Posts for feos

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Stop twisting my words. You're not helping anyone.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
The apology post you made, in the context of this thread, almost sounded like you were apologizing that the entire tasvideos staff intentionally colluded in trying to bury that one SMB TAS. I was asking for clarification because that can't possibly be so. I'm convinced you didn't mean that, so I was asking what exactly you were apologizing for. I find an answer like "I don't care if you are understanding what I meant incorrectly" very puzzling. Why wouldn't you want to clarify such a misunderstanding? First you write a commendable piece of apology, and then you act in a very confrontational and dismissing manner towards someone asking for clarification. I don't understand why.
You weren't satisfied by simply asking for clarification, you started imagining whatever nonsense my words meant (you even knew it was nonsense in the first place), while none of them was even remotely close to the nonsense you imagined. If you reread the SMB warpless thread and feel perfectly fine about everything what happened, then you don't have to worry about people apologizing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ais523 wrote:
The opinions posted on the forum seemed to be in favour of allowing the all-levels run to obsolete the any% run
Quote?
ais523 wrote:
I personally disagree with this precedent, and think that both should be published if the any% run is the less entertaining of the two – the any% in the vault, and the similar longer run in Moons
But is any% less entertaining?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'd rather suggest creating a minimal application implementing some logic with just command line. It's clean and helps to learn actual language rather than whatever fluff IDE adds to it (like when you create a "simple" app that shows a window in Visual Studio). Here's my simple tool: https://github.com/vadosnaprimer/avifps/blob/master/avifps.cpp And it can get even simpler: Download div.cpp
Language: cpp

// usage: div <arg1>/<arg2> #include <stdio> #include <stdlib> #include <string> int main(int argc, const char *const *const argv) { if (argc == 2) { const char *p = strchr(argv[1], '/'); if (p) { int num = atoi(argv[1]), denom = atoi(p+1); if (denom) { printf("%f\n", (double)num/(double)denom); } } } return(0); }
MUGG wrote:
Am I being naive if I were to say I want to see some results fast?
If you want to be going fast, C++ is not your choice at all. Use C#. It's way closer to Java mindset.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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But intent was already admitted in this very thread, its reasons were admitted, its consequences were admitted, restrictions were imposed, even the staff conduct page is already in the works. All participants apologized for all the problems it caused and most of the conflicting camps agreed to restore the peace, what are we still assuming and suggesting?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I already said usage of his encodes was a one-sided decision, if you want details send me a PM (though promise it won't be seen by anyone else).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Why should I care about words you imagine me saying?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Guys I have an insane idea. Arcades. PJ plays Battletoads using an arcade board, so it should work the same, and maybe even some of the current setups will be compatible. The problem is obviously... lack of arcade boards available for this, but we have quite some TASes, yet it's not known how accurate they are.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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To answer your megapost, it seems I should make it "and don't belong to points 1 or 2". If a game explicitly tells you to set whatever value you want, any value is supported. If it tells you to set up to 125% and beyond that you're on your own and no guarantees are made, it's not explicitly supported.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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<fsvgm777> *reads discussion from about 2h20min ago* <fsvgm777> I, frankly, should have never, ever pulled that off in the first place, and frankly, it's completely unacceptable behaviour from someone in my position. <fsvgm777> EZGames69: Consider my threats (about blocking you) null and void. <EZGames69> Thank you <MemoryTAS> Thanks! <EZGames69> fsvgm777 I know you get extremely angry very easily so I am sorry for not being careful about that. <EZGames69> Lets finally put this behind us <fsvgm777> Well, I don't necessarily get angry very easily, since I bear a very calm mind, but sometimes, I just snap. <fsvgm777> And then I snap hard. <fsvgm777> So....yeah, let's put it behind us once and for all.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yes please. We'll see how to format it afterwards.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Please add headers to your post.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I think it's a good pick.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Memory wrote:
I think that what we should take away from all this is considering setting clear expectations for professional behavior from staff members in some sort of guidelines page similar to how we have guidelines for other things. This could go a long way towards reducing the amount of incidents we have as a whole.
I love this idea and I'll try to come up with something. Maybe this thread is a wrong place to ask for ideas/suggestions, but if you guys want, shoot.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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EZGames69 wrote:
fsvgm777, I am at a complete loss of words. If you were replacing those encodes because of mistakes I made in them then I would totally understand that, but it seems like you only did it to completely remove my name from any of them, which side note you missed one: https://www.youtube.com/watch?v=pSVvEcjX9H0. (feel free to replace that one if you want, I do not give a fuck anymore). but that's not what I'm upset about, what I'm most upset about is the #FuckColin trend you are pushing. You should be very ashamed of what you did, and it's sad to see this kind of behavior from a SENIOR publisher of all positions.
I was the only person using your encodes, and none of the staff members was happy about it. Mistakes kept being found, but then there was a personal issue that made it impossible to use your encodes in the future, I just don't want to describe it here. As for that "#campaign", it only existed in a private talk between 2 people, and thankfully we don't censor people's PMs, the ugly part is sharing private info as is (on Aran's part as well). Though I remember that fsvgm agreed it was a bad idea to "congratulate" you that all your encodes were replaced in the way it was done. And my logs only start at July 1st.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Maybe you have base ROM elsewhere and mameui knows the path? You can't launch "clones" without their base ROM.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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c-square wrote:
I wasn't clear; the above is what I want to add. Once a speedrun is published, it should set the bar for that game for three reasons: 1) It allows for a clean way of comparing a run against its predecessor to know which one is faster. 3) It means someone else can't come along later and obsolete an existing run simply because they've uncovered an old document saying that the game supported a faster CPU and upped the CPU settings with no other changes.
This is handled properly when we decide on obsoletion. It works the same as with improvements involving emulator accuracy:
  • If a new trick or optimization works in both emulator versions, but wasn't known when the old run was made, it's considered a valid improvement.
  • If a new trick or optimization is only possible due to accurate emulation, it's also accepted as an improvement.
  • If an old trick or optimization is impossible due to accurate emulation, we don't count that against the new run.
  • If there are no new tricks or optimizations, we don't consider it an improvement.
So you can't obsolete a run by changing the environment, even if you change it to be more accurate. You can only obsolete it with new tricks or optimization, with gameplay improvements.
c-square wrote:
2) It means I can still use the same save states and TASScripts if I ever want to try and improve one of my runs. Switching CPUdivider settings would force me to have to start my existing runs from scratch, and I would lose all the work I did. It certainly would make me think twice about making improvements.
How many of your projects depend on CPU speed that hard? Also since games that don't significantly change along with faster CPU are fine by this rule, your problem should only be with games whose gameplay is affected by CPU speed AND default jpc-rr speed is too high for them.
c-square wrote:
I think this is where I'm getting confused. Both the second point and the third point talk about "in-game settings", the difference seeming to be whether the settings are "arbitrary" or "non-arbitrary". Would you explain what is the difference between limited arbitrary settings and limited non-arbitrary settings, preferably with some examples?
Non-arbitrary explicit options presented as modes:
  • Choose game speed:
    • 50%
    • 100%
    • 150%
Arbitrary setting:
  • Choose game speed:
    • 50% - 150% slider
What would be a better way to word this so it's easy to understand?
c-square wrote:
I wrote earlier about my concern that the new rules would create an extra process for those making PC runs, and could dissuade people from taking up a PC run for the first time. I still have those concerns about the new rules. In my mind, it's not a far stretch to have a pre-approved list of mid-range CPU settings for each given year that we can reasonably expect the majority of games released then would have supported. An author then has the choice to either pick the pre-approved value based on the game's release date and not worry about having to hunt for documented game specs, or can choose to pick a higher value by doing the research legwork to defend the decision. I think we can strike a good balance that provides reasonable authenticity while still giving runners the option of a quick confirmation of their system setup.
I see, your suggestion is to swap the priorities: use the CPU speed that was available when the game was released, and if you can find proofs of support for other CPU speeds, you can use them. Though this doesn't address the point about possible problems with contemporary CPU speed, which the rule does address. I'm not sure if we can swap the priorities that way, but in any case, first we'd need a timeline table.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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dwangoAC wrote:
I really do appreciate all of your support, especially around libTAS. Thanks for all you do.
Oh man, it was impossible not to chip in here. keylie you're a true hero of the scene, your tool is revolutionary, thanks a ton for it and best of luck with it and future projects!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Not to be this guy, but as I was probably the first one to admit, we as a community have been unfair when all we're talking about here happened. It all started in the SMB warpless submission, and we all overreacted, which led to a huge confrontation and confusion. TVC flood was just a result of it, and we, the community, are sorry about this result as well as what led to it. As I also said above, this whole situation showed us that we're very imperfect, and we will be using this understanding in future to be more fair and more united. To everyone: We are sorry about all the confusion, and we'll be looking after each other so nothing like this ever happens again.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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dwangoAC, I think what keylie is saying is that we wish that you cover those personal needs first, you deserve to be safe after all you've done for us all and after all you're going through.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ALAKTORN wrote:
It’s not half interested and tired, it’s the fact they only care about the work Spikestuff puts in. He’s untouchable because of all the work he does, and I seriously doubt anything will happen to him even if his behaviour doesn’t change in the future.
Said the guy whose permaban was lifted out of pity? EDIT:
ALAKTORN wrote:
Edit: @feos below: not sure what you took issue with to spark that reply but I’d rather not derail the topic. I only said what I said because it seems pretty obvious to me and I basically do the same thing as the manager of another website’s staff so I know how it goes.
You missed the point that the ban was eventually lifted. Now I'll quote myself from IRC:
so to add to Nach's point and to make it more obvious: this witchhunt should make us pay more attention to our attitudes, both involved and uninvolved. acting poorly should be stopped in light of all this. no one wants it to repeat. not just because of bans and demotions. but because IMPROVING upon ourselves would be much better.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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c-square wrote:
1) Currently published TASses and all obsoletion attempts of those TASses are granted an exemption I'm sure no one intended these rules to suddenly invalidate any existing publications, but I think it would be good to be explicit about it. But furthermore, in order to be able do a fair comparison, any future runs attempting to obsolete a published TAS must be done at the same CPU settings as the published TAS, regardless of whether or not it adheres to the new rules.
Where are you getting this from? The rules say:
Obsoleting a published movie Site rules still apply even if the published movie breaks them. We make mistakes sometimes, but that doesn't provide a green light for you to break the rules.
c-square wrote:
2) I feel as though I must be misunderstanding the following rule:
In-game settings and environment parameters that have arbitrary nature and don't belong to point 1 should be left at default values. Deviations from those are disallowed from Vault. For example, if the game allows to set arbitrary speed factor (even limited to some range), picking arbitrary values can only belong to side branches, not to fastest completion (and%) or full completion (100%).
There are many games with in-game speed settings, allowing the player to adjust the speed of gameplay. Often times, setting these to the highest speed increases the difficulty of the game, and so acts both as way to make a faster speedrun and at the same time results in a more impressive accomplishment. Examples from my own runs include the Sierra games, Sid Meier's Railroad Tycoon and, of course, the CD Man game. All of these would have suffered in both entertainment and quality if they were forced to keep to the default in-game speed settings. I don't see why PC games should have a special rule forbidding the use of in-game options that affect gameplay that other platforms don't have to follow.
Why are you skipping the part that addresses explicit in-game options directly?
In-game settings and environment parameters that are explicitly supported as modes are allowed.
  • This means there are limited non-arbitrary options the game was designed to work with, for example a few speed variants. Explicit support can be proven by in-game options, official PC spec recommendations, release notes, source code logic and comments, etc. Burden of proof is on the TAS author here. If this information is completely unavailable for a given game, use the environment specs that were common and popular in this game's era.
c-square wrote:
Finally, because refactoring in JPC-rr is such a pain, it would be good to provide authors with an official list of accepted CPUDivider settings for each year, so TASsers can refer to it and know that they're safe to choose that setting before starting. It would also help judges to know if submissions meet the guidelines. I'd be very happy to submit a list for review and official adoption.
This would help a lot, but being released the year when some CPU was available doesn't automatically mean it was supported. But for cases when no info about explicit support is known at all, this will help.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Capping off AGDQ 2019, looking to changes for future GDQ's
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dwangoAC wrote:
I agree with the feedback in this thread and as a result I'm done doing GDQ events if we are not prepared for them. From here on out, all GDQ content must be in a state ready to show to an audience before submissions open. Period.
This is a very wise decision, I love it.
dwangoAC wrote:
I can say, however, that TASVideos forums has clearly not been a place where people have stepped up to help. Dacicus did post in the thread but it really seems like most of TASVideos just sort of ignored this event. Heck, it's clear there's fatigue on the financial side too as I'm still $2,325 short of my funding goals (I haven't added up all expenses to find out exact numbers but my estimate wasn't far off). The point is, TASVideos just isn't as excited at working on this. Compare the activity in the earlier events - we're at the 5 year mark now and interest has waned.
One of the aspects of the earlier events is that they were new to us, so a lot of people were interested in what they are and what happens, so they were excited about being a part of it. Another aspect is how creative we can be as a crowd when it doesn't require too much technicality. Brain Age was a brilliant example of both: it was a novel concept, especially for a speedrunning marathon, and all you have to do is just grabbing a specific pen and drawing funny stuff. Then there's also a matter of how critically help is needed in people's opinion. It's kinda hard to keep constantly telling people that something cool won't even happen without lots of help, but that seems to be the only way to convince the crowd that their help is needed. Maybe there should be a bullet list with all the tasks, sorted by priority and by how solid the current situation is, so everyone could take a 2-second glance and instantly know what is needed and what they can contribute to? With people involved/assigned/expected, updating the list as someone joins or quits.
  • Rockman minus infinity "co-op"
    • Movie done                                   Nach
    • Script written                                adelikat
    • Need one more commentator       Aktan
    • REHEARSAL NOT STARTED!!!     Masterjun
  • Portal "IRL Masterjun%"
    • Commentator fully ready              ThunderAxe31
    • Movie done up to ACE                   Dacicus
    • PAYLOAD NOT DONE!!! HALP Masterjun
EDIT: Since everyone hates to click links where such a list/table can be hosted in all its glory and formatted easily, I do believe it'd be best to host it right in the thread. Formatting it in the thread is a nightmare, but maybe someone would agree to write a forum table generator? That'd be useful for endless future.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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But it is a suboptimal character. I received a movie where the first Bunny fight is 400 frames shorter than yours. For games like this (boring unlicensed fighting games), a movie using a suboptimal character can't be accepted, because it has a goal that contradicts Wiki: FastestCompletion rules.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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