Posts for feos

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That's yt giving you different streams entirely. They keep at least 2 versions for each resolution. IIRC, it's mostly AVC in MP4 and VP9 in MKV.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Alright, I've read the 2 threads at SDA and the 2 threads for the NES Zelda 100% submissions. Here's what I think. For any game that doesn't provide clear and obvious, internally defined or officially encouraged full completion goal, it's the community who decides what full completion will consist of. In that sense, any variation of such a goal is inherently arbitrary. So everything that can be done is picking the variant that feels the least arbitrary for the vast majority of people. Those people might be bringing up logical reasons why they think their variant makes the most sense, but in the end, the final definition is what the majority feels satisfied with. Don't underestimate feel of satisfaction! This is the whole reason why we still encourage Vault movies to be done on hardest difficulty: even though the movie is boring as hell, and even though we want fastest possible records in Vault, we still want maximum challenge to be completed even if it's slower. Because that's more satisfying for a superplay record. In a sense, this is also the reason we have Vault in the first place: lots of people are somehow entertained by speed records of boring games, and it satisfies them to have such records hosted on a site one of whose goals is hosting records. Where I'm going with this? In the SDA threads discussing this goal, no one disliked the definition that was suggested by Radix. People were satisfied with it. People were satisfied with the resulting speedrun. Moreover, their feel of satisfaction with that definition lasted for 14 years! That's incredible if you ask me. The first "all items" TAS of NES Zelda had a very clear goal that originates entirely from the internal gameplay mechanics: get all items you can't lose. Now, even though that definition was less arbitrary than other variations (because it sticks to just one aspect of the game and doesn't arbitrarily expand upon it), people really disliked it! They demanded that a few items that you can lose must also be collected, because it doesn't feel as full completion without them. They were not satisfied by the less arbitrary definition! And when that was canceled and a new run appeared that collected the same items and also those people asked for, that run got way better feedback and got accepted. Because it satisfied the community. See, we can say that second definition was more arbitrary. But the community didn't feel that way. So what do we have here? I skimmed through the posts and failed to find any complaints about the full completion definition. The first complaint was mine. And even after I tried to spark some critical discussion on that matter, I couldn't! People were satisfied with the definition borrowed from the RTA community where it persisted for 14 years. I don't have anything else to demand from this movie really. The usual full completion requirements that we have all seem to be met.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Subframe movies is not just polling input more frequently. It involves making sure sound, video, and input updates don't screw up each other. Some cores already require variable framerates to line up NMI with input and audio. This would require redesigning half of the emulator. Even a monster like MAME that attaches NMI and video updates to a timer, assumes CFR. So don't hold your breath.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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mtvf1 wrote:
[1765] GBA Castlevania: Harmony of Dissonance "in bounds" by sksk1990 in 28:27.17 is slower than [1222] GBA Castlevania: Harmony of Dissonance by klmz in 11:13.12 at the very beginning. If we cut klmz run as the wip, as the rule, it couldn't be accepted, but still be published.
The judge's note seems to be in line with what Memory is saying:
klmz wrote:
While a few technical flaws, mostly during boss fights, can be spotted in the movie, the overall quality is good for a new-comer.
mtvf1 wrote:
Even this run [2401] NES Super C "1 player" by Airwe in 12:29.63 made some big mistake, but still be published.
I don't remember if there were faster records using 1 player. As for how improvable it was, I did consider this point, and the time loss mentioned in the thread seemed to be less than the time saved by the new glitch, so I accepted it, encouraging improvements.
mtvf1 wrote:
If Nach judge it, maybe it would be accepted, because of [2276] NES Super C "pacifist" by Heidman in 13:21.40 and #3762: Soig's NES Super C "pacifist" in 13:00.20.
Soig's submission didn't exist when Heidman submitted his run, so there were no records the submission was losing to. Soig canceled, so I were unable to accept his movie while rejecting Heidman's. The rule doesn't mean the published movie shouldn't be improvable, it means the submission should account for existing records. It's impossible to account for them when they don't yet exist :)
mtvf1 wrote:
[3513] NES Crash 'n' the Boys: Street Challenge "best ending" by Inzult in 08:10.86 The swim fight is not the biggest problem for more than 30 seconds slower than nico's run, and nico's is best ending, too.
The judge addressed this as well, saying it's not known if the tricks from the video are reproducible for a movie, so we can't easily use such examples as records. Tricks that can be used to make the movie faster don't automatically translate to "existing records". They are just known improvements. If there was a movie implementing those tricks or routing decisions, and it was faster than the submission, then it'd be clearly losing to existing records.
mtvf1 wrote:
[2128] NES Chack'n Pop by GeminiSaint in 06:55.63 This run broke the 2 rules, but it is very lucky to be published.
The decision was made before you brought up a faster TAS, and I think your post was somehow missed. The improvement should have been investigated, and if it was legitimate and reproducible, that submission would be rejected.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: #6191: klmz's GBA Mr. Driller 2 "Time Attack" in 07:26.75
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TASVideoAgent wrote:
SuggestedScreenshot During "the big avalanche" in the second half of Course I or around Depth 1100 fts in Course J which shows some new strategy.
You mean these 2?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Would you like to check why Dasrik is faster in that level, so that information is complete?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks for the comparison Spikestuff, and awesome job Geesk! It's honestly quite impressive to beat a WIP you haven't compared to. As for having this one single level that's 1.5 seconds slower, I'll quote Memory.
Memory wrote:
This is by no means a strict rule when it comes to unfinished WIPs beating finished runs but we want people to put in a basic amount of research when it comes to submitted TASes and that includes looking up any existing wips. EDIT: What I mean by "this is not a strict rule" is not to say we will be accepting of outright inferior play. What we strictly enforce is that a submission has execution on par with or superior to any known WIPs. It is to say that a wip that is faster than a submission up to a certain point through a trick that the submission was unaware of but the submission otherwise seems to do its due diligence and has higher execution of that of the WIP is not outright disqualified from acceptance. If the submission loses time in numerous places to a WIP then it is considered obsoleted by the WIP. What is considered a known WIP is what can be accessed through TASVideos forums, easily accessed through search engines, or otherwise readily available to the author. This is not a hard list, but can be considered a bare minimum. It is not expected that one dive through video sites for hours but one should put in some effort into research when making a submission.
This means the overall level of play here is higher than in the existing records, one level just has known improvement (we only need to figure out why it's slower exactly). Since fixing that one level would indeed mean redoing everything once again, I don't think it's fair to still demand a new version of this TAS at any cost. I don't think Geesk just maliciously refused to check Dasrik's WIP. Maybe some misunderstanding happened, and it wasn't perfectly clear what exactly we want, for a newcomer. The improvement we're seeing here is really impressive, and long overdue, so great job once again! I also think it'd be fair to let the author decide whether they still want to push this game even further, or leave it for future, whoever does it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Which glitches listed in the first section are unique to this movie, not present in our existing TASes of this game?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks for reminding, even though it was canceled, I still need to go through that list and review/reply on each.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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screevo wrote:
Hello; I am a moderator for the Speedrun.com leaderboards for ALTTP. I'd like to point out two things. 1. This video meets what the ALTTP community has long defined as 100%, in every sense of the category.
Is there a thread where this definition was set up by the RTA people? Or was it just assorted comments? Maybe I will find answers to my questions in such a thread. People definitely asked themselves "okay why do we want this to be included, and that to be excluded?"
screevo wrote:
2. Here is an accepted submission for Zelda 1 "All Items" - http://tasvideos.org/2508M.html - This submission skips the blue ring as well as the level 2 sword. However, it was accepted as 100% completion. Can we please hold fmp and Yuzuhara's excellent work to this same standard?
Nice find, we will investigate this too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What Gens shows as FFxxxx can be seen in bizhawk if you use 64K Bus memory domain. But 68K RAM domain shows the same stuff, just drops the FF part. This region starts at FF0000 of 68K Bus and is a mirror of it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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fmp wrote:
feos wrote:
The crystals imply that the pendants were maxed out. We require that no glitches are used to max out the pendants, and they are legitimately maxed out in this movie, so the crystals legitimately imply the pendants. By checking the crystals you make sure the pendants are fine, because we ban glitch use that advances you in terms of full completion.
I have no idea what this means. Crystals and pendant collection are tracked separately and the display for them in the menu is based on whether or not you’ve advanced to the final quest state by killing Agahnim. If the semantics of the community-decided goal are really going to be a problem, just call it a playaround like 2021M.
The main question is: Can we consider this goal official (for tasvideos) "full completion"? This in turn would mean it could even be accepted to Vault if the entertainment value of the movie happened to be low. Our framework is hosting clear and obvious speed records under one set of conditions, and generally entertaining side goals under another set of conditions. The former we publish regardless of how boring they are. The latter we only publish if they represent unique content. Clear and obvious speed records for us can only consist of exactly 2 types of goals: fastest completion and full completion. Those are not just semantics, they have to be defined very solidly and they need to be recognized by the vast majority of our viewers as sane. It's some kind of a speed record seal of approval, and as a result, we publish that no matter what. This particular submission happens to follow the full completion definition invented by the RTA community, but turns out that definition isn't as clear and obvious as we would want. They are fine with that, because they just host as many branches as people happen to speedrun. We offer more elaborate services than they do, and we have stricter requirements. So we do extra brainstorming when it comes to defining fastest and full completion for the first time, for our site. This is why I may be seen as nitpicky. So if no one really thinks this movie's goal must define full completion for this game, we would just accept it as a side branch that is entertaining enough to exist independently of our nitpicky definitions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The crystals imply that the pendants were maxed out. We require that no glitches are used to max out the pendants, and they are legitimately maxed out in this movie, so the crystals legitimately imply the pendants. By checking the crystals you make sure the pendants are fine, because we ban glitch use that advances you in terms of full completion.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The simplest way to define the goal of this movie without endless explanations is: "maximum inventory" Still, details:
  • Pause menu screen and in-game HUD are defined as inventory.
  • If an upgrade doesn't appear in the inventory at any time, whenever you wish to check it, it's discarded in this branch.
  • If an upgrade only appears in the inventory if you do certain very specific actions, or visit very specific places, it's disregarded.
  • If an upgrade can be maxed out without doing the intermediate steps, aside from glitches, the intermediate steps may be disregarded.
  • If intermediate steps are required to max out an upgrade, they are taken.
This is what stands behind the RTA definition for this branch, who defines it verbally as "max upgrades except not arrow and bomb capacity". My personal impression: There are way too many IFs. This is not as clear and obvious as we would like it to be for a full completion branch. If you want inventory upgrades, grab them all, don't skip things like Sword 2. If you want just upgrades, don't skip arrow and bomb capacity. If you want all one-time collectables, there are also chests. The problem is, we can't simply say "full inventory", "all upgrades", "all inventory upgrades". This movie is not about getting all of any of those. It is only about reaching their max level. And only for ones that the game can always show you. Does anyone have any feeling or thoughts in that regard?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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AlbertHamik wrote:
Well I was pretty excited to try this out for myself. Compiled both the latest stable versions of libTAS and DOSBox in Fedora 27 and setup two games of mine, Chasm: The Rift and The Terminator: SkyNET. Both of them threw back random error messages which tells me they didn't like libTAS very much as they play normally outside of it. I tested out another game I had, Radix: Beyond the Void, and that appears to work just fine. Bit of a shame, as I was really hoping to test out those two prior games.
Just report whatever bugs you're having to libtas repo. Keylie fixes things quite quickly if he has a way to reproduce them.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Archanfel wrote:
Есть если я правильно понял это правило, то что бы им воспользоваться, нужно будет основной мувик с завершением геймплея отправить как основной для подсчета времени. А второй мувик с одним дополнительным нажатием клавиши, нужным для запуска титров, скажем минуту спустя после катсцены, загрузить в юзерфайлы и он будет использоваться для энкода. Так?
В точности!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That's what we're up to as well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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EZGames69 wrote:
For whoever publishes this, please make the Japanese version the main encode while having the American version be the secondary.
That would lead to mismatch with the movie being published. If you want JPN version to be used as primary, edit the movie accordingly and I'll replace it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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To be frank, bizhawk does provide an alternative to lua, it's called APIHawk. It's totally unused, but allows some neater stuff potentially, though it is about having compiled DLLs. https://github.com/Hathor86/HelloWorld_BizHawkTool.git Needs to be built for x64 to work with 2.x hawk. Currently the build and the src are in ExternalTools folder. I tested this in a few releases and it works only in 1.11.4. I think APIHawk has access to everything that bizhawk tools have access to. And we have this page now http://tasvideos.org/Bizhawk/LuaAlternatives.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Stovent wrote:
For Zelda: Spirit Tracks, after defeating the last boss, there is a bunch of minutes of cutscene that are skippable. However I feel bad about the author having to skip the last cutscene. Can the author submit an input file that have the last input on defeating the final boss (like RTA), and provide another input file for publication which reach the end of credits without skipping the cutscene (so have the whole cutscene with textboxes and so) ?
It depends on how complex the extra input is, and we generally prefer extra input to be present in the main movie that's submitted and published, but an exception can be made if they provide an extra movie containing this input. See this rule for all the details: http://tasvideos.org/MovieRules.html#PostCompletionInput
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
So we really encourage everyone to ask for help with this everywhere they can, if they care about this submission.
And apparently no one does anymore?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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DeHackEd wrote:
And besides, complaining about the slow execution of a script feels hypocritical when you're emulating the CPU, etc of another platform the rest of the time.
My script for Gargoyles slows down bizhawk from 800fps to 80fps, and that's already after all the improvements FatRatKnight and I could come up with. EDIT: In Gens the same script runs at crazy speed, because there's no need for Lua-C#-C crosstalk.
DeHackEd wrote:
I mean, if it comes down to it you could just write a C function and require() it into Lua and have it do all the heavy lifting.
Can this C thing keep using emulator lua API?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Encode of the map script. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Maru wrote:
As much as left+right simplifies this game from a TASing perspective, the two frame framerule will make manipulating RNG (Hammer Bro. movements) on this game more challenging compared to the NES version. That would certainly complicate making an optimized TAS, especially considering the precise manipulation of Hammer Bro. movements that go into World 2 and World 3 of the warpless TAS.
What about the GBA version? Does it have any fundamental TAS-related differences from this port?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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1) Macro Tool 2) Для каких-то вроде автоматом вырубается, но должно быть можно включить.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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