Posts for adelikat

adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
New PPU is for ROM hackers and others who need more pedantic things than we need. Don't use new PPU for tasing, its more accurate but more buggy. And the increased accuracy is fringe stuff that will rarely if ever matter in the world of TASing. In summary, don't use it. I regret ever making a menu item for the windows build. It used to only be a .cfg editing option only so nobody noticed and didn't care.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
You shouldn't be using New PPU! Old PPU should be used for TASes only.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
In addition to being a site coder, Darkpsy is also now fillilng the Admin assistant role. Darkpsy's current project is revamping the front page (which most of you have probably already noticed). There's still some bugs to work out and so there will be some tweaks over the next few days.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Get out of here with your crazy talk. Everybody calls them long pieces.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Patashu wrote:
As a note for the tetris TAS upload on screwattack: The description states it starts on level 19, but this one starts on level 18.
You are fast! I caught that after I started the upload but had to wait until it was available to change it. It has been fixed now.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
scrimpeh wrote:
While I don't think that premature judging isn't a big problem, this certainly sounds like a good idea to me. I do, however think that the delay might be a bit too long, especially for submissions that have "YES!" written all over them. So, for example, Submisssions that are improvements to published runs could have their delay shortened, since there is a solid base to compare the run to. Alternatively, the votes could be used to factor in how long the delay is, so a highly anticipated movie can be published sooner, although I think I'm making things too complex here.
I think these should still wait. Like funnyhair just poitned out, the audience wants there chance to weigh in on it, even if it is obvious. Also if a run is really popular it is nice to see those positive comments (from an author perspective). We've had some big publications that were published immediately and the conversation basically died, and nobody really had a chance to "enjoy the moment".
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
If its truely a troll, perhaps deleting is the better option, there is no time limit for that. As for a realtime run or something obvious, an admin can always intervene, but is it such a big deal for it to sit a few days?
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Post subject: New judging policies - Judging time minimum
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
As of now, submissions can not have a judging verdict until a minimum time has passed. Currently that is set at 72 hours (but it easily changed). Prior to this time the only options available to a judge is judging underway and needs for info (actually as of typing this neither of these is available due to a bug). The point of this is to try to curb "quick decisions" which seem to be at the heart of a the majority of judging controversies lately (such as this topic). A judge should make use of the judging underway option to announce they are handling the submission but then let the conversation play itself out before making a decision. There is still a lot a judge can do in this window like setting to judging underway, providing feedback, ask question, and propose possible verdicts. Judging underway has these advantages: For other judges - they know this one is being handled and can focus their attention to other submissions For the author - they know their submission isn't getting neglected, someones is concerned and handling it For the audience - someones paying attention, give helpful feedback! For the admin - submissions that are old and new status are apparently being neglected, no judge has claimed them, better look into this situation. I also have been happy with how Truncated & klmz have both often posted where they are leaning in a post and reasons they feel that way. As Warp posted here, authors should have a chance for rebuttal, especially since the judges conclusions might be incorrect. Anyway, I hope this forced delay helps for a smoother judging process. The time limit was set to a somewhat arbitrary 72 hours. Feel free to use this thread to argue some other value instead.
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Post subject: TASVideos featured on Screwattack
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Recently I got an account on Screwattack and made a TASVideos "show". The new SMB3 Warps TAS got featured on the Community Spotlight! See this discussion for more details.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
So the experiment to put some TAS movies on Screwattack seems to have worked out well. Once I put the new SMB3 warps publication there it did get featured on the community spotlight! The number of views for that movie shot up considerably and the response while mixed was for the most part positive. I was disappointed about the quality of the video after the site processes it but I am trying some Flygon HD encodes to see how they handle those.
It's hard to look this good. My TAS projects
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
That's a dirty little trick you found there! Getting tetrises without a long piece, cheater! ;) Interesting that dropping down to level 18 actually results in a faster time due to this trick. I love when the counter intuitive prevails.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
That was....chaotic.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
What about this trick?
Already documented on the tricks page and discussed in the tmnt thread on the forums. It doesn't save actual time only input time. On the contrary it costs a lot of time. It only works with Mike who I killed in level 3. To not kill him would require killing Leo instead (resulting in extra turtle switches) or forgo the Raph glitch to get the ropes in level 4. In addition I would need more turtles switches at some point to snag a shuriken drop for Mike. All in all, about 4 seconds of real completion time would be lost for the sake of ending input early.
It's hard to look this good. My TAS projects
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
andrewg wrote:
At 0:48 in the above video, would it have saved a frame or two to start walking the moment the screen would progress instead of walking until the screen progressed?
No it would not have saved time.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
sgrunt wrote:
Hi, encoders! We've recently created the Unstreamed Movies page, listing those movies which do not have a Streaming Media link. If you're looking for encoding work to do, consider encoding a movie and uploading it to a streaming media site and post it in the submission thread so that we can link to it!
Yes, but if it is Unmirrored PLEASE upload to archive.org as well, that's highest priority!
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I didn't know users could upload to screwattack like that or I would have already done this. But here we go, let's see what happens; http://screwattack.com/shows/TASVideos
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
It was aight, good enough for a weak yes vote
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
We are a site all about outside the box thinking. Petty little things like "Chess rules" are soooo inside the box.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
PikachuMan wrote:
Do a 2-player run with only 2 moves or not do it at all. Cheating is disallowed in chess tournaments.
But this isn't a chess tournament! It is a TAS, and TASes are all about going outside the "rules". Rules say you can't go through walls, the TASers pushes right through those walls. We are TASers, we don't like to be bound by such confining things as "rules"
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
This is a good game, with good graphics and music, and its 2-player. Those are all positives to making it a good game choice. However, beat em ups like this are often a problematic genre for TASing. This is because they often involve spamming the most powerful move over and over in order to achieve the fastest time. I think this movie demonstrates this problem very well. It is far too repetitive and watching it becomes increasingly dull and eventually a bit annoying. In contrast to Golden Axe I that has hilarious abuse of the enemy AI and a variety of moves, this shows off one really effective move for the entirety of 22 minutes. Therefore I am rejecting this movie. I am not convinced the game is unpublishable though. More variety is needed, and I think sacrificing time for that variety is likely needed. Also, the technique GreenaLink posted should be looked into. It would create variety, and all the better if it were actually faster.
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adelikat
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Joined: 11/3/2004
Posts: 4739
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This is a first time submitter and a rather large improvement to a published movie. I feel like this thread shows an unusual amount of hostility by the authors to him for having done this. And mentions of possible improvements are in the line of "Angerfist & Sonikkustar" are going to improve this. Why not the author himself? I don't like how this was handled. This is a big improvement, and an easy yes vote. Thanks you Keirden for this.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
turbofa wrote:
Ok, I chose a realy bad game, this was my first TAS complete game (I had alredy done other in the past, but level for level ) I will do another TAS for a better game!
Yes please!
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
DarkKobold wrote:
terry312: It is all a big joke. Also, adelikat, this totally doesn't count, because the CPU gets a checkmate, not you. SO NENERNENERNENER.
I get a cpu to do the work for me, what's wrong with that? Only lamers do that, but still.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Bag of Magic Food wrote:
adelikat wrote:
Don't use new PPU for TASes.
Awwwwwwwww, Why not?
Because while it should be more accurate in theory, in reality it still has some bugs, ones that may affect a TAS negatively.
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I didn't realize that you were using new PPU for the purposes of speeding up the intro. Don't use new PPU for TASes. As far as joint...sure... I still think my 18 second movie is better :P
It's hard to look this good. My TAS projects