x2160.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The idea to verify the glitched run in the back was perfect, it came in a a usual TASBot mindblower that while you guys are enjoying this "skill ceiling" TASBot has already beaten the whole game. The shock the commentators (that are absolute batlletoads masters FYI) expressed was the best part of the show to me. Awesome job!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I finally got a note from MrWint resolving my main question: Does SMB PAL even have that unique supposedly noticeable glitch that's not present in NTSC and saves most of the time. For the entire thread I was sure that it was true, but I apparently confused 2 things: floor clip (that's actually unique and saves some frames) and flagpole glitch difference, that seems to save most of the time, as the submission notes indicate. And the third thing that saves time is the nature of gameplay. Floor clip does what Nach described: it gets past the same wall as NTSC, just a bit differently. Flagpole difference simplifies the setup, so the only visual difference in the main timesaver is the lack of bullets. I looked at my comparisons again: PAL x NTSC and HappyLee x MrWint, and failed to see the clear breaking difference that makes this run entirely unique. It's basically not the unique glitches that provide conceptually new content, it's the difference in the existing tricks that does conceptually similar thing a bit differently. So my original impression about this "clear to everyone" difference in this submission appears to have been false from the start. And if we abstract from the time-saver tricks and just take gameplay alone that's faster, that's where we need to clarify our rules. The reason to pick a PAL ROM version over NTSC should be superiority only IMO. Even if the two versions are similar in their quality, switching to PAL whenever it's faster feels like it reduces the challenge that has been traditional there and gives cheap time advantages. A similar thing happened to startup RAM state: we don't want to give this cheap method to everyone until we have a solid reason to. The solid reason being certain console possibility. Similarly, we should only switch to PAL if it's justified, makes sense, and in my earlier post I suggested these to check superiority: better media, gameplay, difficulty, challenge, glitches, routes. Some of these, or just one, but hugely superior. The decision to switch over should be a consensus between the viewers and the judges (and the author I guess?). Superiority here hasn't been proven, the PAL version is just shorter by its nature, and not the biggest part of the crowd wants obsoletion, and the judges disagree with it, so there is no consensus here. And for separate branches, I suggest what Radiant mentioned: when a new region version highlights unique gameplay aspects with relation to some goal or some branch, it might become part of that branch for the sake of diversity. Or it might become a new branch with no goal change if the difference is huge enough. I'll post these in the rules suggestion thread when I formulate it better.
I virtually judged this submission myself because of how much I disagreed with the decision. The biggest complaints were that it wasn't figured out what to do with all the support and how to properly counter it, as well as coming up with a new ruling based on full research. I've achieved my goals, so my mission here has been completed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The link died before I had time to check it :/
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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HappyLee x MrWint comparison. Downloadable SD: https://yadi.sk/d/3FGYvzvd3MZdMY Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The main question for me atm is, is the PAL run shorter due to a new skip impossible in NTSC, or is it just shorter due to the nature of the engine?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I have to add that this should be brought to everyone's attention in the submission thread.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I like #5 the most.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What is getting where? How would interim builds of bizhawk help with all this?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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https://www.twitch.tv/videos/171551980?t=19h27m10s TVC upload will be up in a few hours.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nach wrote:
If this was regarding Super Adventure Island or Lemmings, we probably wouldn't be having this conversation at all.
That's the point. The game is so popular and simple that people notice the little differences that are there easier. And before they started changing their minds reading the judgment, they all believed this thing should be published. My proposal has this goal. If we notice that everybody just wants something, and we mostly would like to have it, but the rules don't quite allow, we need to come up with the rules that give this thing a chance, if it also successfully meets some newly added requirement, that makes sense to most of us. My requirement is to leave some part of the decision to the audience like we do with Moons. The problem with the rules is also that it doesn't quite tell what kind of difference is enough. But look at this:
    unless there are significant technical and/or entertainment merits
It's clear to everybody that this run has enough entertainment merits. See how the rule doesn't require both. And again, the technical aspect of that game that allows this one glitch there is the main part that makes it so entertaining to everyone. It is very minor. Yet it in reality turns out as an incredibly powerful and exceptional thing, I explained why. Not only because the game is fully known and suddenly the run is different. But mostly because it is still shorter in real time. That's the part that generates all the madness here, and it is as clear as the entertainment value of this run. If you want me to dig into the actual differences that might be put as the main factor of uniqueness, I could try if you tell me what kinds of things we are looking for. Just note that I haven't really tried yet, since it wasn't my question to myself. I asked myself what is happening here and why, and was surprised by the amount of thoughts I produced. I'll ponder your point B argument later.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Am I reading this right that there is a person ready to start porting the core and the only problem is which to chose?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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mame-rr was a fork of 2010's mame, so it's not as powerful as current mame, but in many games it is way better than FBA, and emulates a lot of games the version of FBA we're using doesn't. But Sonia reported that even mame-rr has issues with some games that FBA hasn't, so you'll just have to check for yourself.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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As I mentioned, I have 2 problems with this judgment: rules clarification and viewer support. One depends on the other though, and I can't fully make my point about how to treat the viewer support without pointing out how the rules should be tweaked in my opinion. With the latter, I might be sent to the other thread, but I can't fully prove the rules need to change there without going into details about this submission, which would be offtopic there. So as both opinions have been expressed here already, I'll combine my take on them in one post, because of how tied together they are. The main reason not to accept this TAS was that it is neither different enough from the NTSC run, nor superior to it to warrant an obsoletion. This is expressed in these rules:
    Judge Guidelines Sum-up
    • Quantity is not quality.
      • Keep the number of different branches per game minimal. A run for a proposed new branch for a game should offer compelling differences relative to previously published runs of that game
      .
    Movie Rules
      Console versions of PAL games run at a lower framerate than NTSC games, running at ~50Hz compared to NTSC's ~60Hz, and the games themselves are often not modified or poorly modified to accommodate to the change in timing. Due to this, PAL versions of ROMs are generally not allowed, unless there are significant technical and/or entertainment merits to using this version. See Rygar and Blaster Master for examples of good usage of the PAL ROM.
If you take this run in isolation and check it against the above rules in isolation (ignoring how well known the game is, what feedback the run got, what other guidelines say, etc), you'll be comparing the PAL run to the existing SMB branches in order to see, whether the PAL run is as different from the existing branches for that game as they are different from each other. If it is that different, we have the desired diversity and it's safe to publish it. But there are other judge guidelines too.
    Sum-up
    • Satisfy the audience's expectations.
    Be thorough
      Uncover, evaluate and address as many aspects of a given run as possible. This allows for decisions that could serve as a long-term reference or set important precedents in complicated situations. If you miss some of the aspects that might have influenced the final decision, your decision will be imperfect.
    Consider the audience's feedback
      Viewers that are experienced in the game you're judging can expand your outlook even further by providing good food for thought. Always analyze their opinions and talk to them in order to get valuable information from them.
This decision completely disregards the opinion of the vast majority that the run should be accepted based on its merits. It could happen if one bases their take on some guidelines, but skips the others. But maybe the viewers' take can be ignored here with no harm? Also, why does the viewers' take directly contradict that of most of the judges? This is a clear collision: between the judges and the audience, between the existing rules and the desired rules, between the letter and the spirit of the law. Why does it happen? Do we want to avoid such situations? Should we go out of our way and try to guarantee against such scenarios, at least in cases like this one? I'm very certain we need to move towards matching the audience's take on the whole thing. If we can't change the rules and the minds of the judges, we need to convince the audience that they weren't quite right. If we can't convince the audience, we are either wrong ourselves, or haven't came up with compelling arguments. Or we also can try to tweak everything: the rules, the judges' opinions, the audience's opinions, making one huge compromise. I know it works, we've done that before with little to no complaints on the result. But let's try to answer the first question first: why did it happen at all? First of all, if you watch the two movies (NTSC and PAL) side by side and compare their difference to how the other SMB branches differ from each other, you will clearly see, that there's not enough difference, and/or the existing difference is not compelling: one new glitch that saves a few frames, all the rest is identical gameplay-wise. The PAL version doesn't present new features that add unique merit to the gameplay: no new levels, no new items, no new warps, no new enemies, no nothing. The only thing that's significantly different is the physics change that allows for that new glitch. But the important part is, even that new glitch is mostly TAS only (until the RTA geeks reproduce it). When you try to play each version as a normal human, you will see that Nintendo invested quite some effort to make the gameplay identical. They polished out some edge cases that you might never even run into, they tweaked some other things like the speed of the music or non-playable parts, but generally it's still the same exact gaming experience. That is my word of a judge here. But why does the audience not notice this similarity? When they watch it and ask themselves whether they have seen the "compelling differences" here, and whether there are "significant technical and/or entertainment merits" to the PAL run, they say YES! This is fully subjective and is based on how well known and exhaustively examined the game is. Pay attention to that statement. When people watched the Super Metroid "in-game time" TAS, they 1) enjoyed it, 2) saw the similarities to any%, 3) disregarded the similarities in favor of all the differences they noticed. The presence of vast similarities is proven by the fact that that same audience several times agreed to obsolete the in-game run with any%. Yet every time that run popped up in the submission queue, they were loving it, and the judge was listening to them. Now compare the complexity of Super Metroid and Super Mario Bros. I'd say the difference is completely insane. And out of what the Super Metroid game has to offer, people were still seeing the enjoyable compelling differences between these known-to-be-similar runs. And they were heard. Note that while Super Metroid might be "the best game of all times", it's far from "the most well-known and examined game of all times". Look at SMB. Every retrogamer knows it, and most of them know it quite well, at least on the normal play level. Look at how long that TAS remained unimproved due to the lack of substantially new tricks. Since 2009 it still hasn't been improved by more than a single frame, regardless of all the info we have about it, and that improvement was still just an optimization in a single place. Sure, the framerules don't work on our side, but the whole picture is that: the NTSC run does not look improvable at all to anyone. Then a run appears that succeeds to deliver new content, and guess what? It's also faster by real time. Guys, I tell you, if it was slower, no one would have really cared. There wouldn't be any obsoletion advocates. There wouldn't be too many moons-branch advocates. It is slower, the record withstands, no reason to lose your mind. If it was slower, people would have looked at the movie rules that say PAL games are generally slower and see it proven once again. The fact that the PAL run is shorter even though the character speed has been configured to match is what makes people tremble with ecstasy. I felt that too BTW, despite of what I see here as a judge. "This game can still deliver new content!!!111" Yes, this impression is 100% subjective, and it is based solely on how well people know the game. But it is not the same thing as when SM64 kids enter TASVideos forum just to say how much we suck if we don't blindly give infinite rights to their celestial favorite. It's not some flash mob sent to infect us with their hype. It is the actual opinion of our audience, with some really good points, with some super detailed research, with all the relevance and meaningfulness that we expect to see. The only flaw they have is lack of reading comprehension when it comes to seeing the verdict. But the thing is, the verdict should have considered all these factors to begin with.
The rules about ROM regions should fully fit those about goals and branches If some regional version of the ROM is superior, if it has better media, gameplay, difficulty, challenge, glitches, routes, it might be judged to obsolete. If we have several branches, some of them might be done on other regional versions, if such versions highlight some unique aspect of the goal or the game, not seen in other branches. If some regional version provides some significant enjoyment for the audience, it should be judged on the case-by-case basis, still only applying the Moons rules. If some PAL version is accepted on that basis, it shouldn't mean other PAL runs also should be accepted simply based on the precedent. Every PAL run should be judged uniquely. If we tweak the rules that way, and the audience changes their opinion and prefers the rejection based on the new rules, my goal about analyzing the shit out of this has been reached.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Interesting how my presentation of mere facts triggered you. I'm thrilled to see what happens when I make a post with my actual thoughts about these facts.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Only counted clear statements of clear preference in the form of forum posts prior to the verdict. Total count - 30 (100%) Reject - 4 (13%) Demon Lord Fog Radiant electricslide Obsolete - 8 (26%) Kles ruadath Fortranm Dacicus Kimimaru arandomgameTASer Habreno DwainiumB New branch - 18 (60%) andypanther PikachuMan Amaraticando MUGG ThunderAxe31 feos grassini Invariel Warp Ready Steady Yeti ThunderAxe31 Kung Knut boct1584 KennyMan666 Evil_3D MrWint link_7777 Personman If you have been inappropriately labeled, or missed at all, let me know (with a post link) and I'll edit this post. I'll make my thoughts on these numbers later.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What's wrong with me treating your post as a word of a judge?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nach wrote:
2) The PAL version is vastly superior objectively (Lufia 2 E is objectively vastly superior to Lufia 2 U (but not necessarily Lufia 2 J)).
This is the "judge instinct". I'll read Radiant's take later (pretending it matters), but I need this to be elevated above instincts and set in words, that would nicely match what Rygar and Blaster Master happen to have.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nach wrote:
We've worked with the compelling differences line of thought for a long time with all our branches. It is clear to me this guidelines applies to NTSC vs PAL also, and at that point it's not hard to get a sense what "significant technical and/or entertainment merits" are, we've dealt with this sort of thing for a long time. It always boils down to what percent of the run is unique material, how much is that noticeable, what are the long term consequences, and how runs may change in the future to become more closely aligned and lack differences.
There is an option to completely prefer PAL to NTSC, and by definition, it should be possible to switch to PAL if the requirements for that are met. But there's no list of requirements. Blaster Master and Rygar are just presented as examples, and I don't think they are as much better than their NTSC counterparts as this imaginary requirement wants. They just happened to be made on PAL, and that's how they are automatically good examples of PAL preference. And there are two ways to look at this: 1) past mistakes don't justify bla bla; 2) history of having PAL as a main branch is about as long as the site's, so we have to consider these 2 cases precedents instead. In the Movie Rules, it should be clearly stated that different regions might qualify for different branches if they meet the Moons requirements. These requirements, unlike the ones I mentioned above, are well known and clear, no problem with them. It should just be mentioned, so people understand what's going on and what to expect. Branching different regions separately has also happened already a few times, it just remains unspoken, and hence confusing. Finally, maybe we need to clarify the Moons requirements for different branches too? I keep coming up with my own, and I dunno if they are even good enough.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Reposting what I pointed out in the submission thread:
Mothrayas wrote:
Does this movie have "significant technical and/or entertainment merits" over the NTSC run? I think that's a very legitimate question, and it is what your argument rests upon.
Let's see...
Movie Rules wrote:
See Rygar and Blaster Master for examples of good usage of the PAL ROM.
Blaster Master's first any% publication wrote:
This movie plays on the European version of the game, which includes a few bugs such as stopping movement by pausing and allowing double (and more) jumping. A changed zip mechanism is also in the European version which allows warping through things you really shouldn't be able to warp through.
Different glitches themselves aren't a bad thing. And if a PAL game tries to compensate for the slower framerate, it's hard to clearly tell if it is what causes those glitches (not impossible probably). I can't easily find any explanation on why European Rygar is justified. The USA pub just says that the glitches are different. Also, different region versions don't have to obsolete one another. Now about "significant technical and/or entertainment merits". Neither the rule, nor the above cases clearly define what is considered significant here, but the votes for this run are fine. Differences in glitches and difficulty probably affect both tech and entertainment aspects, but don't exhaust them. I guess it should be first figured out what merits are expected from a run to justify different region versions published alongside each other, then we could evaluate the significance of what we have here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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