Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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I'm having problems with rerecording this game. But I discovered the credits roll after you let a certain cutscene play. Please make the movie reach a point after which the game automatically finishes, and we'll use that for encoding. So only skip as many cutscenes as required for automatic end (which includes its own cutscenes that you don't have to skip).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I would agree that making a decision that the game can be called abandoned is somewhat subjective, and it boils down to "seemingly abandoned enough". On the other hand, publishing TASes of demo versions of games in active development feels substandard in principle, at the very least quite questionable, "meh". As some sort of a preceding rule, we don't allow prototypes unless there's no full release, and we don't allow in-development hacks/homebrews. Since this is uncertain, we can't officially say "this is a fully legitimate fastest completion tool-assisted speedrun of this game". It's a pre-emptively invalid speedrun (since it will most likely be superseded by a full game run), and it's not quite a game just yet.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Since the site prefers quality to quantity, having something just so it could be superseded later doesn't look like a good standalone reason. Will this movie stand after the whole game has been properly TASed? There are different ways to answer this question. If the game is abandoned and never released, of course TASing the only available chapter makes sense. If the game is released, and the chapter is changed, resulting in lots of unique gameplay that's only available in this chapter, it also makes sense to TAS it independently. If the final release has chapters freely selectable, yet again it makes sense to TAS it separately as a sub-game or a special mode. But if the chapter is present in the final game mostly as is, then the movie will be published kinda pre-obsoleted, which only satisfies the impatient, and impatience has never been an influential factor at TASVideos. But right now, the main problem is that we can't tell which scenario it is, because there's no full release. I think we should just wait and prepare.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Okay I'll use that file for movie replacement. Though I have one question. After the movie ends in Hourglass, I can't send any inputs to the game, is that how it works? If so, we'd need a movie for encoding that actually ends at the final stats screen so that no rerecording is required from the publisher.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Akuma wrote:
As I mentioned previously, for the Gate Thief sprite, you cannot enter Level One unless you first go to a different level, and do a certain trick (depending on the level). So you can store your progress to Level Two before performing the sprite glitches, and then use the Continue option to enter Level Two, before attempting to enter Level One with "New Game" and perform a Warp glitch. Combining the Warp Glitch to skip several levels with the Gate Thief to skip gates, it is possible to beat the game in under 20 minutes, and also comply with all TAS rules.
Sounds interesting. Please break the route up to logical steps so they are stupidly obvious and could be checked against the rules even easier.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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I can't find a movie that ends at the final shot.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Either way, hardest difficulty is not a requirement.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Should we keep asking passive-aggressive questions and never actually post the movie that we consider a known record? It's not known unless it can be found. If it's public and allowed to be examined for improvements, then we can have a link, no one is planning to simply reuse someone else's work without permission. If it's actually private and isn't supposed to be watched, then we shouldn't care about it as a record.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Okay I watched it more carefully and I think this screen should be the final one in the encode: https://i.imgur.com/wpPgtXj.png I guess the movie used for encoding should be edited to stop there. As for the main movie, we can publish the one that stops at the final shot. There's nothing after that final shot in the file you linked above? If we're measuring it that way, the last required action should be the last movie frame.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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There most certainly is a memory address that works as a lag flag regarding in-game physics. Every time lag occurs and this (to be found) flag is set, you can do this:
Language: lua

event.onframeend(function() emu.setislagged(memory.read_u8(YourAddress) > 0) end)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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I found this:
GameFAQs wrote:
''Reallyjoel's dad'' Difficulty You must have the Ultimortal difficulty unlocked to be able to use this cheat. To unlock the ''reallyjoel's dad'' difficulty, choose New Game at the title screen, and hold the Right arrow key for five seconds at the difficulty screen. This mode is quite literally impossible to complete since you cannot complete Sector 1, as well as being extremely difficult.
Though I couldn't find a way to unlock Ultimortal without completing the game once.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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5.0 with FFV1 patch https://github.com/vadosnaprimer/dolphin/releases/tag/5.0-ffv1 This unofficial release improves compatibility of video dumps that use FFV1 lossless codec. Sync-compatible with official 5.0 release.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11287
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Then just play from the start and beat the final boss.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Past decisions seem to depend on whether any new content is present in the second playthrough. The NES version is exactly the same, just a bit harder. On SNES you fight the true final boss IIRC.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Time stops when your movie gets the last input, and there are 2 way to do it. You either make the game reach completion as soon as possible, or you try to set up something that would allow you to stop the movie sooner, while being sure the game completes itself. Sometimes the latter approach adds too much downtime, and so it's not always sane to absolutize it, but sometimes it fits nicely and amuses people. https://youtu.be/5u0GkPFnhTs?t=260
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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We care about the movie length the most, and then in some conditions in-game time may be preferred. If both make sense and can be used to measure and compare, it doesn't matter where we draw the line. What matters is overall optimality.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Back when Ti_ and I were studying the stick glitch, we found out the main reason for it: the game processes object slots on 2 directions, from first to last and on the next frame from last to first. This is done to make them blink every frame to overcome sprite limit (and maybe for some other reason too). If the process is interrupted for one frame, some flags can carry over to unrelated objects. Lag helps with this, but the main trigger seems to be the second player: he was not tested too thoroughly and inherited more bugs that the first player. I don't know how exactly he influences flag corruption, and it's mostly just broken sprites, but sometimes things get nasty.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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I don't think Steam completely makes those up regardless of what the game authors think. Also it involves peeking into the game engine to be able to tell something has been accomplished, I doubt Steam forcibly injects itself into the game code. What I do think is that it's a part of Steam API that the games may use. It just happens to lack any in-game indication. Anyway, no one is saying Steam 100% must be our goal.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Yeah, the verification movie is absolutely necessary. Also, there's no way to access this highest difficulty aside from completing the game, right? Passwords or cheat codes would be allowed if they unlock a difficulty.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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The game seems to define all achievements as 100% (INKredible). https://steamcommunity.com/stats/385710/achievements Though coins are the only collectable, and getting them all (INKognito) should be a sensible way to define full completion, since other achievements are there just to track things basically. The proper branch label would be "all coins" I think.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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But does it have to be exact? If sync of the save anchored movie fully depends on prior gameplay that can't be replicated, we can't accept a movie since it can't be verified.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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