Posts for feos

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Ah, right, on the image I used the 2 was barely there. Now unembed the pics please.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Oh, btw, I found this insanely boring. The character animation looks like he's gonna break the sound barrier with his running speed, but he manages to crawl at that animation, destroying the feeling of a pace. Other than a few places where you need to jump up, it's running right for justice. No vote.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I mean other than this trick, the movie is quite optimized. Sometimes it's fine for a publication to have known improvements, if they can't be incorporated easily and are small enough. We'll have to figure this out one way or another, before I can properly judge the run.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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DrD2k9, I once had a talk with natt about how console runs by real people can be faked, and about ways to disprove some fakes. In a few cases, fakes can't be disproved if you're doing a very good job faking. And he expressed this thought: Healthy skepticism isn't about being paranoid about everything. The important idea that comes from that is that while you can develop an idiot-proof system, you can't develop a moron-proof system while keeping the general freedom and happiness on the same level. Once malintent is there, it can only be fought post factum, after it's obvious that it was there. You can not insure against it beforehand. What I'm saying is, you don't need to be so suspicious when there's no reason to assume malicious intent on behalf of others (between the lines). If you understand that it's not there, then imagining what happened if it was there doesn't help.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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GDQ is a very subjective criterion. Why GDQ exactly? Note that it's not a question about GDQ in itself, but about any potential resource we'd try to rely on. The answer to "Why does this particular resource make it worth borrowing the definition?" should be clear and sound reasonable. Also, it's odd that no one wants to know from the branch the exact number of items collected in cases like Metroid Fusion. Such games have rewards for 100% completion, and everyone is fine with just 100%, but not with all X somehow? The question is mostly the same: "Why this criterion exactly?" To me, there's no natural reason to use such labels, therefore any reason invented to justify that would also sound unnatural and invented just for that purpose.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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mtvf1 wrote:
Hi JeyKey_55, do you know the gba version has the Lock Screen trick. Press left and right alternately, and the scroll screen can't be changed. In SMA4, you can press ↔ → ↔ →. I believe you will know where this trick can be widely used. I'm not sure this tas can be published or not, but if you want to improve it, next time use the US version, and test and find more trick first. edit: sorry, it's ↔ ← ↔ ←.
Can anyone estimate how much time it would save?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Masterjun wrote:
Are there any drawbacks to using a combined branch name like "all 120 stars" or "all 96 exits" when the number itself is recognizable enough (this would also prevent large numbers to appear, as they would not be recognizable)?
Let's define "recognizable enough" first. And optionally, "iconic". I understand what they mean, but how do we formalize them to a level of being clear in all cases, which is how we set up the rules?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Updated the winXP package (linked in the OP as well now): https://github.com/TASVideos/TASEncodingPackage/archive/x86.zip
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Please don't embed huge images.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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p4wn3r wrote:
Of course, if the movie is eventually accepted, that means the site now claims some CC-BY rights to the file, so it should not be replaceable.
It's claimed on any movie uploaded to tasvideos, userfules and submissions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Congrats to everyone involved!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Release 2: https://github.com/vadosnaprimer/jpcrr/releases/tag/segmentedavi-2 Dump correct divider for 60fps mode It is known that 60fps is forced by the movie and never changes during it, so such cases won't need to hack around fps changes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's not like you can't work on improvements until a judge sets your submission to delayed. And how many cases of judges ignoring a delay request can you list?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH wrote:
"Games that loop endlessly without some kind of ending can still have a defined ending point" section: - there should be a line about purposely manipulating a kill screen (or any dead ends) shouldn't be allowed, for example #4425: dwangoAC's C64 C64anabalt "Fastest Kill Screen" in 01:21.03 "manipulates", while #4526: dwangoAC's C64 C64anabalt in 21:25.22 goes along the rules.
It's there:
The game unavoidably reaches a point which prevents progression often referred to as a kill screen:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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A similar submission got abysmal feedback, therefore Vault only, and can't go there either, because game show games don't qualify.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Um, MESHUGGAH?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Moth and I started some work on organizing this game-based navigation, but it needs a few refinements and pushing the changes to the main site so we could work on organizing this navigation system together. Dunno if site search will ever be improved tho. Otherwise, we're both just too busy to finish the preparations atm. But it's being looked into and planned!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Release 1: https://github.com/vadosnaprimer/jpcrr/releases/tag/segmentedavi-1 Attenuate pcspeaker by default Simplify avi segment numeration
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Wow! Didn't know that. BTW, D/Generation has no fps changes, so I'll publish it ASAP.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Before I read the longpost, I can reduce num and denom before writing them to the avi dump, so they're a bit easier to handle.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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https://github.com/vadosnaprimer/jpcrr/releases Release 0: https://github.com/vadosnaprimer/jpcrr/releases/tag/segmentedavi-0 Dump the JMD as usual (no extension required, it will append it automatically). Drag the JMD onto dumpconvert. Voila, segmented lossless encode, split by resolution and framerate changes. Check segment framerates using this tool: https://github.com/vadosnaprimer/avifps Note that you don't have to set framerate that's too high. Usually gameplay segments gave framerate that you can just force for other segments, without losing much data. If framerate changes in actual gameplay, use the lowest common framerate for gameplay segments and force it for other segments, but still limit 512kb and Youtube encode to 60fps.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Seriously?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Guess who. Almost there guys.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If it is in the registers, and those registers are available to bizhawk lua, just read them when your exec callback fires.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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