Posts for feos

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Koh1fds wrote:
Hey! I'm trying to understand how level 3 boss works in this game. I'm relatively new to FCEUX's Debugger. I can't understand how execution gets to A1E4 or A1EB. Is there any easy way to find from where execution jumps to A1E4 or A1EB? https://i.imgur.com/z2p4Saw.png
That's easy, but could you make a trace log of that part? Will be easier to explain what happens and why. BTW creating a namelist file with all the addresses you know helps with this immensely too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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grassini wrote:
deuxhero wrote:
Speaking of that run cheating to get the version exclusive chips and go for 100% completion: Would using the Wii U virtual console ROM, which has a feature to unlock version exclusive chips in the opposite game (go the multiplayer screen then leave, they're now all in your pack), be accepted? It's an official release, though never meant to be played outside of one very specific emulator. If it is fine, a run aiming at moons should wait till the very end to do it instead of destroying everything with OP chips early.
Better to have an answer from a Judge, the original post was made in the Megaman battle network 3 white/blue thread.
Cheats that give unfair advantage are not allowed at all. Just like with e-reader levels in Super Mario Advance 4, if content is already unlocked (or available without cheats) in a VC release, it's the preferred game version for a goal that involves such unlocked content.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Awesome stuff, I liked!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I feel you need a global page for these, with all the notes that apply to all the consoles. And then those specific pages with only specific notes. If we limit them to tasing tips, they may go to tasing guide/consoles.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So why won't you cancel it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Requirements I needed for Debian to run standalone flashplayer 11.2 (aside from xorg, haven't fully sorted that out yet):
Language: shell

apt-get install libnss3:i386 libgtk2.0-0:i386 libcurl3:i386
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Have you guys tried mame-rr?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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BTW, won't spending all the second player's nitro on boosting the first player also help? Only spending 1 on that looks like unused potential time save as well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Cancellation is usually done by the author. Rejection is done by a judge. No big deal, I can also cancel it by request, it's just traditional if you do it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If bizhawk is out of the question, try lsnes. Otherwise, the only option is some version of snes9x, but it's deprecated. I think the version used here is alright. Just don't use v1.43. And I can only test in bizhawk. I'll be checking your WIPs, but I won't be able to actually TAS a lot, only when it looks suspicious. Feel free to make a thread for this game. As for this movie, it can't be accepted due to sub-optimality. You can cancel it if you want, otherwise I'll reject it. And good luck with the serious run, this game looks promising after all these tricks. Just make sure to only care about final time and nothing else. Lucky with this technique I think it wouldn't matter if you aim for in-game time or overall TAS time - it should equally fit into both.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Then I guess that's how this game should be TASed. Do you actually plan to work on it? If you do, like I said, post movies after each new track so others could help or advice.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can the entire game be beaten that way? I imagine switching players that do the job for every track, since the one who loses gets placed first. But do they advance to the new country after losing half of the times?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Okay. The ending. At tasvideos, we don't consider the game reasonably beaten if you just reach some score, even if the game says it's your goal. For games without an ending, we judge by unique content and difficulty. An invisible enemy is difficult in real-time, but trivial in a TAS. Yet it's arguably more difficult than the prior enemies. Also, it's the last unique one. But the thing is, what's the point in spawning the most challenging/last unique enemy if you don't defeat it? The rules don't clearly ask for that, and I guess we need to clarify this, but consider this example: Say we have a game with 100 enemy slots, it spawns them on timer, and you don't have to defeat them to let the new ones spawn. They just spawn, and the game becomes harder with increasing amount of enemies on the screen. And each enemy is a bit harder than the previous. The current rules don't explicitly require to beat any of these enemies. But it doesn't mean that you just have to spawn them all and die, even thought it'd effectively mean "no more unique content is shown". The point of game completion is completing this unique (and/or hardest) content that is provided. I'll clarify this in the rules, but I think it's quite obvious that this last enemy needs to be defeated to say "we completed all that is unique in this endless game". http://tasvideos.org/MovieRules.html#GamesWithoutClearEnding
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The best way to verify this is looking at the game code where it decides which enemy to spawn.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Here's another movie, this time 2-player Paris: http://tasvideos.org/userfiles/info/47797322823909438 Video comparison: https://yadi.sk/d/hh3tOxg33Xsjnw 00:03.87 seconds faster (in-game time for this game is quite accurate to real time frames). You might think it's not that much. But this is just one track. See how many rerecords it took me. Of course I don't know this game that well, so a lot of them come from familiarizing myself with it. But after I did so, I want to say that your run lacks planning and serious optimization. I'm not saying my attempt is fully optimal. But check out my usage of Nitro and gears, as well as acceleration management on turns. If you beat me on that track, I might consider the result optimal enough to be accepted, but again, this is just one track. The same amount of planning needs to be done throughout the entire game! I don't know if you want to work on optimizing it for real, but if you try, post your progress on forum after each level. That way people will be able to check optimality of your work before it's too late. Use userfiler to host your WIPs. http://tasvideos.org/userfiles/my#uploadfile
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm doing a proper 2p test of Paris. But before I finish, as also said in GameFAQs, this game has a password glitch similar to the one in Top Gear 2. You can simply enter an empty password, ignore the warning, and start with the country you want. This is not a debug/cheat, because it does the same thing as actual passwords - it only takes you to the country, not to the city of your choice. If a run without this glitch is considered too boring for Moons, it will be rejected for avoiding time saving glitches for no reason. EDIT: Seems to be just a rumor originated from Top Gear 2. Doesn't work in this game. Additionally, if one aims for the in-game time instead of real time, the second player won't be needed. Which, judging by your explanation of the 4th gear glitch in your video, makes a 1p run significantly faster than 2p.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is any of these vaultable?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can't you just keep the other player behind so you don't have to bump each other all the time? In this 1-player test I reach the end of Paris in 6680 frames (01:51.36 in-game time), while you reach it in 6963 frames (01:56.08). I don't know why do you call it "abuse", it's just how the game engine works: the red car accelerates faster while on the 4th gear, it is optimal to use it, avoiding this technique is sloppy play. I'll turn this into a 2-player test for the sake of experiment. http://tasvideos.org/userfiles/info/47780402692011774
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Tremendous job gentlemen! Here's some cookies for you two.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Look at the startup part. None of you 2 is pushes, both are driving on a straight line. I'll be testing this track in your conditions. The problem is, the movie rules say that a speed-oriented movie must beat all existing records. You don't seem to have checked this record. Explanation of gear techniques from GameFAQs, for the reference (inluding the 4th gear tips): Anyway, here's the legendary "Red Car Top Gear 4th Gear Trick" to shed extra seconds off your race time in the Cannibal (Red Car) This is not a glitch and is not a cheat- it is smart driving. In my opinion, this car was designed to run in 4th gear beyond what automatic transmission does for it. Automatic transmission for the Red Car is **bad**, we'll leave it at that. To be a true speed-master of the track, drive the red car in manual transmission. Here's the trick- Watch your speedometer, and let it run in 4th gear all the way up to around 215-225 Km/h (to figure out MPH for this equivalent, divide the Km/h by 1.6-- but I always drive in Km/h since it's a lot more accurate.) Being in 4th gear up to around this speed will make your red car accelerate MUCH faster than if you had shifted earlier to 5th gear. It is also advised that you downshift to 3rd gear and then 4th for awhile if you hit an opposing car. When going downhill, if your speed is below 220 Km/h, throw it into 4th gear. Memorize which sections of each tracks have decent downhill runs, and throw it into 4th gear when going down them for some extra speed. Your car should hit around 230 km/h or so, and once it gets around to that speed, shift to 5th gear to build further speed, as well as save your fuel (running at higher revs in lower gears burns more fuel.) When using a nitro, ALWAYS have the car in 5th gear, unless your speed is below 220 km/h from hitting a car or something. If that happens, shift down to 4th gear, and throw it back into 5th gear once you hit around 220-230 km/h, to make your nitro boost maximize its power, as well as conserving fuel. In short, through using gears with the red car- 1st Gear- Shift up at the start of the race as soon as your tach fills to about halfway (audio cue also helps a good bit) 2nd Gear- Same as the first gear, shift up ASAP, you don't need to stay in this gear for long. **3rd Gear- Should only be used if your speed is below 160 km/h. This will get you up to speed quicker. Shift up as soon as you hit 185-190-ish. ***4th Gear- The best gear to accelerate (gain speed) in. Hit it to 4th gear when you are above 190, and keep it in 4th until you hit around 215-225. Use this gear when going downhill if your speed is below 225. Once you get above 230 when going downhill, shift to 5th to get more speed and save fuel. On long endurance races (pit stop races), you shouldn't run it in 4th gear long (try to use it only on downhill stretches-- like the end part of Tokyo, for example), so use 5th when around 215 or so to conserve your fuel. On 3-4 lap "sprint" races, this really doesn't matter. Drive in 4th as much as you need to, sprint races are easy to win in the red car. You should not run out of fuel in any of them except Stonehenge, so drive as aggressively as you want. When using the red car, consider "sprint" races an easy 20 points. ***5th Gear- 5th gear should be used when your car hits around 215-225 km/h in speed, or, of course, when you are using a nitro. The 5th gear saves your car fuel and is the "holding speed" gear. If you're smart, you can actually hold speeds of 240-250 km/h in 5th gear for a long time.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Look like a good candidate. Just can you guys please rate it a bit harder?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You're losing several in-game seconds to the run published 14 years ago (on the Bordeaux track). How is it possible, given that run uses the same difficulty? It only uses one car, and starts from the first place, but from what I'm observing so far it's just plain faster. [113] SNES Top Gear "one track" by Phil in 03:51.17
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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InfamousKnight wrote:
I get the feeling that tas tools going into upstream MAME is too good to be true.. I mean, being able to tas Windows xp would open a ton of possibilities.. Has any work been done for upstream MAME tas?
Not MAME, PCem! MAME doesn't emulate anything above 486. PCem has high chance of being added to bizhawk.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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£e Nécroyeur wrote:
These multiple account shenanigans are just petty.
Why?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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<Mothrayas> "You've thought Mario was a cute little pet that makes everyone's life brighter?"
<Mothrayas> do they still keep people as pets in russia? 
<feos>      :)
<feos>      we're all pets of the regime 
<Masterjun> perfect execution feos
<Masterjun> that ":)" looks threatening like it rarely does
<Masterjun> it's all coming back to me
<Masterjun> help
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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