Posts for feos

1 2 132 133 134 439 440
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
More rates please!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
So a couple old threads were merged, and to bump it properly, encouraging people to brainstorm and/or test TAS features of WinUAE for real, here are 2 quotes from Tub that are very important if we want to get to Amiga TASing some day:
Tub in 2007 wrote:
there are two problems: writeable disks, and copy protection. First, you'll never really know if your copy (or original disk) is unmodified. Second, copy protected games can only be played using .ipf-images, which cannot be read in a deterministic way. Either that, or the copy protection needs to be removed, and hacked images are not allowed on this site. So even if the emulator is reliable enough for synced rerecording someday, we'll miss out on most of the best games. :(
Tub in 2014 wrote:
The problem with the Amiga is a different one. UAE already supports savestates, and some of the runs on the (now inactive) recordedamigagames.org were using some kind of tool assistance. But most amiga games have some kind of copy protection. Usually invalid sectors on the disks that return different data each time they're read. So, game dumps come in two flavors: * .adf images. They just store the data of reading each sector once, and will thus fail to boot copy protected games. Most games distributed by .adf are cracked, i.e. have the copy protection removed. Tasvideos.org does not accept run on modified games. * .ipf images. This stores the results of reading the disk several times, but it's a proprietary, closed source format made by the Software preservation society. As far as I know, it is not deterministic and cannot be used in a rerecording emulator. Not to mention that we couldn't claim that everyone dumped the original disks themselves: the tool to dump disks in this format isn't public. Thus, while it should be possible to add rerecording to UAE, the list of games we could actually TAS would be minimal.
Is there anyone inventive who knows how to solve this? Writes to disks can probably be trapped in a sensible way, but what to do about copy protection?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
To clarify, we have to use something different from "SRAM glitch" here, because for PSX, SRAM is a thing unrelated to save files, which are instead kept on flash memory cards, and that's what this run uses.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
I dumped a JMD. The rest should be easy to figure out.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Dedupped cscd at level 9 (guess how I got it!) for [3019] SNES Super Mario World "warps" by BrunoVisnadi, Amaraticando in 09:57.10 is 125 MB (132,049,263 bytes). But I only stopped the video at 11:21, so a little bit of overhead is there. Still pretty obviously worse than x264.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Ahem! <fsvgm777> Codecs: <fsvgm777> D..... = Decoding supported <fsvgm777> .E.... = Encoding supported <fsvgm777> ..V... = Video codec <fsvgm777> ..A... = Audio codec <fsvgm777> ..S... = Subtitle codec <fsvgm777> ...I.. = Intra frame-only codec <fsvgm777> ....L. = Lossy compression <fsvgm777> .....S = Lossless compression <fsvgm777> D.V..S cscd CamStudio (decoders: camstudio )
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Camstudio Lossless Codec doesn't seem to allow command line usage. But it has a VS solution available, so maybe it could be recompiled into an executional, or there could be a wrapper for it that could translate the calls. But still I don't think it'd be able to overcome the 2GB problems of VideoForWindows... Can you test FFV1 too?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Ah, I thought the size would be comparable to 444. Since it's an extra thing that is also optional, I agree that it should be done instead of any ExtraHQ encode for 2D footage.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
I like all of your suggestions!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Hi. So you were able to properly rerecord with libTAS? If so, please describe your experience. libTAS will be supported in the near future when everything is ready. Also, can you post the movie you have somewhere so we could try to replay it to see how it all works together? Before it's officially supported on the site, we need people to test it, so if you're already interested in this, your help will be appreciated.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Since Ilari doesn't visit the forum, you better ask him directly at freenode #lsnes (since I don't think there's a dedicated room for jpcrr).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Will you take care of this if we give you the required privilege?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Прогресса пока нет, но он вот-вот начнется. Можешь спрашивать у натта, где за этим можно будет следить, скорее всего будет либо бранч бизхока, либо его личный бизхоковский форк. Только один нюанс. Сначала ему надо опубликовать workflow для его уникального подхода к сейвам ядра - waterbox. Этот подход уже применен успешно к ядрам появившимся начиная с версии хока 2.0, но все лежит у него локально, и никто кроме него не может так компилить. Сразу после этого он обещал начать работу над портированием PCem по этому же принципу.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Расскажи какие доработки интересуют, покажу где обсудить. Чаще всего наиболее простой способ - прямые вопросы зеромусу или аделикату. Ну и создание тикетов на гитхабе.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
This game is very unpleasant, and as a result, the movie was very hard to sit through. The only part that didn't feel annoying was the forest level, but overall, I wasn't entertained in the slightest. Wall clips and the final fight were nice to have, but they still couldn't make it enjoyable. Voted huge No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Is anything even left of the current submission? Sounds like it's worth a new submission rather than a quick movie replacement.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Just to note, the RTA branches for this game also vastly prefer OoB, so it's indeed a standard rule.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Hi again, Challenger! Any updates with this movie?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
http://tasvideos.org/MovieRules.html#WeDoNotAllowSaveAnchoredMovies SRAM-anchored movies are allowed as an exception if there is some unlockable content that is only available with dirty SRAM. You can't stop the game in level 2, save to the file, and use that in the SRAM-anchored movie. The first movie (the verification one) should actually unlock something if you want it to be used as an anchor for your submission. Also the submission you make must be entertaining enough to be accepted, because this type of movies is only applicable to Moons. If these requirements are met, then you can do whatever you want with the SRAM functionality. It just won't be the any% kind of branch.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Radiant wrote:
whether this is activated by the X button or by the Konami code is irrelevant
Citation needed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Omnigamer wrote:
But to the core of your question, no, having an SRAM-anchored movie would not be enough to avoid using a separate, specific disc. Unless, of course, you allowed for modifying the SRAM to also incorporate a monster, which would allow for any arbitrary type or stats. If you wanted to allow SRAM modification as a means of bypassing using another disc altogether, I think you'd still have to share the appropriate TOC values that would resolve the monster in question. This isn't possible yet, but with a bit more reverse engineering and research probably could be.
This point is incredibly strong. We might argue with the game mechanic bringing up a lot of reasons, but if it's literally the only way to access some content, we should prefer allowing this mechanic (under certain conditions, TBD) to hacking the data used in the run that the rules disallow to hack (ROM, RAM, SRAM).
Omnigamer wrote:
FWIW, the Pixie/Dragon "Daina" used by NK in this movie is a good monster, but possibly not the best. It is also not a "special" monster; many different discs have been found that can resolve it. Other stat seeds may lead to a better overall monster, depending on the strategy. It may not even be an optimal monster type, but it's a very wide pool to search through and strategize for.
Does this mean using a monster generator CD would allow to use a more optimal monster?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Meanwhile I'll be watching both the current publication and this submission side-by-side, verifying it's actually the thing we want it to be. Gonna be fun, since I don't know (nor like) the game. Then I'll just send the movie to Nach for embedding into the publication.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Omnigamer, NK mentioned a monster used in this movie would require a very long setup if the other disk is not used. This sounds like a case where a SRAM anchored movie might come into play. Does this sound correct? It's important to know when observing all the options of dealing with such movies and comparing their pros and cons.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Try other dumping options. We can't debug ffmpeg.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Before I answer to everything, what ways to get those locked monsters in the game do we have? Are they absolutely locked and require just a certain ToC? What about SRAM, in-game cheats, passwords, other methods maybe? Emulator only methods like savestate anchors and memory poking are still disallowed I guess.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
1 2 132 133 134 439 440