Posts for feos

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I agree about the level, but it's not like we were simply filling in space. Lowest entertainment ratings might get dropped if we need vacant places, but I'd rather not drop just because they are outdated, but rather because they are not that entertaining in the end. And 10% of Moons is the best quota we might have, having hard coded number isn't wise.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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There's no way to poll youtube views/likes right now. And we don't want to blindly add that in, so it'd need human to evaluate in the end. And youtube views and likes can be botted easily. Our rating can't. So while the rating system does indeed have major flaws, it's still more stable than youtube if you think about it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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And I know how to make this thing work. First of all, the idea was to have a list of movies that are NOT vaultable and NOT covered by existing movie classes. Because yeah, you won't find them unless you know they exist and where they are. Second, with the current system there'd be no clear definition for such game group. So marking something in terms of belonging to some "special" category won't work. To make everything work we need 2 things: 1. Ability to list all unvalutable movies. This was already proposed and by the nature of our movies it's probably easier to do for unvaultable branches than for any% runs (100% already has a class)? 2. Ability to list movie tokes with the not operator. That'd allow to exclude all branches that have movie goal classes behind them. And the list would finally become automatic. However, there's a chance that keeping such list manually is more efficient in the end. Now that I look at the list, the words that come to my mind are: "Arbitrary goal" and "Esoteric goal". Because they indeed are such goals, they just happened to be entertaining. If you don't like these terms, what about putting all such runs into Demonstration category? Huh? I love this idea the most actually! The list might just need some cleanup. The definition seems to be exactly what we needed: http://tasvideos.org/MovieClassGuidelines.html#Demonstration Dude... We were so stupid.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Arc the limit has always been 10% of Moons. Right now it's 100 x 1117. We have 10 vacant places.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Except they're using Flash to play the video aren't they?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Alright, after watching both, this is what I think. UMK3 has screens like this which you can hardly beat. And it reduces the Nintendo overdose, both character wise and conceptually (dark tribal caricature gore and brutality over bright and childish happy universe). But the former is a bit too long, while showing the same chars, the same backgrounds, basically the same moves and slightly varying glitches. And the latter presents levels and chars that are unique every time, so they have unique moves, and the run is 3 times shorter. So SSBM is more condensed and versatile, while not being less intense.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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http://tasvideos.org/Movies-NES-SNES-Group21-RatingE-Obs.html The vote count is really low, but the very fact that -infinity's previous run SOMEHOW beats ALL... is kinda telling. Newcomored the current run of -infinity, even though it only has a single vote. http://tasvideos.org/Movies-Genesis-Group20-RatingE.html Sonic is odd, because the recommended run still has the highest entertainment rating, while S3K ring attack is the only one of top Sonic runs that has rates lower than 8.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Evil_3D wrote:
[3339] Genesis Knuckles in Sonic the Hedgehog 2 "ring attack" by Evil_3D, WST & Zurggriff in 45:01.63
S3K has the same branch starred. That run only got a single vote during its year of existence. Even if it's more optimal, it's clearly less attractive for some weird reason.
ThunderAxe31 wrote:
[3415] SNES Donkey Kong Country "101%" by Tompa in 41:18.37
SNES DKC2 is starred. How many people want its star to be moved over?
ThunderAxe31 wrote:
#5730: The8bitbeast's PSX Crash Bandicoot: Warped "105%" in 1:54:18.52
http://tasvideos.org/Movies-Group25-RatingE.html The 2 best rated runs are very recent and have low amount of votes. I want to give some Crash game a star, but I need more people to vote (or post here) first.
Ready Steady Yeti wrote:
[3553] GBA Zook Man ZX4 by FatRatKnight, pirate_sephiroth, Exonym, keylie, lapogne36, Grincevent, Arcree2, Tompa, Noxxa, Masterjun, Lord_Tom & ThunderAxe31 in 20:31.36
http://tasvideos.org/Movies-Moons-Stars-GBA-Group21-RatingE.html The situation is mostly the same as with Crash, just here one run is very recent, and another one is being published. Some GBA Mega Man game might have a star, and I'd like to know how well Zook stands compared to official candidates. RE4 will follow soon. And it's finally starred. Sorry for taking 4.5 years.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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You can host your WIPs right on the site: http://tasvideos.org/userfiles/my#uploadfile I got your file though, will replace once I verify it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can anyone suggest a screenshot?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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That's what I said, but we don't use fancy chars in game names.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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PikachuMan wrote:
So you're saying that they duplicated it? Talk about self plagiarism.
Yes, let's talk about it. What's bad about it exactly?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Why would anyone do that?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does it desync outside tastudio if you save a state there and then load it while being at the same farther frame?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jlun2 wrote:
Can someone please make a speedup version of the video?
https://youtu.be/35VFGRCYkjM http://tasvideos.org/forum/viewtopic.php?p=464492#464492
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It sounds like it's the case of "speed/entertainment tradeoffs" so far. Which is just a movie class. As for the branch for the original run, if the setup or the results are too complicated, we invent a new term, and "map glitch" was used for this game since the beginning it seems, so yeah.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We don't have to stick to the latest version. And if there's enough variety, we can have a hack with 2 branches. [1853] SNES Metroid Super ZeroMission by Cpadolf in 20:43.28 [2381] SNES Metroid Super ZeroMission "101%" by Hoandjzj in 1:19:30.64 It's amusing how these 2 runs also represent a Metroid game, and in addition to proving the point about 2 branches for just a hack, they also showcase different hack revisions :)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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I wonder how many people have actually read things I linked. The word clear was used 5 times in this thread to indicate how clear chatty branch labels are. The movie I linked above (1944M) once had branch label "no null sprite spit, no stun glitch". Because people who gave it that branch believed that it was clear. The fact that they were vested editors, not judges, doesn't help. When admins saw that branch, it was clear to them, that things can't go that direction. Interestingly, despite of hearing from a lot of users how unclear such branches would get in the end, people changing them believed that they were clear too strongly, so no one was heard until it was too late. A huge conversation was spawned, and the result was that neither "X", nor "no X" is what the majority prefers. There was no majority. The community exactly halved. When 2 such camps have contradicting opinions, forcing any of these opinions disrespects half of the crowd. So we abstracted from the dilemma and switched to the approach that doesn't enforce any side. We started simply relying on statistics, labeling explicitly things that are uncommon and options that are equal. Why blind statistics? Because clear is subjective, and it can't be used as a reason. Each camp I mentioned considered their preference to be clear. Memory corruption is an uncommon category, because it's hard to pull off. Branches utilizing that technique usually have the major skip glitch category as a result. It's also uncommon. Additionally, some people really hate game breaking glitches, so considering such branches any% isn't perfect. So we retired the concept of any% from branch structure altogether. It only matters for deciding Vault eligibility. Blank branch doesn't correlate with any% anymore. Why? Because any% is subjective as well. So how do we apply the branching rules here? As explained above, we don't have to mention forgoing the major skip glitch, because using it is uncommon, so forgoing it is implied. And it has only happened once that we had a game with two major skip glitch branches at the same time: [1978] SNES Super Metroid "X-Ray glitch" by Cpadolf in 21:25.12 [2558] SNES Super Metroid "GT code, game end glitch" by amaurea, Cpadolf, total in 14:52.88 With that exception, even within one game, there is only one major skip glitch branch, and all others avoid that tech. So yeah, it's use is uncommon, can be considered an exception, and doesn't need to be mentioned in the branch label explicitly. About "phone numbers". Again, we need to check which option is common, or if they are equal, mention both. So far there's not much to choose from, this is only the second branch. This branch avoids phone numbers, the other one uses them. Since it's not a password system, but more of a helper, it can be arguably considered a legit technique. But the RTA doesn't. So I'm not sure what to do. What if we simply mention this decision in the movie description? After all, not every little aspect necessarily goes to the branch label, and whenever there's possible clutter, we can use movie description to explain the exact set of rules. It is what happens here for instance: [2339] SNES Chrono Trigger "completionist" by Saturn in 5:44:58.18 How much time would be gained in this submission if phone numbers were used?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I hope it's not too late to talk about branches. Sorry, I haven't fully read everything yet, I'll evaluate everything fully tomorrow. So a quick note first. Using blank branches just because it's fastest is not what we do here. Doing so causes so much damage to the branch structure that it was decided to use a better approach. http://tasvideos.org/JudgeGuidelines.html#Branches http://tasvideos.org/forum/viewtopic.php?t=15247 Tomorrow I'll read everything and post my actual thoughts about this movie.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Am I the only one who feels like "holding Up while getting a game over warps you to the next world" is a debug combination? If it's a result of an erroneous assumption made by the programmer, there's usually a trace in the code which assumption was made. I don't have problems with digging into game code myself, since I brought this argument. But before I try that, what do you guys think?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'd pick S3K ring attack from all the Sonics. Its rating is way higher than of it's more optimized S2 counterpart. Seriously, the latter only gained a single freaking vote within a year it exists. And ring attack goal itself feels quite innovative compared to zip-backwards-and-several-minutes-of-scrolling-screen in every level.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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