Posts for feos

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Here's the guide. http://tasvideos.org/Translations.html The question is, how do we present the translation links? With no text at all around them? With a header above them? With simple bald text? Anything else?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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How hard they are to make affects the desired difficulty setting that makes the run more impressive, and usually more entertaining. "More of a Superplay" doesn't mean much to me in this case, since we evaluate 2 main aspects of the run: technicality and entertainment. Hardest difficulty, when used well, improves both. Faster speed alone doesn't change those, and in my case, it also looks less real and authentic, since like pretty much everyone else, I'm used to the regular speed, so I can comprehend and enjoy more stuff as a human. Still, this requires input from other people too!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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GOOD NEWS EVERYONE! The site staff took some effort and now we can properly organize all our translations in a semi-automatic way!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Radiant wrote:
Using a higher speed makes the game harder for a human player. Therefore, selecting the fastest speed means you're playing on the highest difficulty level, which is appropriate to a TAS.
Like I said. It doesn't make it harder to TAS, since you just apply the routing and tricks that will work exactly the same on other speeds, you just have to adjust the length of each input. I don't think it's what we use difficulties for.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What I personally dislike is using the faster speed. From the SegaCD submission:
Challenger wrote:
feos wrote:
Challenger, so have you tried other speeds? My take is that the original one is better due to feeling authentic, but what impression do other speeds give?
Well, increasing the speed to 1 (fastest), looks nearly like the Superfast Super Mario Bros (NES Hack). But I prefer using original speed on games (expect for text messages).
For the sake of authenticity I'd prefer the default speed here too. The argument that speed 1 is harder doesn't apply to a TAS, where it's equally easy once you've found the optimal strats. Maybe this assumption is wrong though. Guys, please express what you think in terms of this speed being more or less entertaining than the default one. Voting Meh.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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AcolPavel wrote:
but this is no WIP
How do you know that?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Bump of interest.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This is a cute little game, I found it pleasant to watch, voting Yes. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH wrote:
I can't jump neither at 1.0, 0.0, -1.0 ypos
You're watching the wrong value.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Latest bizhawk would probably be easier to console verify.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Koh1fds wrote:
Two weeks ago I discovered new technique that saves time. If you have dash status in the air -> then pause the game -> then change direction -> then unpause the game -> you still keep dash status https://www.youtube.com/watch?v=aJOBZaXAY58 Maybe it can be used for something else Also you can do same thing while dashing on snakes.
Direction change isn't instant, and you need at least 1 frame between the pause presses.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Done.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Applied your tweaks, check please.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Then improve it when you have time before submitting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's non-trivial when you actually investigate input, because this movie beats the game at frame 4467. What's your point again?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: #5658: AcolPavel's NES Donkey Kong "100%" in 01:27.09
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Masterjun wrote:
Cancelling, as this movie does not reach the end of the game and thus is not a complete movie.
Except it reaches the same point as the published run.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Doesn't sound like a clear cut to me, dunno if that is even possible here. What I don't have doubts on is that we should use emulator settings and dependencies that match the emulated game. But the case of this platform is now even closer to the C64 situation IMO: we just have to check the game and how it runs, as well as look for the relevant info on the web. But if some release only works on EU machines, we should allow it if it uses a PAL machine and looks like a PAL release. And those should be obsoleted by NTSC runs when such are done. Figuring out originality is hard and is based on assumptions, so the only way to make it safe is to just prefer NTSC unless there's a compelling reason not to.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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As I mentioned, my biggest issue is, do we have some authoritative source of info about every MSX game release where we could check what we're looking at? The lack of such resource caused c64 to become an exception from the PAL/NTSC rules. If we can know what region a game is designed for, it's fine, we just check. What if we can't know that?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I agree that it's better to replay the Pokemon ACE on hardware if it's possible even in the far future. But if the future is too far, it might be good enough to just run it on an emulator.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MrWint wrote:
I want the rules to reflect that, because currently they sound like a firm "yes, reject immediately" to me.
They sound like "yes, reject immediately, except maybe not, I dunno, maybe".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nach wrote:
For the phrasing itself, I prefer "not allowed" over "not preferred" because it makes things simpler. Don't bother with a PAL game unless you know it's the only or it's substantially different. A weaker wording like "not preferred" will just lead to a lot more submissions that will be rejected, and players will feel they had no warning.
Then we're getting back to clarifying the criteria. They are only listed in this thread so far.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Please split the posts so we don't lose them, I'll ask Quibus these questions later.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fog wrote:
feos wrote:
Looks like we need some notes about MSX too. http://tasvideos.org/forum/viewtopic.php?p=458992#458992 It's easy to miss because of the variety of machines, so every time it should be verified explicitly that the ROM and the machine belong to the same (or compatible) region.
But this is for BizHawk, not openMSX.
It is also c64. I'm just posting it here because the rule is relevant.
Mothrayas wrote:
How is this different from the usual NTSC/PAL console/game scenario on systems like NES/SNES/etc?
C64 is an exception from these, just because it's hard to know what region the game belongs to. For regular consoles it's easy to know what region you are emulating, just by checking a simple option in the emulator. For MSX it's harder, you have tons of machines, and you have to research the one used in the movie. I don't know how hard it is to obtain verified info on every game release, but I'd presume it's not as easy as for consoles. This all should be sorted out somehow.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This will save time in ALL branches that use this glitch!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: MSX firmware by region
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Looks like we need some notes about MSX too. http://tasvideos.org/forum/viewtopic.php?p=458992#458992 It's easy to miss because of the variety of machines, so every time it should be verified explicitly that the ROM and the machine belong to the same (or compatible) region. [MOD NOTE: Split from Thread #19395: C64 - PAL or NTSC? --Mothrayas]
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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