Posts for adelikat

adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Along the lines of documentation of games would be that of having good ram addresses for as many games as possible. On the TASTools repository, I have space for ram watch (.wch) and memory watch (.txt) files: http://code.google.com/p/tastools/source/browse/#svn/trunk/FCEU-MemoryWatch I want people to send me their watch files! I can then upload them here. I'll add a link to our game resources to this once I have more than just mine and Randil's (though between the 2 of us we have an awful lot of files).
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Good to hear :)
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Post subject: Re: 2010 - Looking ahead
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Mukki wrote:
What sort of scope are we aiming for with this? At the moment we only offer tricks pages for the most popular games. Would it be worth broadening this out to less popular games? Or to all games in general?
I would at the very least we should be documenting the known tricks about the published movies we have. We all have a lot of specialized knowledge about games (and emulators for that matters) that is not documented anywhere. We should document it. Would this be a monumental effort? Most certainly. But it is just a series of small productive steps. So let's start finally taking those overdue steps.
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Post subject: Live Commentary Announcement - Nope not today
adelikat
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Joined: 11/3/2004
Posts: 4739
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Friday February 15th 2010 at 9:30 EST (GMT -5) - Live Commentary by me on my ustream channel: http://www.ustream.tv/channel/adelikattas I will be taking a different approach this time. This one will be a bit more informational than humerous, and will by more "hands on". I intend to do more than just play the movie and make comments (pause the emulator to explain things, or replay things in frame advance, or TAS some segements of the game to demonstrate concepts). EDIT: POSTPONED Sorry, date TBA
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
2009 was an epic year in the life of TASVideos. We were challenged with (and overcame) a shift in ownership that challenged the fate of the site and community itself. We saw an unprecedented increase in TASable platforms including Playstation, DS, PC engine, Arcade, and Sega Saturn. We saw some of our most popular and (thought to be) most unimprovable movies shattered. We saw an increase in publications, new TASers, and site staff. The site also underwent an unprecedented shift in user friendliness regarding the viewing of site content. We even saw an unprecedented increase in submission queue efficiency. Along with that goal of user friendliness we also had a big increase in site visibility with a new promotional video, video groups on major streaming sites, a twitter account, a mini-nova torrent account, big boosts to site inner working resulting in much better search engine visibility, and a push for better organized and intriguing site content. Since its birth in 2003 we have never seen such rapid and positive change to our site and community. So where do we go from here? 2009 signified the "year of the emulator" and a great expansion of TASable games. I want 2010 that TASVideos pushes into the realm of "current". What I mean by that is that I want TASVideos to be more interactive and more cutting-edge. This is the site to learn the latest tricks, see newest glitches, to see progress on new upcoming TASes and the development of advanced routes/tricks/strategies of new games. In summary, this is the site to interact with and to the "new" and "current" in advanced/competitive gaming. This is opposed to the past image that is more of "classic" gaming and "nostalgia". Currently I have 4 aspects that I want to prioritize to push towards this long term goal. 1) Better documentation of tricks! This is the one where I need the resources of all of you, the TAS community the most. Late 2004, word of Moriomoto's SMB3 TAS brought me to TASVideos. However one of the main things that kept me coming back were the tricks pages (such as SMB). I had a thirst for more advanced concept & strategies for the games I was familiar with, and I was tired of the tired and worn out "100 lives" and "-1" tricks that you would see at places like GameFAQs. I was amazed at the amount of ideas TASVideos (NESVideos back then) had that I would never even considered. And they even had animated GIFs demonstrating these ideas! I think these pages carry a lot of potential for interest in the general gaming community (at least the competitive gaming community) even if they aren't especially drawn to TASes initially. However, are pages are sorely outdated, too few in numbers, and too infrequently updated. I hope to rally support behind a push to update the content of existing pages and create pages for more games (especially newer platforms. We don't necessarily even need animated GIFs for these pages since we now have easy streaming embedding. I will be willing to work on additional site features too if anyone has ideas for increasing the effectiveness of these pages or the ease of maintaining them. (For instance, an animated GIF tool for emulators, ability to specify a time range of an embedded video, or any creative ideas I haven't considered). 2) More site "interactivity" with the act of TASing The tricks pages were about 50% of the reason I kept coming back. The other 50% was to see progress on specific TASes in the forum threads. In particular was Bisqwit's Megaman TAS back in early 2005. Every day I would go to that thread to see if a new WIP was posted. When there was, I would watch it in excitement, hoping to be blown away by new tricks and shortcuts! Since 2005 the forums have greatly decreased in activity, and many runs are now done "in secret" in order to be a big surprise on the submission queue. I hope to revive this spirit of "the latest TAS progress" in TASVideos. Currently I am really excited about the idea of "live" TASing via ustream (demonstrated by the Bubble Bobble commentary. I've done a few live TAS sessions this way as an experiment and I hope to make it a regular part of my week. I hope others might get into this idea as well; holding TASing sessions that the audience can see. I plan to write up a page about how to get set up for streaming emulator content on ustream. I also really hope this idea spawns a series of TAS tutorials & introductory videos. Imagine being able to regularly visit the site and actually see TASes in the making, right this second! The site could announce and promote these in a visible manner as well. The audience could visit regularly eagerly waiting to see the latest progress of various movies. 3) Younger consoles becoming rerecordable Morimoto's SMB3 run spawned the original generation of TASers. Super Mario 64 spawned the 2nd. Which TAS will spawn a 3rd generation of TASers? That answer lies in the next generation of consoles such as GameCube, Wii, and PS2. I plan to put work towards getting the rerecording emulators of dolphin and pscx2-rr ready for good TASing. Any help along these lines is greatly appreciated. 4) Better integration and attention towards the News feed. It is my intent that this feed has regular updates. This would include news about any of the events mentioned so far. I want this to be a page that is visited frequently by users to see the latest news on site events, live TASing, rerecording emulator news, latest discoveries in the TAS world, etc. I also want this page tied to an RSS feed and the TASVideos twitter account. Apologies for this long post, but I wanted to detail the priorities and goals I have for TASVideos in the upcoming year. I think these ideas could really increase the value of TASVideos, increase its viewership, grow the TAS community, and better spread knowledge about the art of TASing. However, to realize these goals fully will require effort from all of us in the TASVideos community. So let's get to work! Cheers to all on a great 2009 and to an even better 2010. (Also my apologies, I wanted to make this post about 6 weeks ago, but life and other TASVideos duties have pushed it back).
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I like all of moozooh's points which makes me (not 100%) agree with him I guess. Though we did have monetary awards this year, at least those are for any specific TAS or TASer. They work towards motivating everyone in general, and push for creativity & productivity. It is obvious for me to say the money is better spent toward a site donation, but aside from bias, I say this because: 1) It goes to ensure the long term site existence 2) Goes to upgrading the site features & resources 3) Yearly award prize pool (thereby encouraging every to TAS more, not just 1 person on 1 specific TAS) 4) Contributions to emulator developement (specifically rerecording & related tools) Having said all this, if people want to work out monetary bounties between each other, then that is a freedom people have, so by all means. I am curious to see how this plays out.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Don't TAS me bro! Yeah I know that old. Sorry.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
You said ass.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
JXQ wrote:
I envision a technical commentary working the best when the movie pauses, rewinds, splits into separate "threads", and so forth during both audio and subtitle commentary. Text and/or audio could point things out as needed during these pauses. You could show what would happen in different circumstances, or show some variables that are monitored (boss life) and/or manipulated (next drop item), or comparison with a different way that was ultimately slower (but people may wonder about!) super-imposed over the chosen route, or some goofy outtakes that couldn't be included because they were slower. It becomes its own presentation at that point.
For my next commentary, I was planning something along these lines. At the very least working with the emulator, pausing it, showing things in frame advance, showing ram watch values, etc.
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adelikat
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Joined: 11/3/2004
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Nach wrote:
If both SOTN and AoS get a star, the amount of Castlevania games with a star will become a bit unbalanced. Almost seems like favoritism. I'm not against it, just something to keep in mind.
That's a fair argument. How about AoS get COTM's star and we still do SOTN. That's 1 more castlevania run, but we've had what? 10 new castlevania TASes? 1 more would still be a fair representation, in my opinion.
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adelikat
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Joined: 11/3/2004
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I think that we should add 3 more stars to the category: SOTN, International Super Star Soccer Deluxe, and AoS "All souls". In particular a playaround and a new platform (PSX) could add some nice variety while increasing the number of star slots available. The target for stars was to represent about 4-5% of the content of the site, it is about 3.5% now so a few more starts are in order. A good argument could be made for All souls to get COTM's star, however. EDIT: Arguments for star request are greatly preferred. SOTN: impressive character movement, nice shortcuts, good route planning, interesting glitches, highly popular game, good example of TASing Soccer: A very nice playaround which is an underused category on this site. I'd like to see more impressive playarounds and starring this would go well towards that goal. And playarounds typically vary wildly in entertainment value (where many find it bad, and others find it amazing). However, this run somehow entertains a surprisingly large majority of people. All Souls: Does this one need arguing? It is impressive that this even exists, let alone being impressively optimized. It shows luck maniuplation at its finest and is a hugely popular TAS amongst the community.
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adelikat
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Joined: 11/3/2004
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Less than 400. So how many did we publish this year?
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adelikat
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Joined: 11/3/2004
Posts: 4739
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Zero padding puts movies in better alphabetical order. As in, the same movie + category but one is obsoleted. That alone makes it worth it. I think 5 is unnecessary, as it will be decades before that is an issue.
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adelikat
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Joined: 11/3/2004
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Small improvement, but an improvement nonetheless. Thus I vote yes.
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adelikat
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Joined: 11/3/2004
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Conceptually I much prefer system first but I can understand that people would want to be able to get to a game quickly by typing the name of the game. Therefore I find Truncated's example an acceptable compromise. Some examples under his approach: batman-gens-818-arkiandruski.gmv batman-nes-1049-aglar.fcm batman-nes-350-jecy.fcm bokudraculakun-gb-1008-sirvg.vbm bokudraculakun-nes-1337-adelikat,randil,darkkobold,arukado.fm2 bokudraculakun-nes-89-phil,genisto.fcm supermetroid-snes-100-817-jxq.smv supermetroid-snes-100-1195-cpadolf.smv supermetroid-snes-any-793-herooftheday.smv supermetroid-snes-any-1073-herooftheday.smv supermetroid-snes-any-1368-taco,kriole.smv supermetroid-snes-anyingame-1075-cpadolf.smv supermetroid-snes-glitchedany-1270-cpadolf.smv If every movie file (including obsoletions) were in the same folder this would keep the mess sorted well I think. It wouldn't be hard to see what the latest version of a movie/category was. I vote yes. EDIT: As suggested by arukado, removing the author names would look like this: batman-gens-818.gmv batman-nes-1049.fcm batman-nes-350.fcm bokudraculakun-gb-1008.vbm bokudraculakun-nes-1337.fm2 bokudraculakun-nes-89.fcm supermetroid-snes-100-817.smv supermetroid-snes-100-1195.smv supermetroid-snes-any-793.smv supermetroid-snes-any-1073.smv supermetroid-snes-any-1368.smv supermetroid-snes-anyingame-1075.smv supermetroid-snes-glitchedany-1270.smv
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adelikat
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Joined: 11/3/2004
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Voting No because this game clearly should be on easy mode instead of hard mode. As the rules say, hard mode if preferred UNLESS the only change in enemy/boss HP. In those cases more HP will usually mean doing more of the same action in order to defeat a boss, resulting in a more repetitive, less entertaining movie. That is very much true here.
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adelikat
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Joined: 11/3/2004
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You really should be using snes9x-rr to do TASes. It is far more user friendly and has a lot more tools for better TAS precision.
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adelikat
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Joined: 11/3/2004
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No.
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adelikat
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Joined: 11/3/2004
Posts: 4739
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Randil wrote:
Mr. Kelly R. Flewin had this idea: How about a run that starts from a savestate on 1 duck mode round 99, beats this round, shows off round 0, the kill screen (i.e. not kill the birds as fast as possible but rather as late as possible, to show how fast the birds fly), then resets the game, and plays 1 round each of 2 ducks and clay shooting? The delay times between birds and clay pigeons are variable, but they don't seem to be manipulatable.
Hey look up some posts. I had that idea too! :< I assumed that is what you were submitting in the first place given the forum thread discussion prior to this submission. I think that has more of a viable chance for publication (as a cocnept demo I guess). Though in the end, it is still just someone pointing and clicking a mouse on the first frame they can kill something. It is trivial TASing either way.
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adelikat
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Joined: 11/3/2004
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<adelikat> doubly disappointing on the duck hunt submission <adelikat> I assumed it was a start from savestate that showed the kill screen <adelikat> that at least might have been a tad interesting <adelikat> this is just a "hey I can click my mouse on the first frame possible" TAS <adelikat> that's no more impressive than title screen optimization <adelikat> a whole TAS of title screens That's pretty much my opinion. I voted no.
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adelikat
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Joined: 11/3/2004
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Yes, on February 9th, 2010 at approximately 10:30 Eastern Time Zone, the submission queue was officially down to 0 for the first time in TASVideos history. Congratulations to the judges & publishers who worked hard to make this happen!
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adelikat
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Joined: 11/3/2004
Posts: 4739
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Good point, I agree and will put that on the TODO list.
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Post subject: Re: Lua overlay isn't saved to screenshots
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Xkeeper wrote:
Also for the love of God please introduce a "Reload Lua script" hotkey or something
Config -> Map Hotkeys - Reload Lua Script Has been there for years now.
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Post subject: Re: PAL detection patch
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Andypro wrote:
F:\Games\(e) NES\Blaster Master (U) [!].nes
Lol, interesting. Ok, I'll put this on the TODO list.
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adelikat
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Joined: 11/3/2004
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Location: Tennessee
Comicalflop wrote:
Why? I would hope that all I've contributed to the site makes me more than just a somebody. Maybe the author doesn't have recording equipment, or doesn't want to make one, or doesn't feel skilled enough? OoT all-temples has 2 commentaries from different peoples linked in the movie description. I see no need to limit who can do what or what has priority. We all like doing different kinds of commentaries; perhaps whoever feels like doing one should just make one, have it linked in the description, and if people like it yay, if not oh well. And if there's a technical commentary on a run cool, if there's an entertainment run cool as well. That's what I've been doing anyways, just whatever I fancy doing. Just like making TASes, it's my free time, I'll do with it what I want, whether it's make a TAS of X game, or make a commentary of whatever style on Y game.
Woah, chill out dude. I didn't say I wanted to keep anyone from doing commentaries. I'm just saying, for me, I would prefer to listen to author's do commentary on their runs. Someone else, even you, doesn't interest me personally as much. No offense, just personal taste.
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