Posts for feos

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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If you want to make sure your movie is considered fastest completion by our rules (which means it can be vaulted if needed), play the least amount of levels that still lead to game completion, given you don't need anything questionably to skip the optional ones. Skip everything optional. If you just want the movie to show cool stuff (neither fastest nor full completion), do what Memory said. Just make sure the goal you end up choosing is sound and sensible. For example, if full completion isn't equal to playing all levels, you can submit the "all levels" branch. And yes, that'd have to be entertaining to be published.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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electricslide wrote:
This is good, but I can see what was being said about this not really feeling like a superplay. I don't get the feel of 'style' with this. Does it really belong in Moons?
Good question, I thought about it for this and the previous runs, we'll see how rating goes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We need a page listing how to even control tastudio D:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Position in the menu is one way to look at it, and I can't say I like it. There's also this "common" notion what the game is primarily. Another approach is indeed comparing the differences in gameplay those modes provide. For example, if gameplay is significantly different (the most obvious example is when the genre is outright different between modes), this usually means that common notion about this game is tied to the mode that goes first in the menu and whose gameplay defines the primary game genre. We may look at all these and call a mode primary if all 3 aspects match. Or we may add more aspects!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff you're the only one here saying "It must be X!!!" and overreacting to your own notion. This thread is for free discussion where we try to come up with sensible reasons and make solid decisions. This will happen once again, because at the moment it's unclear when we should have several equal modes labeled, and when some modes are secondary, with primary modes needing no label. FWIW, it does feel odd to label literally every mode blindly. This just needs a bit of brainstorming.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Geesk wrote:
It's in the menu interface,input operation:up up down down left right left right A B, after that enter the option interface, can increase player's life, if this is not a violation,i have many new ideas to complete the game faster.
As Memory said, cheat codes are banned in most cases, but I'd still want to hear your ideas.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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And I have absolutely no idea what this is either.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I couldn't resist encoding this one. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Geesk wrote:
Can i use game esoterica else?
What do you mean?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Lubuntu is incredibly lightweight. Debian with LXDE would give you comparable (and probably faster) speed if you don't install tons of extra stuff.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Maru, please upload the subtitles somewhere so the publisher could use them.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's impossible to read developer's mind, we can only speculate about their intentions. Also sometimes a "glitch" is an oversight, but sometimes it's a result of an explicit decision to avoid some check. It's impossible to know for sure where "glitching" starts in the code, because it's impossible to fully understand and test all the code. For that reason, "glitchless" is a bad label. Sometimes it's not too bad, for example when it's somehow really easy to clearly distinguish all the glitches from intended play. But in most cases it's incredibly arbitrary and ambiguous. Like in situations where the list of possibilities is really huge and what is possible varies in a lot of ways. Then everything becomes a matter of "glitched enough-ish", and there's no clear cut anymore. As a result, we'd need a better definition of what it banned and why. Why exactly did you avoid the things Memory listed? If we understand the main reason, maybe we could come up with a better label.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Radiant wrote:
It strikes me that "full inventory" is incorrect: the inventory is already full if you get (e.g.) the first sword and shield, because the upgraded sword and shield replace those in the inventory.
If it accepts further upgrades, can it be easily called full?
Radiant wrote:
Furthermore, this run obtains all hearts (which are not shown in the inventory)
We use a general term of the English language, and for this game we define it as upgrades that you can check at any time. This originates from the in-game mechanic that explicitly shows you what you have, therefore it's not iffy or arbitrary.
Radiant wrote:
does not obtain maps and compasses (which are shown in the inventory).
Those aren't explicitly shown to you at any time, therefore not required for this branch.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: #6184: Maru's SNES Super Mario All Stars: Super Mario Bros. 3 "warps" in 10:24.32
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TASVideoAgent wrote:
This TAS beats all known records.
Interesting... What happened in those rooms? I discarded all the loading screens where possible btw.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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00:09:14 <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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upthorn wrote:
I think "max%" is a better branch name than full inventory for this run
For this game, there's an agreement that full inventory is full completion, while max completion means we can't reach full.
upthorn wrote:
and I think "100%" is justified due to the fact that the game does not track skipped items uniquely from collected ones.
I don't see why it's a reason to use percentage in the label. At some point we started providing more descriptive labels for branches, because it helps people who aren't too familiar with the game instantly know what the movie does primarily. Descriptive labels quickly introduce the key points of the game to you and provide needed context. Numbers only work well when they are iconic.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The manual has the highest precedence, and it has both versions. Manual cover: Actual text of the manual: Game title screen: Box cover: It could be argued that both versions are fine.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Will you guys be using the map video for maximum awesomeness?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks for all the details! So far it really sounds like we shouldn't have problems having both this and SMA4 co-existing. Also props to fsvgm777 for the video link: Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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GUI is updated more frequently than on frame boundaries. Registering a function that way allows it to be ran while the emu is paused.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We've been reading the trace logs and the disasm, it seems the key glitch is macro glitch. You spawn the broken char and he corrupts the macros, so then you try to use those macros and due to having more chars than possible (6?), the lookup overflows, reading arbitrary data (0x27) as "battle object ID". It then tries to resolve it to some char data and overflows once again, ending up with 0x158 characters it thinks you have. And when setting them up, it finally does the "byte shift", which is not byte shift at all.
Language: asm

005694: 23B1 move.l (A1,D3.w,4), (A1,D3.w) ; swap next fighter with current 00569A: 5843 addq.w #4, D3 ; do the same for next pair 00569C: 51CA dbra D2, $5694 ; decrement D2 and jump back to 005694 unless D2 is $FFFF
Before that, the starting address (Battle_Turn_Order) of the area to be corrupted is loaded:
Language: asm

00568A: 43F8 lea $FFFFEFB0.w, A1
And so, corruption loops up to address $FFEFB0 + $55C + 4 = $FFF510. Then some more, but you get the idea. It's not a byte-wise shift. It copies over 4-byte chunks that 68K calls longs, and the offset is also 4 bytes. Now, should we call the glitch and this branch "long shift"? I don't think it tells anything helpful to the viewer either. I prefer "macro glitch". This seems to be the most important "feature" of the broken char. Does anyone want it to be something else?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is this the "byte shift" glitch? I see memory corruption and then you save the game, reset, and continue. It looks like you're loading the corrupted save data and that's the main feature of the movie. Is that correct, or you might as well not save/load there and just keep playing, getting the same speedrun benefits?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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