Posts for adelikat

adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Decent game choice, nice TAS, yes vote.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Thanks for all that publication info help. In the future however, the length of the video file would be a big help.
It's hard to look this good. My TAS projects
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Well said andymac
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Randil wrote:
When using the flail on bosses, sometimes you seem to be very accurate about when you press B (such as the boss around frame 15000), but other times it looks as if you used autofire (such as around frame 16400). Why is this?
Most of those are probably situations where it was equally fast. Generally I would test with auto-fire and savestate, then attempt to improve. If I merely matched it probably went with the original state. Often the amount of damage didn't need to be optimized like when the HP is 22. The max you can do is 7 so either way you are doing 4 hits and none of them need to do a lot of damage. I hope that made sense.
EDIT: Oh, and I forgot to ask: Did you get any help from Nitrogenesis' WIP? If so, maybe he should be mentioned in the comments.
Nitro's wip had nothing useful compared to yours. He picked up where you left off but immediately took the wrong route :P So none of his input is represented in this movie.
It's hard to look this good. My TAS projects
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Nicos wrote:
This should be the publication screenshot!!! Also big yes vote, excellent Michael Jackson action here. TODO: insert joke about there being different colored Michael Jacksons.
It's hard to look this good. My TAS projects
Post subject: VBA23.4 Released
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
VBA 23.4 Released, for more in this post
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Amazing, every time I think it is glitched to the point of absurdity, you raise the bar!
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I voted a solid yes. Probably because I'm a sucker for 2-player action.
It's hard to look this good. My TAS projects
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
abeshi wrote:
I didn't have right to make TAS, but I have done due to my foolishness.
I hope the bullshit attitudes in this thread didn't cause you to think this. Of course you have a right to make the TAS!
I made it to upload to nicovideo for fun at all
EXACTLY. It is funny how bent out of shape people are getting over a video made for fun, on another site.
It's hard to look this good. My TAS projects
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I hope he submits
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Fabian wrote:
I guess they lowered the file size limit for avatars because my awesome christmas avatar is suddenly too large :(
If you mean TASVideos, I'm not aware of such a change.
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Marvelous. Overall though, I'd have to say this has slightly less entertainment value to me than the previous TAS (though slightly). In particular, I'm sad about Wily 2. Previous movies skipped the refights, then did the "Cutman's magic scissor" glitch. Both of which were full of win and mind boggling. I'm also a bit sad about the mega-zipping in Bombman no longer being there. However, it still contains many of the elements of the previous TASes I like so much. There's still lots of bizarre magnet beam glitching, pause glitching, ladder glitching, big power-up luck manipulation, awesome zipping, and refight skipping. The ending the level glitch is quite funny, and impressive. This is still a big yes vote for me, and extremely high ratings upon its eventual publication. On another note, that ending level glitch is what? one in a million? and it happens 3 times. It isn't manipulating an RNG specifically, but is it a contender for Lucky TAS of the year? No RPG (or any TAS for that matter) to date has ever manipulated something so rare. EDIT: Also, the precedent (set by this game in fact) is that bot rerecords don't count towards the final rerecord count. Thus, the rerecord count of this movie should be modified.
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
EDIT: For those wondering about the rerecord count, I inspected the input file and have concluded that it has been clumsily edited. A .gmv normally has mostly null (0x0) bytes in the header; this .gmv apparently has had them all replaced by spaces (0x20), which often occurs when editing such a file in, for example, some text editors. Accounting for this, the real rerecord count is 1971.[/quote] Thank you for looking into this. I changed the rerecord count of the submission entry to 1971 (note: I did not change the actual movie file)
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I found it entertaining and enough useful tricks to warrant a yes vote.
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
We spent a year doing Chapter 1, there is no ETA. As for new routes and tricks, there is a slight change planned in Chapter 2, and a few slight ones in Chapter 5. Other than that it will be mostly better and faster luck manipulation. But who knows what we will find when we get there. Our chapter 1 is the same route as before but 300 frames saved in less time spent luck manipulating and about +10 Str in levels ups which will probably pay off in Chapter 5
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Ok, Title screen done, time to start 1-1.
It's hard to look this good. My TAS projects
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I walked to the first possible square that will generate a random encounter. All those squares are enemy free!
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I found sgrunts points far more compelling than Nach's points. As for me, I didn't find this an entertaining watch. The goal is silly and in itself has no TAS value. It seems like just a good excuse to playaround which is fine except that most of the entertaining playaround possibilities are killed by needing to avoid points. You are left with a very limited bag of tricks that get used too often. Also, I think the 4 categories, 2 hacks, and 3 smb2j movies show off this engine quite nicely. There are aspects that still haven't been shown but this movie doesn't show them either. Someone mentioned the idea of playing around to the last second then racing to the end of the level just in time. I think this would have improved the entertainment value of the movie (not enough for me to not vote no, but still, it is a good idea). That being said, I think HappyLee came quite close to maximizing the entertainment value given his goal choice. I find that commendable.
It's hard to look this good. My TAS projects
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Ok, NOTED. You don't like it. Let's move on. This is a bug report thread. Please use it for that.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
We have more encoders than TASers. The real question is "What scares you the most about TASing?"
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Wait, what game were we working on again? Who's on my team? I wonder if they have made any progress.
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Because I think it is better that way.
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Ok, so you mean that in the "Featured movie", there is no description. Yes, that was intentional
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I don't see what you guys are talking about
It's hard to look this good. My TAS projects