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It was tried and miserably failed. I wasn't really around, you'd need to ask the elders what exactly happened.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Oh boy. I finally watched it. This run is absolutely fucking brilliant.
You've thought after MrWint's bots this game's speedrunning was finallyofficiallyproperly dead? Meet 2 fucking framerules saved!
You've thought Mario was a cute little pet that makes everyone's life brighter? Meet this bloody massacre!
You've thought Wario was the evil twin of Mario? Meet this terror who is sick of his own game and wants to blast it into pieces!
You've thought you've seen all the tricks that don't waste time, and all the more elaborate ones that cost it? Meet this absurd mess that builds itself like a hallucination.
You've thought speedrunning was about going fast? Meet this run that flips the chessboard and plays its own game by slowing down, only to arrive exactly at the same time!
This is absolutely in every way a star to me, a NES TAS of the year, and I really want the warpless walkathon star to be moved over here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I have a few questions. It absolutely doesn't sync on any other Dolphin version that has no av desync? Did av desync for the author too? Is it certain that av desync is not caused by missing audio samples, for which Ilari made this tool? Are savestates of other Dolphin versions incompatible?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Stop speaking for the entire community. Stop accusing staff who invests all their effort into handling everything, in being just a very small group of people. Stop exalting your subjective opinion over the entire community. Stop rewriting history.
No one decided that there was too much discussion. All the discussion that's been before my suggested solution has naturally stopped by itself. Literally nothing was enforced without discussion. You can pretend you're able to read everybody's mind and claim that they've given up. Yet you want the entire community to give up and accept your narrow-minded vision instead of the compromise that serves all the goals I listed.
Unfortunately it is exactly the main problem with your suggestion. You don't care what happens to everything and everyone after it's enforced and everyone who disagrees with you gives up.
This somewhat demonstrates how far you are ready to go when it comes to actually resolving the problem.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sorry Aran. I tried reading a whole lot of your posts, and I simply can't. I keep giving up three lines into a sentence of 10.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I guess I'll have to do it for you then.
When you have 2 camps with contradicting opinions on some subject, and each camp is approximately half of of your audience, blindly enforcing either opinion is impracticable, one-sided, unhelpful and narrow-minded. Especially when it's the audience who contributes and manages content in your community. You have to come up with solutions that would relax the tension, satisfy the overwhelming majority, be definable in a way that'd make sense to this majority, and serve on the long run. If you're unable to come up with such solutions, things will be getting worse, tension will keep increasing, flamewars will keep raising, and no one will be happy. One half will be annoyed with the enforced policy, another will be annoyed with the fact that they are disagreed with. And all this will be just a result of lazy staff who's unable to resolve the problem.
To resolve this problem, we had a staff conversation back in 2014. And we all agreed that whatever mess was introduced after retiring the "glitched" branch and removing the label from all "any%" branches, it should be fixed by using branch labels to describe the movies themselves, instead of describing the difference from "any%". The first thread you've seen contains the discussion where we try to point out all the problems we see and suggest solutions. The second thread suggests a solution. This solution was based on all the previous disagreement and agreement, and it was also commonly agreed upon, as lack of flamewar in that thread indicates.
The solution was to completely avoid enforcing either of the two originally suggested approaches. Because both of them are 100% based on subjective things called opinions. We stopped relying on opinions in labeling branches. We started relying on statistics. Whenever the approach of some branch is so common that it's default, we leave it without label. Because it's already implied. Whenever the approach of some branch is uncommon/rare/unique, we label it. When it's somewhere in-between, we label both variants.
But the important part of the original staff agreement was that "any%" is not something that needs to be addressed in the branch label. Because doing so results in the mess I'll show you after I find all the examples that convinced us back then. "Any%" is not descriptive. It tells nothing about gameplay conditions used to beat the game ASAP. Gameplay conditions are differences between branches. Difference between branches is what we need to mention if we want branch labels to help people orient in them.
So for internal game conditions we agreed to mention all options. And for external game conditions we agreed to mention the rare ones. Sorry that I don't have all the IRC logs from 2014. But it was all discussed in the usual #tasvideos room, and everyone could participate.
Now note that the main problem, "glitched vs. blank" and "blank vs. no X glitch", was resolved by not enforcing either of these options. We don't use "glitched" anymore for "major skip glitch" branches. And we don't use blank label anymore for any%. Because, as I said, these were subjective opinions of 2 halves of the community, and enforcing either of them is in no way a solution.
You may say that all this isn't contained in the second thread I linked. But all the main principles are, and I couldn't believe they remain unapprehended after having read that thread and remembering the events that led to it.
And what do we label explicitly, and how? Use SMB3, Battletoads, Super Mario World, Super Metroid, and Super Mario 64 as examples of how perfectly your suggestion serves your plan.
Also note that "goals" is a rather broad term that you'll have to clearly define before demonstrating your suggested system in action, if you want the system to only care about this single aspect. The branching system since 2013 requires branch labels to not only accurately depict the goals and achievements, but to also differentiate each branch from others. Keep this requirement in mind when showing examples of your approach.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ah, so you're fine with ignoring half of our audience? OK. You've just been ignored as the unlucky half.
You've clearly skipped the second thread I linked.
You've clearly skipped the second thread I linked.
Seeing is not enough. You will have to read it. Especially when you try to pretend it has nothing to do with this conversation.
Okay. Now please go and read the second thread.
That's a bold claim after having refused to actually read.
It's here http://tasvideos.org/forum/viewtopic.php?t=15247
I will. But I'll need you to post a full definition of the approach you defend, so I don't end up arguing with a false interpretation of it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This is known. As I said, unfortunately, 40% of the audience do consider this an issue.
Where are you getting this from? It's not what the Judge Guidelines say. They say that double obsoletion (for example any% obsoleting any% and 100% at once) can happen when the new run achieves the goals of both other branches. Cross-branch obsoletion is another thing, and it only happens when the branches are similar enough.
Thanks for your binary opinion. Are you sure that if it doesn't matter for you, all other people should be forced to stop caring?
I guess you've missed this thread then. Which is strange, because you've posted there.
I guess you've missed this other thread then.
Thanks for sharing your feelings.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If hardest difficulty adds variety and complexity, is harder to play and to TAS, use that. If it only makes things tedious and long, use easiest. If unsure, use hardest.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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How old? Your warped run was renamed 4 years ago. You mean even older? Community decided that the older approach doesn't work. I was okay with the older one. But we had to invent something new, and it was invented. Note that these threads mostly talk about "glitched". But the problem is identical. What happens when "glitched" branch is shorter than "warps"? We change the warped branch from blank to "warps", and remove the branch from "glitched", since it's now faster? 40% of our members insisted on that. Other 40% insisted on keeping the warped branch labelless, and labeling the "glitched" one. Really, such problems can't be resolved in a way that's perfect to each contradicting camps. So yes, we invented a compromise.
But as was pointed out by Nach in this thread, even then we'd have to rename branches constantly, every time a new branch appears. So we decided to give branches names that'd stick for years.
You only see tags if you look at the entire publication module. We don't add all the info from tags each time we mention some movie by name. Examples: wiki tag [xxxxM] that turns into movie name, forum tag [movie], history of publication entry, site front page, submissions, youtube video name, etc. All these don't tell anything that's in the movie classes. We don't embed all the movie classes into publication names. If we did, it'd be awfully overloaded. And if we remove all branches that tell the same thing as movie classes, all the above examples will end up with identical movie names for all branches of each game. Take Battletoads as an example.
NES Battletoads (USA) by MESHUGGAH, feos & Koh1fds in 00:55.66NES Battletoads (USA) by feos, Alyosha & Samsara in 21:38.38NES Battletoads (USA) by feos & MESHUGGAH in 11:04.72NES Battletoads (USA) by Phil & Genisto in 13:27.98NES Battletoads (USA) by nesrocks in 24:57.47
I removed branches, because all the info they have is also present in their movie classes. Looks helpful? Nope.
It's impossible to reflect them in the simplest form when you have 2 camps with contradicting labeling preferences, tons of variations of branches, up to 5 branches per game, new branches appearing every year, and if the site grows, even more branches per game potentially.
It's only equivalent to any% until a major skip glitch is found. And only for this game. For other games, any% is equivalent to other goals. As mentioned in the first post of this thread, if we always drop the label of any%, and label all other branches, it ends up in unmanageable nightmare.
But why "kills" is not a branch? Because it uses a mechanic that's so common that we consider it default. Similarly, "jumps, runs" are standard mechanics in speedruns. We already imply them. But for any mechanic that can become a new branch, we add a label.
Not so long ago Memory asked me, why don't we consider 1p and 2p internal goals in SMB and why don't we label them. Here's the answer I came up with:
"Warps" is not a default goal, because "warpless" is also really common, and not every game has warps. Same with "1 player" and "2 players". We already discussed this in details in this thread.
I explained above why we can't leave all the fastest branches without labels.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I already suggested that on IRC, a huge part of this thread clearly belongs to the "Arguments regarding arguing" topic. Too bad it's locked.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Uh, really? Can you please not randomly substitute words?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yes, I understand that state that's been achieved previously in longer time can be disregarded, along with its input, if shorter input reaching it is found. And indeed I see that it helps to avoid truly exhaustive search. I just want to understand problems that raise after this method is applied, and how hard/easy they can be solved. Can you be more specific on what such an algo would have to do?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Problems with submission poll do exist. I quoted others talking about these problems in the first half of this post: Post #421751. These are the problems that make the current system imperfect. Less reliable than we'd want.
Why wasn't the poll question changed back then? There wasn't staff agreement about how serious the problems with it are, how to solve them best, whether the tier system needs changes, etc. This minor aspect, poll question, has fundamental site vision backing it up. That vision was introduced in 2012 and opened some possibilities for boring movies and for additional branches. Its main idea is promoting entertaining content.
If there's not enough entertainment, your run goes to Vault if it fits into the category limit. If there's enough entertainment, your arbitrary branches can be published. For any% and 100% that are entertaining, this is just a way to reach out to the viewer easier and to get more feedback as a result.
Untying the poll from entertainment criterion won't help judges in any way. Entertainment value of the movie still has to be assessed. With quite a few exceptions, 80%+ support is most likely Moons. But:
- Should this boring movie be published?
- Yes! To Vault!
You're not getting useful feedback that helps with the judging if the question is changed to that.
I know you didn't suggest it to change like this. But this is still stuck in people's minds very hard.
And that is exactly the problem! Human factor. People with spoil their "objectively reasonable" votes with all sorts of irrelevant things and still find them fitting. This is the reality that can't be fixed or worked around. We are asking them subjective questions, they provide subjective answers. It is okay to receive irrational feedback, because rational stuff we can measure without any feedback at all! But this site is viewer oriented, so irrationally bad and irrationally good impression is something we need aside from plain record keeping. See this thread for reasons:
Thread #20113: Origins of TASVideos' name - split 14293, 20112
As explained above, entertainment is irrational, and we want this irrational feedback in addition to rational feedback about optimality. Splitting 3 irrational options to 5 won't change anything. Renaming them won't change anything. Removing them will probably also fail to improve anything. Making the answers public clearly makes things worse, because anyone will be able to flash-mob pro or against someone's vote, so people will just start avoiding voting altogether.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sorry for sweetening up, but this is exactly the thing I tried to address in the post about professionalism. The world is imperfect, it always was, it will forever be. People are imperfect. It is impossible to fix or work around all problems. It is impossible to prevent all abuse. It is impossible to make everyone happy.
Getting upset over getting imperfect outcome despite doing everything perfectly is natural. And at the same time it's a psychological problem. While to some degree it can be helped by wise actions made by others, expecting everyone to be wise is unrealistic.
Remaining calm when your perfect peace of work is being unreasonably criticized may feel like a victim being blamed. And neither of these helps anyone with anything. Unwise decisions coming out of this feeling won't help anyone with anything.
This is objective reality, it can't be directly fought. But it opens possibilities for raising upon yourself. Even if this doesn't improve the situation, it improves the notion you have.
General "you", no one in particular.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Jabo video plugin for N64 TASes has been deprecated.Thread #20237: Deprecation of Jabo video plugin
All TAS submissions using Jabo from now on will be encoded with minimal and default settings.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Jabo video plugin for N64 TASes has been deprecated.Thread #20237: Deprecation of Jabo video plugin
All TAS submissions using Jabo from now on will be encoded with minimal and default settings.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Jabo video plugin for N64 TASes has been deprecated.Thread #20237: Deprecation of Jabo video plugin
All TAS submissions using Jabo from now on will be encoded with minimal and default settings.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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22:48 Zeupar The main skill I need to work on right now is writing carefuly on irc so I don't have to keep fixing typos.
22:49 Zeupar *carefully
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Jabo video plugin for N64 TASes has been deprecated.Thread #20237: Deprecation of Jabo video plugin
All TAS submissions using Jabo from now on will be encoded with minimal and default settings.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The most recent BizHawk release, 1.13.2, is compatible with 32-bit Windows XP and features the most up-to-date build of GLideN64 video plugin. It has been explicitly fixed to work on this OS. The only thing that may prevent using it is insufficient video card that only supports OpenGL 3.0 and older.
Due to various problems, like version of GLideN64 in BizHawk being too old, or BizHawk 2.0+ being incompatible with older systems, it was hard to use this plugin for N64 TASes and expect perfectly looking video. We are doing all we can to improve this situation.
Using GLideN64 is important, because it makes it the easiest to create perfectly bug-free, fully anti-aliased, UltraHD encodes of N64 TASes. We have publishers with enough dedication to make such encodes and invest as much time and effort as this requires. The result is better than any emulator and video plugin can afford. It is better than what you see if you just replay an N64 movie in an emulator.
And there is one thing that makes this task enormously hard: use of Jabo video plugin in a TAS.
Once it was one of the best N64 plugin for a lot of games. These times passed long ago. Once it allowed to create encodes that look the best, compared to other plugins. This is not true anymore. GLideN64 tops Jabo in a huge list of games and nuances. And where it yet doesn't, it will.
If one wants to make a perfectly bug-free, fully anti-aliased, UltraHD encode of a TAS that uses Jabo, they must go through the nine circles of hell and waste several months on it. These posts tell in full details why this is so:
Post #453166 (this post talks about another plugin, but the resync process is identical)
Post #461947Post #463184Post #470461
So as a staff decision, we announce:
None of the future TAS submissions after 2018-06-09 using Jabo will have any fixes or enhancements for a publication encode. Internal resolution will remain 1x. No anti-aliasing or filtering will be applied. No emulation bugs will be fixed. Such TASes will be published leaving all the fundamental Jabo problems intact. Youtube encodes will be upscaled to our usual resolution right from 240p that the footage was dumped at.
On the other hand, TASes using GLideN64 will get as many bug fixes and enhancements as a publisher handling them is able to pull off.
If for whatever reason you are technically unable to use GLideN64, a run made with Glide64mk2 is still way easier to resync on GLideN64 than the one made with Jabo. And this will be attempted. Technically practicable enhancements and fixes will be applied whenever they can be. This just won't be top priority.
Different versions of GLideN64 are easy to sync between each other, so if something is made on an older version, it's trivial to swap it with the newest version, occasionally fix minimal desyncs if they happen, and get significantly better emulated video.
If the latest version of GLideN64 still has some bug not fixed, we can report this bug to the developers, who are currently very active (huge respect for that, gonetz!), and its very probable that this bug is fixed in due time.
People who care and want the games they TAS to be properly emulated, are greatly encouraged to help GLideN64 developers by testing and reporting bugs!
If you want to experiment with different versions of GLideN64 patched for BizHawk, here's the repository for our fork:
https://github.com/TASVideos/GLideN64/releases
It contains builds compatible with 32-bit Windows XP, as well as builds that require 64-bit Windows 7 or newer. There's no difference between them in features.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Let's see...
I mentioned the problems with this and remained unheard:
Sorry, this is called discussion.
I never had problems with "suspiciously and unusually high amount of negative votes - 8 out of 72".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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p4wn3r wrote:
Memory wrote:
This to me is the definition of a witch hunt
Absolutely not. The difference between an investigation and a witch-hunt is that, in a witch-hunt the crime/violation is imaginary. It's impossible for the accused to be guilty, therefore investigating an imaginary crime is the same as harassment.
However, in this case, suppose you open up the "No" votes and it appears that all come from users with the same IP address. That would be conclusive evidence that manipulation took place. Since it is possible for the violation to exist, it's not a witch-hunt.
When do you start an investigation? When there's sufficient suspicion that a crime/violation happened. As was pointed out by many in the original thread, submissions such as those are usually uncontroversial, and the number of No/Meh was unusually large. There was nothing unusual with the number of Yes votes.
If this post doesn't even try to talk about actions staff is supposed to do regarding submission voting, then I stand corrected.
p4wn3r wrote:
feos wrote:
Stop blaming people on a web site. You've been asked for sensible suggestions repeatedly, repeatedly refused to provide them, only to repeat useless whines.
I'm sorry. Now you are simply lying. Let me remind you what actually happened. You asked me for suggestions in this thread, and I immediately replied that I thought a good idea was to abolish anonymity. If I am repeating this, it's simply because you refuse to understand this and keep repeating that I'm wanting you to censor votes, and I really don't know why you are saying this..
This indeed happened. And my detailed reply tells why voting abuse potential is vanishingly small. I addressed this once again in the post you're replying to, but for whatever esoteric reason you don't want to discuss your original idea. Your later posts don't mention anything that can't be done without making the votes public. But they mention enough impossible to implement and controversial things.
p4wn3r wrote:
Later, I suggested that you could avoid drama by investigating the matter. A sensible reply to this is "I did not think there was enough to warrant an investigation in this particular case".
This "sensible" reply would mean that my personal opinion on this is perfectly well-thought and reliable. I don't make bald claims like this without seeing reasons to think so. Maybe there was enough. Maybe there wasn't. You never know without official ways to determine this.
p4wn3r wrote:
Instead, for some unknown reason, you say that it's not appropriate to request an investigation unless I, of all users of this site, provide you with concrete guidelines on when to start or not start an investigation.
This is the key to this whole issue. I look from the perspective of a person who wants to resolve these problems officially. Because of that I always try to find pros and cons to any idea, on the long run. If something is inapplicable, it should be figured out in discussion. If something isn't fine-tuned to the point common staff agreement, then it won't work and it won't become a policy. Staff agreement implies user agreement as well, but is not limited to it. If you are not ready to properly discuss your own ideas, don't expect us to do the mental leg work for you.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Definition of censorcensored; censoring
- to examine in order to suppress or delete anything considered objectionable
- to suppress or delete as objectionable
This is exactly what you want the site to do with voting system, you just refuse to provide the definition of "objectionable" to go by.
p4wn3r wrote:
What I suggested is to stop making them anonymous
This is a different topic. Making them public simply discourages people from voting, because this info can trivially be abused by literally anyone. You never provided reasons and examples of damage that would justify this.
p4wn3r wrote:
since at this point it's just text interpretation skills, I don't think it's worth talking about it
It is the skills of thinking rationally and reading carefully. If you can't afford that, it's okay.
p4wn3r wrote:
But the fact that some people at an internet website have difficulties handling complaints is at most a minor annoyance to me.
Stop blaming people on a web site. You've been asked for sensible suggestions repeatedly, repeatedly refused to provide them, only to repeat useless whines. TASVideos staff is always ready for productive criticism, because our goal is making this site a good place for TAS artists and other enthusiasts. Your plans regarding this site are by far the contrary.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.