Posts for feos

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Some nice stuff from December of 2017:
<ThunderAxe31>  I wanted to try MAME-rr.
<ThunderAxe31>  I did regret it pretty fast.
<ThunderAxe31>  (I got a BSoD)
<feos>          haha
<feos>          note: due to several billions trillions of supported machines, mame savestates aren't going to be cycle accurate
<feos>          which is bad for stresing rng
<Quibus>        feos: can you explain why/how the amount of supported machines influences accuracy?
<feos>          what fixes some machines will break others
<ThunderAxe31>  feos: then, wouldn't be the case to create a different core for each machine?
<feos>          it how it works since day 1
<feos>          and it looks like you misused the "be the case" thing
<feos>          something is the case means it's actual reality
<ThunderAxe31>  I don't understand.
<feos>          comsider this conversation
<feos>          *consider
<ThunderAxe31>  oh I understand now.
<ThunderAxe31>  oh, well... I thought you was referring to *this* conversation
<feos>          <Nach>  I suspect adelikat in stealing my cookies
<feos>          <Mothrayas> I think that's indeed the case. last time I met adelikat in person, my cookies disappeared as well
<feos>          <adelikat>  it was your dog you puppet
<feos>          do you understand what "to be the case" means now?
<ThunderAxe31>  yes.
<Masterjun>     rip those cookies though
<feos>          well maybe adelikat still keeps them
<Masterjun>     in a case?
<feos>          yeah just in case
<Masterjun>     well, case closed I guess
<feos>          in that case, I feel like we really helper ThunderAxe31 out
<feos>          *helped
<ThunderAxe31>  feos: you're welcome
<ThunderAxe31>  lol
<Masterjun>     barely used any upper case letters as well
<ThunderAxe31>  I'm happy to be a helper :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Wow, this level of successful delegation is very impressive, and also gives pretty high hopes on how much everyone will enjoy the show. Best of luck!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It won't be a "full completion" type of a goal if you beat all the tracks, because the game doesn't know how many you've beaten and doesn't reward you for all. That makes "full completion" definition arbitrary, so we won't be using it. If you beat all tracks of a certain game mode, it doesn't matter how you do it, as 2 branches (slalom and downhill) or a a single segment run of all the tracks. http://tasvideos.org/MovieRules.html#ObsoletingAPublishedMovie
Movies for all games or episodes inside a multi-game or multi-episode game can obsolete individual movies that only play a single game or episode within the game. This is assuming that the combined movie surpasses all the individual movies that it is trying to obsolete.
This implies that to make your branch unobsoletable, you need to make an exhaustive movie that already plays all the tracks. Otherwise there will remain chance that it gets obsoleted by a fuller movie. So if you wish to make an exhaustive run of this game, play all the tracks with the hardest difficulty switches settings.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks, fixed. Regardless, there's no point in having 20 branches. It's better to stitch the movies together by running several tracks in a row instead. This movie is accepted as playing the hardest level of the first mode. Making a movie that plays all 10 tracks that way should also be acceptable.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No, I don't think this run deserves rejection for being suboptimal. We make sure the run isn't sloppy and has solid goals, but pushing it to the actual limits is what we encourage the users to do. No run is absolutely unbeatable, and we don't demand being unbeatable in order to accept.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You wait before pressing "s" for the fifth time to manipulate which track you get? Also, since those are 2 different game modes, we can have both of them published even in Vault. So feel free so submit the second one separately.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's the resolution the game works at... somehow.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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After having a look at the manual, difficulty switches are considered fair play, and for a Vault TAS we only need to decide what we prefer, speed or difficulty. Slowing down the player doesn't seem to make it reasonably more difficult to TAS, but just increases the run length, right? And you can't increase the opponent's speed? Sounds like the current run is already fine.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's not how it works with regular savestate hotkeys (which you can still use for branches). You can select any slot and save to it, while having any of them loaded. Selection here works identically. Selection isn't limited, you can safely select anything you want whenever you want. Limiting Update just to the currently loaded branch sets hard limits that are very hard to work around, and doesn't provide any benefit in my eyes. You just need to get used to how Update works. Also, why is your currently loaded branch not already selected? If you elaborate on your workflow that changes selection from what's supposed to be used, I might come up with some helpers. As for having longer history for branches, it makes sense, but it's a bit harder to implement than having just one Undo step. It's caused by fundamental flaws in how normal history was implemented, so I have to use my own unrelated logic instead, which is quite limited.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Still post the movie made on Expert to userfiles. There's very little info about this game on the internet, so such a demo will help to understand it better.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You haven't seen the branch undo button? And it can't be only for the currently loaded one, because it's not always the one you want to update. And having to load the one you do want to update defeats the purpose of saving what you currently have to another branch.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Memory wrote:
Warepire wrote:
Spikestuff wrote:
Masterjun wrote:
Happy Birthday! :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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"2 players", by the current publisher guidelines.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Awesome stuff, voting yes!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's impossible to generalize this for all games. Just find the address and attach this callback to it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This is what I have for Gargoyles:
Language: lua

event.onframeend(function() emu.setislagged(memory.read_u8(0xfff6d4) == 0) end)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ah wait. You need a custom lag indicator, for a game whose lack if controller poll on a frame doesn't relate to actual gameplay lag?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Aran Jaeger, I didn't understand anything in your post, but why not just use Lua scripts? If tastudio lacks some functions such a script would need, I can add them.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yes guys, recently I thought about adding rerecording to dosbox, at least to annoy natt into implementing doshawk one way or another already <_<
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This thread was used to formulate the rule about arcade continues: http://tasvideos.org/forum/viewtopic.php?t=10837 Note how the rule is posted alongside cheat/code rules. And how they all have this exception saying they are not strict. If they are considered to improve the gameplay without giving the player unfair advantage, they are allowed. Also see how DarkKobold explicitly states that the rule about arcade continues should have exceptions on a case-by-case basis. This is in line with what I mentioned above. And to clarify, DK was a senior judge back then, and he handled the Metal Slug X submission that spawned that rule in the first place. So this can serve as a precedent ruling. As for arcade games that have limited continues (which might somewhat contradict the whole nature of arcade machines being a way to pull money out of you), I think we need just judge them by the same principle that can justify the use of continues. If the game doesn't become easier as a result, they may be allowed.
sugarfoot wrote:
I have started work on a 2P TAS for Arcade Double Dragon, and am wondering if there are any restrictions on use of multiple credits? Example: I am considering a run where I intentionally keep a character dead for certain sections of game, and use a continue to bring them back (goal being lag reduction in places where the second player isn't adding any value) I know intentional deaths are allowed, but is a TAS considered acceptable if the fastest strategy requires using multiple credits/continues?
To finally answer this, such use of credits won't add any extra value to the gameplay, and it'd rely on a resource that's principally infinite. It means you'd use a cheat-like technique without introducing any restrictions that might justify it. It'd only save some lag frames. Doesn't sound exceptionally useful really, at lest not for a viewer. So to play safe, I'd advice you to avoid any extra credits. Lives are fine though, you can trade them as needed, as long as you don't "buy" new lives. PS: DrD2k9 appears to answer this in the exact same manner as I did now, having looked 7 years back. Nice job!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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arkiandruski wrote:
So after watching that moment in the comparison video for the 50th time, I finally realized I'd been stupid and missed an obvious detail. I've made a new file based on the change and requested that my old file be replaced. I hope I did everything right.
You mean this movie should be a replacement? http://tasvideos.org/userfiles/info/47100738920270630
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah the problem here is that continues are infinite for most arcade games. The case when they are limited isn't mentioned though. I feel that we need to clarify this part.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Make a video.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If all this trick involves is basic wall clipping, and the game just happens to cut down hours of play through this due to silly flaws, it doesn't sound like a game breaking glitch. I think it doesn't need a label. About a future run that'd avoid this tech, it might be too boring to get into Moons, and also unvaultable as a goal. So your best bet is making something that is a full completion run instead of "no wall clips", and it also may be allowed to have those wall clips.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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