Posts for adelikat

adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Finally, a proper chain saw sound!
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
SmashManiac wrote:
I do not understand why this critical issue is not considered a priority
I consider it a critical priority too. But I and another person that wanted to help were shoved out of the way by Nach. He's doing this one and is bottlenecking the situation.
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Post subject: BizHawk 2.6.1 Released
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Windows Binary Release notes This is a required update for all BizHawk 2.6 TAStudio users! There was a TAStudio savestate corruption bug that affected nearly every core! Everyone should upgrade to this release, and delete the savestate history of any projects they are working on (likely the savestates in the project are already corrupted).
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Yes, please check Config -> Firmwares, you will see there are a couple of firmware files that are necessary
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Try a different rom?
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Awesome. I look forwarded to hearing how this goes :)
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Ok, that’s an easy site change, I’ll make the update (will update bizhawk play movie dialog too while I’m at it)
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Do all vectexes run at at 50fps? Is this a site FPS issue, or bizhawk not providing the pal flag?
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Post subject: BizHawk 2.6 released, Odyssey 2 now submittable
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
BizHawk 2.6 is now released and includes the official release of the Odyssey 2 core. In addition, this core has been approved, and the site updated to support submissions and publications. See the full release notes here: http://tasvideos.org/BizHawk/ReleaseHistory.html#Bizhawk252
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Post subject: BizHawk 2.6 Released!
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Windows binary Linux binary Release notes This release introduces a new core for Odyssey 2, which is now approved for site submissions and publications. In addition there are numerous core updates and bug fixes.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Wow, you are really progressing with doing cores in C++. I'm wondering if it would be easier to just port mesen instead of converting NesHawk. My understanding is that they are of comparable accuracy, and it fixes the speed issue (fixes it enough anyway). Messen doesn't have the same mapper support but it has the ones that matter and we could port some neshawk mapper logic over
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Voting no because this wasn't submitted by Spikestuff and not submitted on April 1st
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I support all of this. We deal with the current VC TASing as you described. Other possibilities are still theoretical and we can cross the bridge when we get to it.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Nach wrote:
Mothrayas wrote:
I was senior judge at the time, and senior judge had the final call on movie rules.
Senior judge has final call on interpreting the movie rules. Admin(s) are supposed to be involved when it comes to rule changes.
I find this and most of your posts in this thread to demonstrate terrible leadership. I trust senior judges to make these kinds of rule changes. They are the ones dealing with submissions every day and are paying the most attention, and dealing with our audience and contributors. Our senior judges are in a better position to make decisions than either you or I. You admit you haven't been paying attention. A good leader in that position gives their staff the benefit of the doubt. However, you've come in with the assumption that things were done wrong because a decision you don't agree with happened. There is no record of me approving this decision because I didn't feel there needed to be. But if you need it on the record, I support this decision to allow GB in GBC, as well we GBC in GBA. So are we good now? I want the next step to be for feos, our current senior judge, to finish leading a discussion such as http://tasvideos.org/forum/viewtopic.php?p=500675#500675 and make the change himself. It's hard to get everything all in 1 post, so I'll just say that I'm concerned for the morale of Alyosha, TiKevin83 based on behavior in this thread. They are some of the leading experts in emulation, hardware behavior, and console verification for GB/GBC, and I want to see them continuing to make their awesome contributions that have greatly helped our community.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
oh well, I wish we could have just done that for the past release. But ok, I was wondering what the status of this was, if you think it is pretty good for tasing (seems to be for US titles at least), then sure, I"ll make sure it gets officially released next time.
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Post subject: BizHawk 2.5.2 Released
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Windows Binary Release notes This release fixes some more critical issues with the 2.5 release.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Hawk won't fall into that "desync pit". The core is waterboxed, and doesn't desync, by design.
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Post subject: BizHawk 2.5.1 Released
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Windows Binary Release notes This release fixes some critical issues with the 2.5 release.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
The core is "experimental" because we forgot to flip the flag. It's not an experimental core. However, bizhawk's definition of released != tasvideos preferred or even tasvideos allowed. As to whether it is allowed, I have no answer, there isn't much known about this core yet.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
The big long error you posted is the same as a few posts above, and has been fixed in latest master and will be part of 2.5.1
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
For rewind, you need to go to Config -> Rewind & States, and check the Enabled checkbox in the rewind settings. Also, make sure it has reasonable buffer and desired frame length values
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
CoolHandMike wrote:
If there is a tie then I will eat my shorts.
Yup. That's pretty much how I feel about it.
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Post subject: BizHawk 2.5 Released!
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
BizHawk 2.5 has been released! This release includes fixing the UzeBox core, adds new cores, and numerous fixes for TAStudio. See the full release notes here: http://tasvideos.org/BizHawk/ReleaseHistory.html#Bizhawk25
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Post subject: BizHawk 2.5 Released
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Windows Binary Release notes This is a major new update that features some big improvements to TAStudio, fixes UzeBox (relevant for DTC9!), and introduces some new cores, including TurboNyma (ported from mednafen), a more accurate core than PCEHawk. In addition, there is a new waterbox system, new rewinder, new TAStudio state manager, and countless fixes, and core updates.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
openMSX 0.16.0 released! openMSX 0.16.0 has been released! This is a new major release of the rerecording-capable MSX emulator Detailed release notes can be read here: https://raw.githubusercontent.com/openMSX/openMSX/RELEASE_16_0/doc/release-notes.txt
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