Posts for feos

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Virtualpad doesn't work with tastudio. To enter analog inputs, hold the left mouse button while in analog editing mode and drag the mouse up or down. Analog editing mode can be added to other rows if you shift-click or ctlr-click on them while some cell is in that mode, then you'll be able to edit them all at once. Also all 4 arrow keys do things. Finally, once analog value is set, you can exit analog editing mode and draw the value of that cell by dragging the mouse. If you need more info on what's possible, I can look at the code. I admit that having zero documentation on our control schemes is a weak spot. At least we have this forum.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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EZGames69 wrote:
grassini wrote:
send it to gamehuts, he'll probably enjoy it!
https://twitter.com/jontt/status/994826735802834948?s=21
WOW
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TASTUDIO USERS PLEASE TEST AGAIN I tried to fix stuttering leftovers, please give it thorough testing once again! Also fixed accidental removal of state for last edited frame. Link to interim build is in the OP.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MKV file via BitTorrent (Modern HQ) (size: 16.00 EB, length: 6:06:53)
what
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Doubleclick loads the branch, and then there are buttons (with tooltips on what they do), as well as rightclick menu once you have a branch selected. Note that branches will remember markers (which you put with doubleclick on the frame column of input roll) and restore them on branch load. To untie markers from branches, uncheck "Bind markers to input" in the main tastudio menu. There's an exhaustive manual on fceux's taseditor, that inspired tastudio and has a lot of similar features. But for quick questions, it's more efficient to simply ask here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If you launch command prompt and invoke the uploader from there, it won't close. This will allow to at least read the message if there's any.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Evil_3D wrote:
Is possible TAS "Abuse" currently? This game has a good TAS material for me
Yes please!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Bump for future reference. We might need this when we kill avisynth workflow.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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20:08   Masterjun       so when do we have the brunch label discussion for our Tool-Assisted Spaghetti movies?
20:10   Mothrayas       brunch labels will not apply to the dinner tier publications
20:11   TASVideoAgent   Post edited by feos (Old: #3340: Masterjun's GBA Super Mario Advance 2: Super Mario World "Tool-Assisted Spaghetti" in 10:13.0): http://tasvideos.org/forum/p/291829#291829 [a:1]
20:11   Masterjun       LOL
20:11   Masterjun       and also LOL
20:12   Masterjun       btw I just realized the submission text says "Suggestive screenshots"
20:12   fsvgm777        Summer Carnival '92: Recca "STRAIGHT TO THE DINNER"
20:14   Masterjun       TASVideos Grue says the spaghetti was dry
20:20   Nach            Masterjun: I finally understand why Grue *eats* the submissions!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Only "all X" is affected by this.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Added the clause to publisher guidelines. We can now start relabeling the ones that are relevant.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So here's info we've gathered about SMB3 100% and SMA4SMB3 100%. The SMB3 game is agnostic to the amount of levels you beat. No indication or reward for beating all the levels. No total count of beaten levels or levels left to beat. Agnostic. But the run still aims exactly for "all levels" completion, and it beats all levels that can be beaten, without skipping any one that can be skipped. Things that are still not visited don't make sense to visit:
Tompa on IRC wrote:
Toad Houses and the Roulettes are skipped because you can't play them all in a 100% run, because of lack of Hammer items. N-cards are recieved ever 80K points and you can get endless of them, so no point in those.
But the manual doesn't mention anything about beating all the levels either. So I have to admit that it's an arbitrary goal, and it doesn't sound vaultable. Of course it doesn't matter, since the run is in Moons and has great rating. The 2 vaultable goals for this game seem to be "game end glitch" and "warpless". On IRC we also came to agreement that whenever we're talking about "all X", we need to check whether the game shows the resulting number anywhere. For example, in SMW it show that you've used 96 exits. In such cases we put "all 96 exits" in the label. But when the game doesn't show that number anywhere, we simply go with "all X", "all levels" in the case of SMB3. On the other hand, SMA4SMB3 has rewards for completing all levels. This includes quite a few things, like getting a PERFECT CLEAR screen for each world. Since the game explicitly cares, it is a valid full completion goal for it. But while the level count is shown as 90, it was reported that to get Perfect Clear rewards, you need to beat all the extra levels, overall the same levels as in SMB3. So putting "all 90 levels" wouldn't be accurate. But anyway, the game gives special rewards for achieving this goal, so I believe we can label it as 100%. But it is still also "all levels". So maybe we should use the same "all levels" label between all the SMB3 ports where this applies?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Awesome job!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Note to self. Check if the 2 movies of this should be "best ending" or "100%": http://tasvideos.org/1602M.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Here's what I've been thinking of. #4657: Lord_Tom & Tompa's NES Super Mario Bros. 3 "100%" in 1:04:36.90 defines the goal as: 1. All regular levels entered and completed 2. All World-Map Hammer Brother and Pirahna Plant levels completed 3. All World-8 Auto-Scrollers and Hand levels completed Regular levels are obviously fixed in count. World-8 Auto-Scrollers and Hand levels, I don't know what they are. But what is Hammer Brother and Pirahna Plant levels? Are they fixed in count?
Masterjun wrote:
And it seems there might be problems with actually counting certain units of something, so maybe we need to constrict the definition even further.
I expected that as well, just didn't have any examples when it's actually hard.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I missed when we officially agreed on the definition of "iconic enough". You see, I can't add "X enough" to the publisher guidelines talking about branches, because it would require a clear borderline, like I already said. It can't be handled by asking others every time. And no rule can be enforced if it's not idiot-proof.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What about [2835] NES Super Mario Bros. 3 "all levels" by Lord_Tom & Tompa in 1:04:36.90? It seems the actual goal of the run is "all levels". But what's the amount of levels there?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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The thing that needs to be fixed is proper movie header and sync settings being generated for imported movies.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So should it be so for all "all X" branches, or just for some of them?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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klmz wrote:
The name of this game should be something like "Ū.fouR.ia: THE SAGA" (sorry I couldn't find the proper separators), "U-four-ia: The Saga", or at least "Ufouria: The Saga". That is to say, the subtitle shouldn't be omitted anyways.
Let's see. In-game: Ū•fouR•ia THE SAGA On the cover: Ū•fouR•iaTM THE SAGA In the manual it has Ū•four•iaTM as the game name. But it's just Ufouria as the actual name of the land the game is called by, in the manual and on the cover back. The applicable guidelines are:
  • Capitalize game names according to the rules of English language, even if official game names contradict them, unless the way they are named traditionally is against the rules.
  • Limit character set to printable ASCII characters. If the official game name contains different characters, replace them with printable ASCII characters that are close enough, like Pin-Bot for PinBot. Use the existing resources to check if there is a traditional replacement already.
So the official title of the game is stylized quite loosely, but we don't need to perfectly match it as long as there are cases where it's officially spelled in a saner way. I think Ufouria: The Saga is the nicest solution, because it's the origin of the final name of the game. Otherwise, done!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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My point is, when using percentages, you know it's full completion as long as it's 100% (or more). But with those "iconic" labels, why isn't "all" enough?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I want to note that it's not rare for feedback to change diametrically just due to the fact that something is improved. Like, 30% support for some submission, and then 80% support for a 5 frame improvement.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Found this accidentally. Can it be unrejected for Moons maybe?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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So the branch is "game end glitch"?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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