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It's slower in places where you need to accelerate, decelerate, and for some reason during room transitions. Elsewise its speed is exactly the same as base form. Sorry, I should have explained it better in my annotations.
I tweeted them a few days ago. It probably passed right by them, considering how much they reblog fan support.
That's the original version of it. He needed to remove the extra bits to conserve space.
effort on the first draft means less effort on any draft thereafter
- some loser
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You mean the one I lose during the boss, which restores all my HP and makes the deathwarp take longer?
No, it wouldn't save any time to do so. You would still be too far away even if you don't waste 10-15 seconds like I do.
You also can't run to there, since it takes almost 2 1/2 minutes to reach Water Town w/o a deathwarp, so you would reach the trigger too late, AKA after night falls, and lose time.
I'm assuming this is what you meant, right?
effort on the first draft means less effort on any draft thereafter
- some loser
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That was a slight mistake on my part, actually. I needed to die once, and the boss was the only place where I didn't need to backtrack a lot. It didn't end up wasting any time, however, since I still needed to wait the 50 seconds. (Even while dying the day/night clock still advances)
They probably wanted to keep the squid genderless, but yeah that sounds weird.
effort on the first draft means less effort on any draft thereafter
- some loser
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That certainly would be neat, but unfortunately that would mean going through an extra loading zone, which would waste about a second or so. I'd rather not prolong the waiting period further.
effort on the first draft means less effort on any draft thereafter
- some loser
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zomgwhatmeworkingonaprojectcrazy
Link to video
Golem Mine. Not much to say about this one. I die in the King Golem fight so I can deathwarp later.
Also, there's going to be a 90 second wait due to waiting for the day/night transition. What do you guys what to see for it? I was thinking some gigantic dancing sequence, but that might be too boring.
effort on the first draft means less effort on any draft thereafter
- some loser
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..what? That's not what ACE is. ACE is external code, creating something new. Conjuring an existing code that's already in the game is internal code, since it doesn't create anything truly new.
Although, I can see why that can be considered ACE.
effort on the first draft means less effort on any draft thereafter
- some loser
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Hello there! Seeing as cetaka has stopped working on Shantae, I have decided to take it upon myself to finish his work.
Link to video
Going up to the end of the first labyrinth. 12 seconds were saved in the Tinkerbat Ship fight due to the newly discovered Crouch Transition Hit, which lets Shantae 1 round the first phase for the first time.
More minor timesaves were made in the first labyrinth, thanks to some discovered deathwarping abuse the RTA runners found.
Link to video
There's even a guy working on a 100% run!
Anyway, if there are any tricks you think would be neat to know, I set up a game resource page right here:
http://tasvideos.org/GameResources/GBx/Shantae.html
effort on the first draft means less effort on any draft thereafter
- some loser
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ZarroTsu wrote:
I'm curious if, with Re:Coded done, you'll be getting back to this one?
I updated the game just now to 1.6.1.0, but I'm pending another update until next weekend as to whether or not the fireball's Level 3 should be buffed. Any suggestions?
Trust me, I would love to work on this again. Unfortunately my computer can't properly run Hourglass, which is unfortunate.
Buffing fireball Level 3 is a good idea, as it is a tad weak.
effort on the first draft means less effort on any draft thereafter
- some loser