Posts for adelikat

adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
It was a let down for me. When I saw the submission in queue I was like "hell yes!" and was excited. Then it ended up being just running to the right. It did a few need TASy things at the end sort of, so it isn't a terrible demonstration of TASing I guess. So I will give it a meh. I think noah's ark would be a better bible game for tasing.
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Post subject: Wii TASing is here!
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
The Dolphin emulator has been accepted for site submission for some time now. But with the publication of Mega Man 10 we officially have Wii TASing at TASVideos!
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
MESHUGGAH wrote:
Does it mean it's acceptable to submit a TAS with TaoTao's version instead of the new FCEUX 2.1.5? I only ask this because my first TAS I'm working on (Indiana Jones and the Temple of Doom Thread #11250: Indiana Jones and the Temple of Doom) is also suffers from this (enemy position, hidden exit and an unnamed glitch depends on CPU clock, that's why my WIP shows different result on 2.1.5 and TaoTao's patch) and I would like to take benefit of higher accuracy instead of "reworking" the same for a "possibly not accurate" version of FCEUX.
I dunno, that is a sucky situation and would like to not worry about it.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I guess given the convo before this release announcement I should comment on it. Tao's patch was NOT applied on this release. His patch is correct and would make for a more accurate emulator. However, given the radical sync differences it would cause, I chose to avoid using it for this release. Perhaps for a future release this could be done. But given the small benefit in accuracy vs the headache of so many sync differences, I'm not too keen on the idea.
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Post subject: FCUEX 2.1.5 Released
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
FCEUX 2.1.5 released. Details here.
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Post subject: 2.1.5 Release announcement
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
new FCEUX released! Some goodies for TASers in this release including fixing RAM watch to only look at actual game ram rather than the entire system bus. Also movies should load faster than in previous releases.
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Post subject: Re: Voting without watching a movie
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Noob Irdoh wrote:
Not sure if this belongs here or in the Site Suggestions, if inappropriate, a moderator can move. This already happened in the past but now with DarkKobold's 8-hours movie we have a blatant example, of people voting without watching the movie. Unless they had access to earlier WIPs, the three people who already voted on this after only 2 hours didn't have the chance to watch it. Ok, maybe two people since DarkKobold himself is allowed to vote on his own movie. However this was just an example as it happened several other times in the past, especially with hours-long submissions.
There's nothing new in this suggestion, it has been discussed ad nausem throughout the years. The problem is that in a system that already finds every excuse in the book to discourage no votes this skews the situation even more. Only people who watch a movie all the way through get to vote? Who watches the entire movie? people who liked it, those who didn't probably didn't bother to finish. Also it is pretty easy to gauge the entertainment value of a movie before watching the entire thing. Though in general you shouldn't judge a movie by its first few levels. Since level 1 is usually the least interesting one.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I looked into tasing this game awhile back. It was level 9 that is the killer. That part will look like crap unless you find a way to make amazing luck happen, which I could not. I suggest you start your efforts there. Get a fast way across the lava and you will have yourself an impressive run.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Yes, please do a blind test. I'd be curious if I could tell the difference
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
It is a false positive. There is nothing malicious about any lua dll hosted by fceux.com or tasvideos
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Post subject: Facebook button
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
TASVideos movie pages now have a Facebook 'Like' button. This Facebook 'Like' button lets a Facebook user instantly share a movie he or she likes to his or her wall, without logging on the website. It also counts the number of Facebook users who like a movie. The button is automatically generated according to the publication's number. Thanks to Mister Epic for this feature.
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
kuja killer wrote:
i need background input on both fceux and visualboy advance as im trying to compare some stuff im working on...but for whatever reason...VBA doesnt ever respond to the frame advance ..fceux does just fine...doesn't matter if i totally pause fceux and stuff...just vba wont ever work period 1 bit during frame advance..for background input, i made sure that one option was not checked that said "pause emulator when inactive" thing. i dont know what's up with that, im assuming it aint supported ??
Background input is only a feature supported by FCEU(X). However, any emulator that supports lua (including VBA) can achieve it by inducing a "bug". Run any lua script that uses input.get() and your emulator will start receiving background input.
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
feos wrote:
X2poet wrote:
Kuwaga wrote:
Stage 2 heavy luck manipulation so that it comes from the 1st pipe for 2 times.Reducing lags. Using glitch and manage the damage.
I don't think that counts as heavy luck manipulation at all. Should be a 1 in 9 chance.
So,what is heavy?I only said for that situation.And it's due to Yunshui's miss in Stage 2. Darkwing Duck on NES,it's only 1 in 7 chance for one random item dropping manipulation.
Such decisions about chances aren't so accurate; if we have 7 items to drop, and it depends on some weird RNG, the chances are far not 1 of 7.
The odds of getting a large canister in Darkwing Duck is about 2%. More importantly this event is repeated very many times throughout the TAS. The odds of achieving that luck in a real speedrun is one is a billion or so. THAT is heavy luck manipulation.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
With the publication of [1795] NES Solomon's Key "best ending" by agwawaf in 25:09.58 this list has been complete! It took 5 and a half years but this challenge is officially over, wow.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Glad to see this finally done. It was worth the wait, easy yes vote.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I vote no due to bad game choice. This game doesn't display anything impressive, and is very dull.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Holy crap, I've been playing this game for like 20 years and didn't know that!
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
It wouldn't be hard to add a field to the movie & submission databases then display "Emulator used:" on them. Then of course it would be up to some movie editors to go fill in that info on a whole lot of movies. I think the idea makes sense though.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
agwawaf wrote:
Thanks :D But....Whoa...........I have improved Room1. I saved a frame again. It is difficult to submit this at May 1st.
Watch out. If you get too into hyper optimizing this game, you will never finish. On that level things are insane, more so than most NES games. It will drive you insane.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
That's a terrible assumption for any emulator. Any new version of an emulator may have changes that affect movie sync.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
For NSMB you need Desmume 9.6 and you need to turn off Advanced Bus Level Timing
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Bisqwit's approval of this is enough for me. I think you should submit it. I am surprised that there is over a minutes worth of improvements, nice job.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
if it is a .fm2 I think you need to compress it to a .gz file for microstorage
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
can you post your movie?
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Not true! That was DeHackEd's intent
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